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-rw-r--r--src/saveload/saveload.cpp119
1 files changed, 83 insertions, 36 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index e7091b6bf..c0b6561c2 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -56,6 +56,7 @@ typedef size_t ReaderProc();
enum SaveLoadAction {
SLA_LOAD, ///< loading
SLA_SAVE, ///< saving
+ SLA_PTRS, ///< fixing pointers
};
enum NeedLength {
@@ -564,6 +565,7 @@ static void SlSaveLoadConv(void *ptr, VarType conv)
WriteValue(ptr, conv, x);
break;
}
+ case SLA_PTRS: break;
default: NOT_REACHED();
}
}
@@ -671,6 +673,7 @@ static void SlString(void *ptr, size_t length, VarType conv)
str_validate((char *)ptr, (char *)ptr + len);
break;
}
+ case SLA_PTRS: break;
default: NOT_REACHED();
}
}
@@ -693,6 +696,8 @@ static inline size_t SlCalcArrayLen(size_t length, VarType conv)
*/
void SlArray(void *array, size_t length, VarType conv)
{
+ if (_sl.action == SLA_PTRS) return;
+
/* Automatically calculate the length? */
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcArrayLen(length, conv));
@@ -767,13 +772,14 @@ void SlList(void *list, SLRefType conv)
if (_sl.need_length == NL_CALCLENGTH) return;
}
- std::list<void *> *l = (std::list<void *> *) list;
+ typedef std::list<void *> PtrList;
+ PtrList *l = (PtrList *)list;
switch (_sl.action) {
case SLA_SAVE: {
SlWriteUint32((uint32)l->size());
- std::list<void *>::iterator iter;
+ PtrList::iterator iter;
for (iter = l->begin(); iter != l->end(); ++iter) {
void *ptr = *iter;
SlWriteUint32(ReferenceToInt(ptr, conv));
@@ -785,7 +791,18 @@ void SlList(void *list, SLRefType conv)
/* Load each reference and push to the end of the list */
for (uint i = 0; i < length; i++) {
- void *ptr = IntToReference(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32(), conv);
+ size_t data = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
+ l->push_back((void *)data);
+ }
+ break;
+ }
+ case SLA_PTRS: {
+ PtrList temp = *l;
+
+ l->clear();
+ PtrList::iterator iter;
+ for (iter = temp.begin(); iter != temp.end(); ++iter) {
+ void *ptr = IntToReference((size_t)*iter, conv);
l->push_back(ptr);
}
break;
@@ -885,7 +902,10 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
SlWriteUint32(ReferenceToInt(*(void **)ptr, (SLRefType)conv));
break;
case SLA_LOAD:
- *(void **)ptr = IntToReference(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32(), (SLRefType)conv);
+ *(size_t *)ptr = (size_t)(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32());
+ break;
+ case SLA_PTRS:
+ *(void **)ptr = IntToReference(*(size_t *)ptr, (SLRefType)conv);
break;
default: NOT_REACHED();
}
@@ -906,6 +926,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
switch (_sl.action) {
case SLA_SAVE: SlWriteByte(sld->version_to); break;
case SLA_LOAD: *(byte *)ptr = sld->version_from; break;
+ case SLA_PTRS: break;
default: NOT_REACHED();
}
break;
@@ -1116,6 +1137,33 @@ static void SlLoadChunks()
}
}
+/** Fix all pointers (convert index -> pointer) */
+static void SlFixPointers()
+{
+ const ChunkHandler *ch;
+ const ChunkHandler * const *chsc;
+
+ _sl.action = SLA_PTRS;
+
+ DEBUG(sl, 1, "Fixing pointers");
+
+ for (chsc = _sl.chs; (ch = *chsc++) != NULL;) {
+ while (true) {
+ if (ch->ptrs_proc != NULL) {
+ DEBUG(sl, 2, "Fixing pointers for %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
+ ch->ptrs_proc();
+ }
+ if (ch->flags & CH_LAST)
+ break;
+ ch++;
+ }
+ }
+
+ DEBUG(sl, 1, "All pointers fixed");
+
+ assert(_sl.action == SLA_PTRS);
+}
+
/*******************************************
********** START OF LZO CODE **************
*******************************************/
@@ -1424,6 +1472,8 @@ static const ChunkHandler * const _chunk_handlers[] = {
*/
static uint ReferenceToInt(const void *obj, SLRefType rt)
{
+ assert(_sl.action == SLA_SAVE);
+
if (obj == NULL) return 0;
switch (rt) {
@@ -1452,8 +1502,13 @@ static uint ReferenceToInt(const void *obj, SLRefType rt)
* @param rt SLRefType type of the object the pointer is sought of
* @return Return the index converted to a pointer of any type
*/
+
+assert_compile(sizeof(size_t) <= sizeof(void *));
+
static void *IntToReference(uint index, SLRefType rt)
{
+ assert(_sl.action == SLA_PTRS);
+
/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
* and should be loaded like that */
if (rt == REF_VEHICLE_OLD && !CheckSavegameVersionOldStyle(4, 4)) {
@@ -1461,59 +1516,50 @@ static void *IntToReference(uint index, SLRefType rt)
}
/* No need to look up NULL pointers, just return immediately */
- if (rt != REF_VEHICLE_OLD && index == 0) {
- return NULL;
- }
+ if (index == (rt == REF_VEHICLE_OLD ? 0xFFFF : 0)) return NULL;
- index--; // correct for the NULL index
+ /* Correct index. Old vehicles were saved differently:
+ * invalid vehicle was 0xFFFF, now we use 0x0000 for everything invalid. */
+ if (rt != REF_VEHICLE_OLD) index--;
switch (rt) {
case REF_ORDERLIST:
- if (_OrderList_pool.AddBlockIfNeeded(index)) return OrderList::Get(index);
- SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "OrderList index out of range");
+ if (OrderList::IsValidID(index)) return OrderList::Get(index);
+ SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid OrderList");
case REF_ORDER:
- if (_Order_pool.AddBlockIfNeeded(index)) return Order::Get(index);
- SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Order index out of range");
+ if (Order::IsValidID(index)) return Order::Get(index);
+ /* in old versions, invalid order was used to mark end of order list */
+ if (CheckSavegameVersionOldStyle(5, 2)) return NULL;
+ SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Order");
+ case REF_VEHICLE_OLD:
case REF_VEHICLE:
- if (_Vehicle_pool.AddBlockIfNeeded(index)) return Vehicle::Get(index);
- SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Vehicle index out of range");
+ if (Vehicle::IsValidID(index)) return Vehicle::Get(index);
+ SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Vehicle");
case REF_STATION:
- if (_Station_pool.AddBlockIfNeeded(index)) return Station::Get(index);
- SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Station index out of range");
+ if (Station::IsValidID(index)) return Station::Get(index);
+ SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Station");
case REF_TOWN:
- if (_Town_pool.AddBlockIfNeeded(index)) return Town::Get(index);
- SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Town index out of range");
+ if (Town::IsValidID(index)) return Town::Get(index);
+ SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Town");
case REF_ROADSTOPS:
- if (_RoadStop_pool.AddBlockIfNeeded(index)) return RoadStop::Get(index);
- SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "RoadStop index out of range");
+ if (RoadStop::IsValidID(index)) return RoadStop::Get(index);
+ SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid RoadStop");
case REF_ENGINE_RENEWS:
- if (_EngineRenew_pool.AddBlockIfNeeded(index)) return EngineRenew::Get(index);
- SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "EngineRenew index out of range");
+ if (EngineRenew::IsValidID(index)) return EngineRenew::Get(index);
+ SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid EngineRenew");
case REF_CARGO_PACKET:
- if (_CargoPacket_pool.AddBlockIfNeeded(index)) return CargoPacket::Get(index);
- SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "CargoPacket index out of range");
-
- case REF_VEHICLE_OLD:
- /* Old vehicles were saved differently:
- * invalid vehicle was 0xFFFF,
- * and the index was not - 1.. correct for this */
- index++;
- if (index == INVALID_VEHICLE) return NULL;
-
- if (_Vehicle_pool.AddBlockIfNeeded(index)) return Vehicle::Get(index);
- SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Vehicle index out of range");
+ if (CargoPacket::IsValidID(index)) return CargoPacket::Get(index);
+ SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid CargoPacket");
default: NOT_REACHED();
}
-
- return NULL;
}
/** The format for a reader/writer type of a savegame */
@@ -1852,6 +1898,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
GamelogReset();
SlLoadChunks();
+ SlFixPointers();
fmt->uninit_read();
fclose(_sl.fh);