diff options
Diffstat (limited to 'src/saveload/saveload.cpp')
-rw-r--r-- | src/saveload/saveload.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 8e80ed789..557ea29f1 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -13,8 +13,8 @@ * are as follows for saving a game (loading is analogous): * <ol> * <li>initialize the writer by creating a temporary memory-buffer for it - * <li>go through all to-be saved elements, each 'chunk' (ChunkHandler) prefixed by a label - * <li>use their description array (SaveLoad) to know what elements to save and in what version + * <li>go through all to-be saved elements, each 'chunk' (#ChunkHandler) prefixed by a label + * <li>use their description array (#SaveLoad) to know what elements to save and in what version * of the game it was active (used when loading) * <li>write all data byte-by-byte to the temporary buffer so it is endian-safe * <li>when the buffer is full; flush it to the output (eg save to file) (_sl.buf, _sl.bufp, _sl.bufe) |