summaryrefslogtreecommitdiff
path: root/src/saveload/saveload.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/saveload/saveload.cpp')
-rw-r--r--src/saveload/saveload.cpp33
1 files changed, 0 insertions, 33 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index d7ec59d6f..83685b46b 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -2887,36 +2887,3 @@ void FileToSaveLoad::SetTitle(const char *title)
{
strecpy(this->title, title, lastof(this->title));
}
-
-#if 0
-/**
- * Function to get the type of the savegame by looking at the file header.
- * NOTICE: Not used right now, but could be used if extensions of savegames are garbled
- * @param file Savegame to be checked
- * @return SL_OLD_LOAD or SL_LOAD of the file
- */
-int GetSavegameType(char *file)
-{
- const SaveLoadFormat *fmt;
- uint32 hdr;
- FILE *f;
- int mode = SL_OLD_LOAD;
-
- f = fopen(file, "rb");
- if (fread(&hdr, sizeof(hdr), 1, f) != 1) {
- DEBUG(sl, 0, "Savegame is obsolete or invalid format");
- mode = SL_LOAD; // don't try to get filename, just show name as it is written
- } else {
- /* see if we have any loader for this type. */
- for (fmt = _saveload_formats; fmt != endof(_saveload_formats); fmt++) {
- if (fmt->tag == hdr) {
- mode = SL_LOAD; // new type of savegame
- break;
- }
- }
- }
-
- fclose(f);
- return mode;
-}
-#endif