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-rw-r--r--src/saveload/saveload.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index a2bc2e324..904c7ea44 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -68,7 +68,7 @@ static struct {
WriterProc *write_bytes; ///< savegame writer function
ReaderProc *read_bytes; ///< savegame loader function
- const ChunkHandler* const *chs; ///< the chunk of data that is being processed atm (vehicles, signs, etc.)
+ const ChunkHandler * const *chs; ///< the chunk of data that is being processed atm (vehicles, signs, etc.)
/* When saving/loading savegames, they are always saved to a temporary memory-place
* to be flushed to file (save) or to final place (load) when full. */
@@ -696,8 +696,8 @@ void SlArray(void *array, size_t length, VarType conv)
}
-static uint ReferenceToInt(const void* obj, SLRefType rt);
-static void* IntToReference(uint index, SLRefType rt);
+static uint ReferenceToInt(const void *obj, SLRefType rt);
+static void *IntToReference(uint index, SLRefType rt);
/**
@@ -1014,7 +1014,7 @@ static void SlSaveChunk(const ChunkHandler *ch)
static void SlSaveChunks()
{
const ChunkHandler *ch;
- const ChunkHandler* const *chsc;
+ const ChunkHandler * const *chsc;
uint p;
for (p = 0; p != CH_NUM_PRI_LEVELS; p++) {