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-rw-r--r--src/saveload/order_sl.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/saveload/order_sl.cpp b/src/saveload/order_sl.cpp
index ba1f79c38..d55d577cb 100644
--- a/src/saveload/order_sl.cpp
+++ b/src/saveload/order_sl.cpp
@@ -295,20 +295,6 @@ void Load_BKOR()
OrderBackup *ob = new (index) OrderBackup();
SlObject(ob, GetOrderBackupDescription());
}
-
- /* Only load order-backups for network clients.
- * If we are a network server or not networking, then we just loaded a previously
- * saved-by-server savegame. There are no clients with a backup, so clear it.
- * Furthermore before savegame version 192 the actual content was always corrupt.
- */
- if (!_networking || _network_server || IsSavegameVersionBefore(192)) {
- /* Note: We cannot use CleanPool since that skips part of the destructor
- * and then leaks un-reachable Orders in the order pool. */
- OrderBackup *ob;
- FOR_ALL_ORDER_BACKUPS(ob) {
- delete ob;
- }
- }
}
static void Ptrs_BKOR()