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-rw-r--r--src/saveload/oldloader_sl.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp
index 0ee7eea2b..8cc670d23 100644
--- a/src/saveload/oldloader_sl.cpp
+++ b/src/saveload/oldloader_sl.cpp
@@ -626,7 +626,7 @@ static bool LoadOldOrder(LoadgameState *ls, int num)
if (o->IsType(OT_NOTHING)) {
delete o;
} else {
- /* Relink the orders to eachother (in the orders for one vehicle are behind eachother,
+ /* Relink the orders to each other (in the orders for one vehicle are behind each other,
* with an invalid order (OT_NOTHING) as indication that it is the last order */
Order *prev = Order::GetIfValid(num - 1);
if (prev != NULL) prev->next = o;
@@ -637,7 +637,7 @@ static bool LoadOldOrder(LoadgameState *ls, int num)
static bool LoadOldAnimTileList(LoadgameState *ls, int num)
{
- /* This is sligthly hackish - we must load a chunk into an array whose
+ /* This is slightly hackish - we must load a chunk into an array whose
* address isn't static, but instead pointed to by _animated_tile_list.
* To achieve that, create an OldChunks list on the stack on the fly.
* The list cannot be static because the value of _animated_tile_list