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Diffstat (limited to 'src/saveload/oldloader_sl.cpp')
-rw-r--r--src/saveload/oldloader_sl.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp
index 92f0fbe04..3b0bf185c 100644
--- a/src/saveload/oldloader_sl.cpp
+++ b/src/saveload/oldloader_sl.cpp
@@ -1260,14 +1260,14 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
uint type = ReadByte(ls);
switch (type) {
default: return false;
- case 0x00 /*VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
- case 0x25 /* MONORAIL */:
- case 0x20 /*VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
- case 0x21 /*VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
- case 0x22 /*VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
- case 0x23 /*VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break;
- case 0x24 /*VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
- case 0x26 /*VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
+ case 0x00 /* VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
+ case 0x25 /* MONORAIL */:
+ case 0x20 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
+ case 0x21 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
+ case 0x22 /* VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
+ case 0x23 /* VEH_AIRCRAFT */: v = new (_current_vehicle_id) Aircraft(); break;
+ case 0x24 /* VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
+ case 0x26 /* VEH_DISASTER */: v = new (_current_vehicle_id) DisasterVehicle(); break;
}
if (!LoadChunk(ls, v, vehicle_chunk)) return false;
@@ -1336,13 +1336,13 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
/* Read the vehicle type and allocate the right vehicle */
switch (ReadByte(ls)) {
default: NOT_REACHED();
- case 0x00 /*VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
- case 0x10 /*VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
- case 0x11 /*VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
- case 0x12 /*VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
- case 0x13 /*VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break;
- case 0x14 /*VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
- case 0x15 /*VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
+ case 0x00 /* VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
+ case 0x10 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
+ case 0x11 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
+ case 0x12 /* VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
+ case 0x13 /* VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break;
+ case 0x14 /* VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
+ case 0x15 /* VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
}
if (!LoadChunk(ls, v, vehicle_chunk)) return false;