diff options
Diffstat (limited to 'src/saveload/oldloader_sl.cpp')
-rw-r--r-- | src/saveload/oldloader_sl.cpp | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp index 787adde34..a0764d408 100644 --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -1583,7 +1583,6 @@ static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int num) } extern TileIndex _cur_tileloop_tile; -static uint32 _old_cur_town_ctr; static const OldChunks main_chunk[] = { OCL_ASSERT( OC_TTD, 0 ), OCL_ASSERT( OC_TTO, 0 ), @@ -1618,7 +1617,7 @@ static const OldChunks main_chunk[] = { OCL_ASSERT( OC_TTD, 0x4B26 ), OCL_ASSERT( OC_TTO, 0x3A20 ), - OCL_VAR ( OC_UINT32, 1, &_old_cur_town_ctr ), + OCL_NULL( 4 ), ///< town counter, no longer in use OCL_NULL( 2 ), ///< timer_counter, no longer in use OCL_NULL( 2 ), ///< land_code, no longer in use @@ -1774,9 +1773,6 @@ bool LoadTTDMain(LoadgameState *ls) /* Fix some general stuff */ _settings_game.game_creation.landscape = _settings_game.game_creation.landscape & 0xF; - /* Remap some pointers */ - _cur_town_ctr = RemapTownIndex(_old_cur_town_ctr); - /* Fix the game to be compatible with OpenTTD */ FixOldTowns(); FixOldVehicles(); @@ -1813,8 +1809,6 @@ bool LoadTTOMain(LoadgameState *ls) _settings_game.game_creation.landscape = 0; _trees_tick_ctr = 0xFF; - _cur_town_ctr = RemapTownIndex(_old_cur_town_ctr); - if (!FixTTOMapArray() || !FixTTOEngines()) { DEBUG(oldloader, 0, "Conversion failed"); return false; |