diff options
Diffstat (limited to 'src/saveload/oldloader_sl.cpp')
-rw-r--r-- | src/saveload/oldloader_sl.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp index a93006f1f..663934103 100644 --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -178,7 +178,7 @@ void FixOldVehicles() FOR_ALL_VEHICLES(v) { if ((size_t)v->next == 0xFFFF) { - v->next = NULL; + v->next = nullptr; } else { v->next = Vehicle::GetIfValid((size_t)v->next); } @@ -452,7 +452,7 @@ static bool FixTTOEngines() e->preview_company = INVALID_COMPANY; e->preview_asked = (CompanyMask)-1; e->preview_wait = 0; - e->name = NULL; + e->name = nullptr; } return true; @@ -621,7 +621,7 @@ static const OldChunks order_chunk[] = { static bool LoadOldOrder(LoadgameState *ls, int num) { - if (!LoadChunk(ls, NULL, order_chunk)) return false; + if (!LoadChunk(ls, nullptr, order_chunk)) return false; Order *o = new (num) Order(); o->AssignOrder(UnpackOldOrder(_old_order)); @@ -632,7 +632,7 @@ static bool LoadOldOrder(LoadgameState *ls, int num) /* Relink the orders to each other (in the orders for one vehicle are behind each other, * with an invalid order (OT_NOTHING) as indication that it is the last order */ Order *prev = Order::GetIfValid(num - 1); - if (prev != NULL) prev->next = o; + if (prev != nullptr) prev->next = o; } return true; @@ -646,7 +646,7 @@ static bool LoadOldAnimTileList(LoadgameState *ls, int num) OCL_END () }; - if (!LoadChunk(ls, NULL, anim_chunk)) return false; + if (!LoadChunk(ls, nullptr, anim_chunk)) return false; /* The first zero in the loaded array indicates the end of the list. */ for (int i = 0; i < 256; i++) { @@ -671,7 +671,7 @@ static bool LoadOldDepot(LoadgameState *ls, int num) if (d->xy != 0) { /* In some cases, there could be depots referencing invalid town. */ Town *t = Town::GetIfValid(RemapTownIndex(_old_town_index)); - if (t == NULL) t = Town::GetRandom(); + if (t == nullptr) t = Town::GetRandom(); d->town = t; } else { delete d; @@ -876,7 +876,7 @@ static bool LoadOldCompanyYearly(LoadgameState *ls, int num) if (_savegame_type == SGT_TTO && i == 6) { _old_yearly = 0; // property maintenance } else { - if (!LoadChunk(ls, NULL, _company_yearly_chunk)) return false; + if (!LoadChunk(ls, nullptr, _company_yearly_chunk)) return false; } c->yearly_expenses[num][i] = _old_yearly; @@ -1106,8 +1106,8 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num) uint temp = ls->total_read; bool res; - if (v == NULL) { - res = LoadChunk(ls, NULL, vehicle_empty_chunk); + if (v == nullptr) { + res = LoadChunk(ls, nullptr, vehicle_empty_chunk); } else { switch (v->type) { default: SlErrorCorrupt("Invalid vehicle type"); @@ -1240,7 +1240,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num) uint type = ReadByte(ls); switch (type) { default: return false; - case 0x00 /* VEH_INVALID */: v = NULL; break; + case 0x00 /* VEH_INVALID */: v = nullptr; break; case 0x25 /* MONORAIL */: case 0x20 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break; case 0x21 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break; @@ -1251,7 +1251,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num) } if (!LoadChunk(ls, v, vehicle_chunk)) return false; - if (v == NULL) continue; + if (v == nullptr) continue; v->refit_cap = v->cargo_cap; SpriteID sprite = v->sprite_seq.seq[0].sprite; @@ -1318,7 +1318,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num) /* Read the vehicle type and allocate the right vehicle */ switch (ReadByte(ls)) { default: SlErrorCorrupt("Invalid vehicle type"); - case 0x00 /* VEH_INVALID */: v = NULL; break; + case 0x00 /* VEH_INVALID */: v = nullptr; break; case 0x10 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break; case 0x11 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break; case 0x12 /* VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break; @@ -1328,7 +1328,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num) } if (!LoadChunk(ls, v, vehicle_chunk)) return false; - if (v == NULL) continue; + if (v == nullptr) continue; _old_vehicle_names[_current_vehicle_id] = RemapOldStringID(_old_string_id); @@ -1756,9 +1756,9 @@ bool LoadTTDMain(LoadgameState *ls) /* Load the biggest chunk */ SmallStackSafeStackAlloc<byte, OLD_MAP_SIZE * 2> map3; _old_map3 = map3.data; - _old_vehicle_names = NULL; + _old_vehicle_names = nullptr; try { - if (!LoadChunk(ls, NULL, main_chunk)) { + if (!LoadChunk(ls, nullptr, main_chunk)) { DEBUG(oldloader, 0, "Loading failed"); free(_old_vehicle_names); return false; @@ -1803,7 +1803,7 @@ bool LoadTTOMain(LoadgameState *ls) _old_vehicle_names = vehnames.data; /* Load the biggest chunk */ - if (!LoadChunk(ls, NULL, main_chunk)) { + if (!LoadChunk(ls, nullptr, main_chunk)) { DEBUG(oldloader, 0, "Loading failed"); return false; } |