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-rw-r--r--src/saveload/map_sl.cpp491
1 files changed, 269 insertions, 222 deletions
diff --git a/src/saveload/map_sl.cpp b/src/saveload/map_sl.cpp
index a6f9448e5..d654f3f6b 100644
--- a/src/saveload/map_sl.cpp
+++ b/src/saveload/map_sl.cpp
@@ -27,299 +27,346 @@ static const SaveLoad _map_desc[] = {
SLEG_CONDVAR("dim_y", _map_dim_y, SLE_UINT32, SLV_6, SL_MAX_VERSION),
};
-static void Save_MAPS()
-{
- SlTableHeader(_map_desc);
+struct MAPSChunkHandler : ChunkHandler {
+ MAPSChunkHandler() : ChunkHandler('MAPS', CH_TABLE)
+ {
+ this->load_check = true;
+ }
+
+ void Save() const override
+ {
+ SlTableHeader(_map_desc);
- _map_dim_x = MapSizeX();
- _map_dim_y = MapSizeY();
+ _map_dim_x = MapSizeX();
+ _map_dim_y = MapSizeY();
- SlSetArrayIndex(0);
- SlGlobList(_map_desc);
-}
+ SlSetArrayIndex(0);
+ SlGlobList(_map_desc);
+ }
-static void Load_MAPS()
-{
- const std::vector<SaveLoad> slt = SlCompatTableHeader(_map_desc, _map_sl_compat);
+ void Load() const override
+ {
+ const std::vector<SaveLoad> slt = SlCompatTableHeader(_map_desc, _map_sl_compat);
- if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
- SlGlobList(slt);
- if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
+ if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
+ SlGlobList(slt);
+ if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
- AllocateMap(_map_dim_x, _map_dim_y);
-}
+ AllocateMap(_map_dim_x, _map_dim_y);
+ }
-static void Check_MAPS()
-{
- const std::vector<SaveLoad> slt = SlCompatTableHeader(_map_desc, _map_sl_compat);
+ void LoadCheck(size_t) const override
+ {
+ const std::vector<SaveLoad> slt = SlCompatTableHeader(_map_desc, _map_sl_compat);
- if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
- SlGlobList(slt);
- if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
+ if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
+ SlGlobList(slt);
+ if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
- _load_check_data.map_size_x = _map_dim_x;
- _load_check_data.map_size_y = _map_dim_y;
-}
+ _load_check_data.map_size_x = _map_dim_x;
+ _load_check_data.map_size_y = _map_dim_y;
+ }
+};
static const uint MAP_SL_BUF_SIZE = 4096;
-static void Load_MAPT()
-{
- std::array<byte, MAP_SL_BUF_SIZE> buf;
- TileIndex size = MapSize();
+struct MAPTChunkHandler : ChunkHandler {
+ MAPTChunkHandler() : ChunkHandler('MAPT', CH_RIFF) {}
- for (TileIndex i = 0; i != size;) {
- SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
- for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].type = buf[j];
+ void Load() const override
+ {
+ std::array<byte, MAP_SL_BUF_SIZE> buf;
+ TileIndex size = MapSize();
+
+ for (TileIndex i = 0; i != size;) {
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].type = buf[j];
+ }
}
-}
-static void Save_MAPT()
-{
- std::array<byte, MAP_SL_BUF_SIZE> buf;
- TileIndex size = MapSize();
+ void Save() const override
+ {
+ std::array<byte, MAP_SL_BUF_SIZE> buf;
+ TileIndex size = MapSize();
- SlSetLength(size);
- for (TileIndex i = 0; i != size;) {
- for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].type;
- SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ SlSetLength(size);
+ for (TileIndex i = 0; i != size;) {
+ for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].type;
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ }
}
-}
+};
-static void Load_MAPH()
-{
- std::array<byte, MAP_SL_BUF_SIZE> buf;
- TileIndex size = MapSize();
+struct MAPHChunkHandler : ChunkHandler {
+ MAPHChunkHandler() : ChunkHandler('MAPH', CH_RIFF) {}
- for (TileIndex i = 0; i != size;) {
- SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
- for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].height = buf[j];
+ void Load() const override
+ {
+ std::array<byte, MAP_SL_BUF_SIZE> buf;
+ TileIndex size = MapSize();
+
+ for (TileIndex i = 0; i != size;) {
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].height = buf[j];
+ }
}
-}
-static void Save_MAPH()
-{
- std::array<byte, MAP_SL_BUF_SIZE> buf;
- TileIndex size = MapSize();
+ void Save() const override
+ {
+ std::array<byte, MAP_SL_BUF_SIZE> buf;
+ TileIndex size = MapSize();
- SlSetLength(size);
- for (TileIndex i = 0; i != size;) {
- for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].height;
- SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ SlSetLength(size);
+ for (TileIndex i = 0; i != size;) {
+ for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].height;
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ }
}
-}
+};
+
+struct MAPOChunkHandler : ChunkHandler {
+ MAPOChunkHandler() : ChunkHandler('MAPO', CH_RIFF) {}
-static void Load_MAP1()
-{
- std::array<byte, MAP_SL_BUF_SIZE> buf;
- TileIndex size = MapSize();
+ void Load() const override
+ {
+ std::array<byte, MAP_SL_BUF_SIZE> buf;
+ TileIndex size = MapSize();
- for (TileIndex i = 0; i != size;) {
- SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
- for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m1 = buf[j];
+ for (TileIndex i = 0; i != size;) {
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m1 = buf[j];
+ }
}
-}
-static void Save_MAP1()
-{
- std::array<byte, MAP_SL_BUF_SIZE> buf;
- TileIndex size = MapSize();
+ void Save() const override
+ {
+ std::array<byte, MAP_SL_BUF_SIZE> buf;
+ TileIndex size = MapSize();
- SlSetLength(size);
- for (TileIndex i = 0; i != size;) {
- for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m1;
- SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
- }
-}
-
-static void Load_MAP2()
-{
- std::array<uint16, MAP_SL_BUF_SIZE> buf;
- TileIndex size = MapSize();
-
- for (TileIndex i = 0; i != size;) {
- SlCopy(buf.data(), MAP_SL_BUF_SIZE,
- /* In those versions the m2 was 8 bits */
- IsSavegameVersionBefore(SLV_5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
- );
- for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m2 = buf[j];
+ SlSetLength(size);
+ for (TileIndex i = 0; i != size;) {
+ for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m1;
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ }
}
-}
+};
+
+struct MAP2ChunkHandler : ChunkHandler {
+ MAP2ChunkHandler() : ChunkHandler('MAP2', CH_RIFF) {}
-static void Save_MAP2()
-{
- std::array<uint16, MAP_SL_BUF_SIZE> buf;
- TileIndex size = MapSize();
+ void Load() const override
+ {
+ std::array<uint16, MAP_SL_BUF_SIZE> buf;
+ TileIndex size = MapSize();
- SlSetLength(size * sizeof(uint16));
- for (TileIndex i = 0; i != size;) {
- for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m2;
- SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
+ for (TileIndex i = 0; i != size;) {
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE,
+ /* In those versions the m2 was 8 bits */
+ IsSavegameVersionBefore(SLV_5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
+ );
+ for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m2 = buf[j];
+ }
}
-}
-static void Load_MAP3()
-{
- std::array<byte, MAP_SL_BUF_SIZE> buf;
- TileIndex size = MapSize();
+ void Save() const override
+ {
+ std::array<uint16, MAP_SL_BUF_SIZE> buf;
+ TileIndex size = MapSize();
- for (TileIndex i = 0; i != size;) {
- SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
- for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m3 = buf[j];
+ SlSetLength(size * sizeof(uint16));
+ for (TileIndex i = 0; i != size;) {
+ for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m2;
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
+ }
}
-}
+};
-static void Save_MAP3()
-{
- std::array<byte, MAP_SL_BUF_SIZE> buf;
- TileIndex size = MapSize();
+struct M3LOChunkHandler : ChunkHandler {
+ M3LOChunkHandler() : ChunkHandler('M3LO', CH_RIFF) {}
- SlSetLength(size);
- for (TileIndex i = 0; i != size;) {
- for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m3;
- SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ void Load() const override
+ {
+ std::array<byte, MAP_SL_BUF_SIZE> buf;
+ TileIndex size = MapSize();
+
+ for (TileIndex i = 0; i != size;) {
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m3 = buf[j];
+ }
}
-}
-static void Load_MAP4()
-{
- std::array<byte, MAP_SL_BUF_SIZE> buf;
- TileIndex size = MapSize();
+ void Save() const override
+ {
+ std::array<byte, MAP_SL_BUF_SIZE> buf;
+ TileIndex size = MapSize();
- for (TileIndex i = 0; i != size;) {
- SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
- for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m4 = buf[j];
+ SlSetLength(size);
+ for (TileIndex i = 0; i != size;) {
+ for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m3;
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ }
}
-}
+};
-static void Save_MAP4()
-{
- std::array<byte, MAP_SL_BUF_SIZE> buf;
- TileIndex size = MapSize();
+struct M3HIChunkHandler : ChunkHandler {
+ M3HIChunkHandler() : ChunkHandler('M3HI', CH_RIFF) {}
- SlSetLength(size);
- for (TileIndex i = 0; i != size;) {
- for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m4;
- SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ void Load() const override
+ {
+ std::array<byte, MAP_SL_BUF_SIZE> buf;
+ TileIndex size = MapSize();
+
+ for (TileIndex i = 0; i != size;) {
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m4 = buf[j];
+ }
}
-}
-static void Load_MAP5()
-{
- std::array<byte, MAP_SL_BUF_SIZE> buf;
- TileIndex size = MapSize();
+ void Save() const override
+ {
+ std::array<byte, MAP_SL_BUF_SIZE> buf;
+ TileIndex size = MapSize();
- for (TileIndex i = 0; i != size;) {
- SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
- for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m5 = buf[j];
+ SlSetLength(size);
+ for (TileIndex i = 0; i != size;) {
+ for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m4;
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ }
}
-}
+};
-static void Save_MAP5()
-{
- std::array<byte, MAP_SL_BUF_SIZE> buf;
- TileIndex size = MapSize();
+struct MAP5ChunkHandler : ChunkHandler {
+ MAP5ChunkHandler() : ChunkHandler('MAP5', CH_RIFF) {}
- SlSetLength(size);
- for (TileIndex i = 0; i != size;) {
- for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m5;
- SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ void Load() const override
+ {
+ std::array<byte, MAP_SL_BUF_SIZE> buf;
+ TileIndex size = MapSize();
+
+ for (TileIndex i = 0; i != size;) {
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m5 = buf[j];
+ }
}
-}
-static void Load_MAP6()
-{
- std::array<byte, MAP_SL_BUF_SIZE> buf;
- TileIndex size = MapSize();
+ void Save() const override
+ {
+ std::array<byte, MAP_SL_BUF_SIZE> buf;
+ TileIndex size = MapSize();
- if (IsSavegameVersionBefore(SLV_42)) {
+ SlSetLength(size);
for (TileIndex i = 0; i != size;) {
- /* 1024, otherwise we overflow on 64x64 maps! */
- SlCopy(buf.data(), 1024, SLE_UINT8);
- for (uint j = 0; j != 1024; j++) {
- _me[i++].m6 = GB(buf[j], 0, 2);
- _me[i++].m6 = GB(buf[j], 2, 2);
- _me[i++].m6 = GB(buf[j], 4, 2);
- _me[i++].m6 = GB(buf[j], 6, 2);
+ for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m5;
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ }
+ }
+};
+
+struct MAPEChunkHandler : ChunkHandler {
+ MAPEChunkHandler() : ChunkHandler('MAPE', CH_RIFF) {}
+
+ void Load() const override
+ {
+ std::array<byte, MAP_SL_BUF_SIZE> buf;
+ TileIndex size = MapSize();
+
+ if (IsSavegameVersionBefore(SLV_42)) {
+ for (TileIndex i = 0; i != size;) {
+ /* 1024, otherwise we overflow on 64x64 maps! */
+ SlCopy(buf.data(), 1024, SLE_UINT8);
+ for (uint j = 0; j != 1024; j++) {
+ _me[i++].m6 = GB(buf[j], 0, 2);
+ _me[i++].m6 = GB(buf[j], 2, 2);
+ _me[i++].m6 = GB(buf[j], 4, 2);
+ _me[i++].m6 = GB(buf[j], 6, 2);
+ }
+ }
+ } else {
+ for (TileIndex i = 0; i != size;) {
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m6 = buf[j];
}
}
- } else {
+ }
+
+ void Save() const override
+ {
+ std::array<byte, MAP_SL_BUF_SIZE> buf;
+ TileIndex size = MapSize();
+
+ SlSetLength(size);
for (TileIndex i = 0; i != size;) {
+ for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m6;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
- for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m6 = buf[j];
}
}
-}
-
-static void Save_MAP6()
-{
- std::array<byte, MAP_SL_BUF_SIZE> buf;
- TileIndex size = MapSize();
+};
- SlSetLength(size);
- for (TileIndex i = 0; i != size;) {
- for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m6;
- SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
- }
-}
+struct MAP7ChunkHandler : ChunkHandler {
+ MAP7ChunkHandler() : ChunkHandler('MAP7', CH_RIFF) {}
-static void Load_MAP7()
-{
- std::array<byte, MAP_SL_BUF_SIZE> buf;
- TileIndex size = MapSize();
+ void Load() const override
+ {
+ std::array<byte, MAP_SL_BUF_SIZE> buf;
+ TileIndex size = MapSize();
- for (TileIndex i = 0; i != size;) {
- SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
- for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m7 = buf[j];
+ for (TileIndex i = 0; i != size;) {
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m7 = buf[j];
+ }
}
-}
-static void Save_MAP7()
-{
- std::array<byte, MAP_SL_BUF_SIZE> buf;
- TileIndex size = MapSize();
+ void Save() const override
+ {
+ std::array<byte, MAP_SL_BUF_SIZE> buf;
+ TileIndex size = MapSize();
- SlSetLength(size);
- for (TileIndex i = 0; i != size;) {
- for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m7;
- SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ SlSetLength(size);
+ for (TileIndex i = 0; i != size;) {
+ for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m7;
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ }
}
-}
+};
-static void Load_MAP8()
-{
- std::array<uint16, MAP_SL_BUF_SIZE> buf;
- TileIndex size = MapSize();
+struct MAP8ChunkHandler : ChunkHandler {
+ MAP8ChunkHandler() : ChunkHandler('MAP8', CH_RIFF) {}
- for (TileIndex i = 0; i != size;) {
- SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
- for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m8 = buf[j];
+ void Load() const override
+ {
+ std::array<uint16, MAP_SL_BUF_SIZE> buf;
+ TileIndex size = MapSize();
+
+ for (TileIndex i = 0; i != size;) {
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
+ for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m8 = buf[j];
+ }
}
-}
-static void Save_MAP8()
-{
- std::array<uint16, MAP_SL_BUF_SIZE> buf;
- TileIndex size = MapSize();
+ void Save() const override
+ {
+ std::array<uint16, MAP_SL_BUF_SIZE> buf;
+ TileIndex size = MapSize();
- SlSetLength(size * sizeof(uint16));
- for (TileIndex i = 0; i != size;) {
- for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m8;
- SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
+ SlSetLength(size * sizeof(uint16));
+ for (TileIndex i = 0; i != size;) {
+ for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m8;
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
+ }
}
-}
-
-static const ChunkHandler MAPS{ 'MAPS', Save_MAPS, Load_MAPS, nullptr, Check_MAPS, CH_TABLE };
-static const ChunkHandler MAPT{ 'MAPT', Save_MAPT, Load_MAPT, nullptr, nullptr, CH_RIFF };
-static const ChunkHandler MAPH{ 'MAPH', Save_MAPH, Load_MAPH, nullptr, nullptr, CH_RIFF };
-static const ChunkHandler MAPO{ 'MAPO', Save_MAP1, Load_MAP1, nullptr, nullptr, CH_RIFF };
-static const ChunkHandler MAP2{ 'MAP2', Save_MAP2, Load_MAP2, nullptr, nullptr, CH_RIFF };
-static const ChunkHandler M3LO{ 'M3LO', Save_MAP3, Load_MAP3, nullptr, nullptr, CH_RIFF };
-static const ChunkHandler M3HI{ 'M3HI', Save_MAP4, Load_MAP4, nullptr, nullptr, CH_RIFF };
-static const ChunkHandler MAP5{ 'MAP5', Save_MAP5, Load_MAP5, nullptr, nullptr, CH_RIFF };
-static const ChunkHandler MAPE{ 'MAPE', Save_MAP6, Load_MAP6, nullptr, nullptr, CH_RIFF };
-static const ChunkHandler MAP7{ 'MAP7', Save_MAP7, Load_MAP7, nullptr, nullptr, CH_RIFF };
-static const ChunkHandler MAP8{ 'MAP8', Save_MAP8, Load_MAP8, nullptr, nullptr, CH_RIFF };
+};
+
+static const MAPSChunkHandler MAPS;
+static const MAPTChunkHandler MAPT;
+static const MAPHChunkHandler MAPH;
+static const MAPOChunkHandler MAPO;
+static const MAP2ChunkHandler MAP2;
+static const M3LOChunkHandler M3LO;
+static const M3HIChunkHandler M3HI;
+static const MAP5ChunkHandler MAP5;
+static const MAPEChunkHandler MAPE;
+static const MAP7ChunkHandler MAP7;
+static const MAP8ChunkHandler MAP8;
static const ChunkHandlerRef map_chunk_handlers[] = {
MAPS,
MAPT,