diff options
Diffstat (limited to 'src/saveload/linkgraph_sl.cpp')
-rw-r--r-- | src/saveload/linkgraph_sl.cpp | 148 |
1 files changed, 147 insertions, 1 deletions
diff --git a/src/saveload/linkgraph_sl.cpp b/src/saveload/linkgraph_sl.cpp index 4993e4b15..121934d8d 100644 --- a/src/saveload/linkgraph_sl.cpp +++ b/src/saveload/linkgraph_sl.cpp @@ -11,12 +11,16 @@ #include "../stdafx.h" #include "../linkgraph/linkgraph.h" +#include "../linkgraph/linkgraphjob.h" +#include "../linkgraph/linkgraphschedule.h" #include "../settings_internal.h" #include "saveload.h" typedef LinkGraph::BaseNode Node; typedef LinkGraph::BaseEdge Edge; +const SettingDesc *GetSettingDescription(uint index); + static uint _num_nodes; /** @@ -34,6 +38,69 @@ const SaveLoad *GetLinkGraphDesc() return link_graph_desc; } +/** + * Get a SaveLoad array for a link graph job. The settings struct is derived from + * the global settings saveload array. The exact entries are calculated when the function + * is called the first time. + * It's necessary to keep a copy of the settings for each link graph job so that you can + * change the settings while in-game and still not mess with current link graph runs. + * Of course the settings have to be saved and loaded, too, to avoid desyncs. + * @return Array of SaveLoad structs. + */ +const SaveLoad *GetLinkGraphJobDesc() +{ + static SmallVector<SaveLoad, 16> saveloads; + static const char *prefix = "linkgraph."; + + /* Build the SaveLoad array on first call and don't touch it later on */ + if (saveloads.Length() == 0) { + size_t offset_gamesettings = cpp_offsetof(GameSettings, linkgraph); + size_t offset_component = cpp_offsetof(LinkGraphJob, settings); + + size_t prefixlen = strlen(prefix); + + int setting = 0; + const SettingDesc *desc = GetSettingDescription(setting); + while (desc->save.cmd != SL_END) { + if (desc->desc.name != NULL && strncmp(desc->desc.name, prefix, prefixlen) == 0) { + SaveLoad sl = desc->save; + char *&address = reinterpret_cast<char *&>(sl.address); + address -= offset_gamesettings; + address += offset_component; + *(saveloads.Append()) = sl; + } + desc = GetSettingDescription(++setting); + } + + const SaveLoad job_desc[] = { + SLE_VAR(LinkGraphJob, join_date, SLE_UINT32), + SLE_VAR(LinkGraphJob, link_graph.index, SLE_UINT16), + SLE_END() + }; + + int i = 0; + do { + *(saveloads.Append()) = job_desc[i++]; + } while (saveloads[saveloads.Length() - 1].cmd != SL_END); + } + + return &saveloads[0]; +} + +/** + * Get a SaveLoad array for the link graph schedule. + * @return SaveLoad array for the link graph schedule. + */ +const SaveLoad *GetLinkGraphScheduleDesc() +{ + static const SaveLoad schedule_desc[] = { + SLE_LST(LinkGraphSchedule, schedule, REF_LINK_GRAPH), + SLE_LST(LinkGraphSchedule, running, REF_LINK_GRAPH_JOB), + SLE_END() + }; + return schedule_desc; +} + /* Edges and nodes are saved in the correct order, so we don't need to save their IDs. */ /** @@ -76,6 +143,18 @@ void SaveLoad_LinkGraph(LinkGraph &lg) } /** + * Save a link graph job. + * @param lgj LinkGraphJob to be saved. + */ +static void DoSave_LGRJ(LinkGraphJob *lgj) +{ + SlObject(lgj, GetLinkGraphJobDesc()); + _num_nodes = lgj->Size(); + SlObject(const_cast<LinkGraph *>(&lgj->Graph()), GetLinkGraphDesc()); + SaveLoad_LinkGraph(const_cast<LinkGraph &>(lgj->Graph())); +} + +/** * Save a link graph. * @param lg LinkGraph to be saved. */ @@ -105,6 +184,43 @@ static void Load_LGRP() } /** + * Load all link graph jobs. + */ +static void Load_LGRJ() +{ + int index; + while ((index = SlIterateArray()) != -1) { + if (!LinkGraphJob::CanAllocateItem()) { + /* Impossible as they have been present in previous game. */ + NOT_REACHED(); + } + LinkGraphJob *lgj = new (index) LinkGraphJob(); + SlObject(lgj, GetLinkGraphJobDesc()); + LinkGraph &lg = const_cast<LinkGraph &>(lgj->Graph()); + SlObject(&lg, GetLinkGraphDesc()); + lg.Init(_num_nodes); + SaveLoad_LinkGraph(lg); + } +} + +/** + * Load the link graph schedule. + */ +static void Load_LGRS() +{ + SlObject(LinkGraphSchedule::Instance(), GetLinkGraphScheduleDesc()); +} + +/** + * Spawn the threads for running link graph calculations. + * Has to be done after loading as the cargo classes might have changed. + */ +void AfterLoadLinkGraphs() +{ + LinkGraphSchedule::Instance()->SpawnAll(); +} + +/** * Save all link graphs. */ static void Save_LGRP() @@ -116,6 +232,36 @@ static void Save_LGRP() } } +/** + * Save all link graph jobs. + */ +static void Save_LGRJ() +{ + LinkGraphJob *lgj; + FOR_ALL_LINK_GRAPH_JOBS(lgj) { + SlSetArrayIndex(lgj->index); + SlAutolength((AutolengthProc*)DoSave_LGRJ, lgj); + } +} + +/** + * Save the link graph schedule. + */ +static void Save_LGRS() +{ + SlObject(LinkGraphSchedule::Instance(), GetLinkGraphScheduleDesc()); +} + +/** + * Substitute pointers in link graph schedule. + */ +static void Ptrs_LGRS() +{ + SlObject(LinkGraphSchedule::Instance(), GetLinkGraphScheduleDesc()); +} + extern const ChunkHandler _linkgraph_chunk_handlers[] = { - { 'LGRP', Save_LGRP, Load_LGRP, NULL, NULL, CH_ARRAY | CH_LAST } + { 'LGRP', Save_LGRP, Load_LGRP, NULL, NULL, CH_ARRAY }, + { 'LGRJ', Save_LGRJ, Load_LGRJ, NULL, NULL, CH_ARRAY }, + { 'LGRS', Save_LGRS, Load_LGRS, Ptrs_LGRS, NULL, CH_LAST } }; |