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-rw-r--r--src/saveload/linkgraph_sl.cpp121
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diff --git a/src/saveload/linkgraph_sl.cpp b/src/saveload/linkgraph_sl.cpp
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+++ b/src/saveload/linkgraph_sl.cpp
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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file linkgraph_sl.cpp Code handling saving and loading of link graphs */
+
+#include "../stdafx.h"
+#include "../linkgraph/linkgraph.h"
+#include "../settings_internal.h"
+#include "saveload.h"
+
+typedef LinkGraph::BaseNode Node;
+typedef LinkGraph::BaseEdge Edge;
+
+static uint _num_nodes;
+
+/**
+ * Get a SaveLoad array for a link graph.
+ * @return SaveLoad array for link graph.
+ */
+const SaveLoad *GetLinkGraphDesc()
+{
+ static const SaveLoad link_graph_desc[] = {
+ SLE_VAR(LinkGraph, last_compression, SLE_UINT32),
+ SLEG_VAR(_num_nodes, SLE_UINT16),
+ SLE_VAR(LinkGraph, cargo, SLE_UINT8),
+ SLE_END()
+ };
+ return link_graph_desc;
+}
+
+/* Edges and nodes are saved in the correct order, so we don't need to save their IDs. */
+
+/**
+ * SaveLoad desc for a link graph node.
+ */
+static const SaveLoad _node_desc[] = {
+ SLE_VAR(Node, supply, SLE_UINT32),
+ SLE_VAR(Node, demand, SLE_UINT32),
+ SLE_VAR(Node, station, SLE_UINT16),
+ SLE_VAR(Node, last_update, SLE_UINT32),
+ SLE_END()
+};
+
+/**
+ * SaveLoad desc for a link graph edge.
+ */
+static const SaveLoad _edge_desc[] = {
+ SLE_VAR(Edge, distance, SLE_UINT32),
+ SLE_VAR(Edge, capacity, SLE_UINT32),
+ SLE_VAR(Edge, usage, SLE_UINT32),
+ SLE_VAR(Edge, last_update, SLE_UINT32),
+ SLE_VAR(Edge, next_edge, SLE_UINT16),
+ SLE_END()
+};
+
+/**
+ * Save/load a link graph.
+ * @param comp Link graph to be saved or loaded.
+ */
+void SaveLoad_LinkGraph(LinkGraph &lg)
+{
+ uint size = lg.Size();
+ for (NodeID from = 0; from < size; ++from) {
+ Node *node = &lg.nodes[from];
+ SlObject(node, _node_desc);
+ for (NodeID to = 0; to < size; ++to) {
+ SlObject(&lg.edges[from][to], _edge_desc);
+ }
+ }
+}
+
+/**
+ * Save a link graph.
+ * @param lg LinkGraph to be saved.
+ */
+static void DoSave_LGRP(LinkGraph *lg)
+{
+ _num_nodes = lg->Size();
+ SlObject(lg, GetLinkGraphDesc());
+ SaveLoad_LinkGraph(*lg);
+}
+
+/**
+ * Load all link graphs.
+ */
+static void Load_LGRP()
+{
+ int index;
+ while ((index = SlIterateArray()) != -1) {
+ if (!LinkGraph::CanAllocateItem()) {
+ /* Impossible as they have been present in previous game. */
+ NOT_REACHED();
+ }
+ LinkGraph *lg = new (index) LinkGraph();
+ SlObject(lg, GetLinkGraphDesc());
+ lg->Init(_num_nodes);
+ SaveLoad_LinkGraph(*lg);
+ }
+}
+
+/**
+ * Save all link graphs.
+ */
+static void Save_LGRP()
+{
+ LinkGraph *lg;
+ FOR_ALL_LINK_GRAPHS(lg) {
+ SlSetArrayIndex(lg->index);
+ SlAutolength((AutolengthProc*)DoSave_LGRP, lg);
+ }
+}
+
+extern const ChunkHandler _linkgraph_chunk_handlers[] = {
+ { 'LGRP', Save_LGRP, Load_LGRP, NULL, NULL, CH_ARRAY | CH_LAST }
+};