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Diffstat (limited to 'src/saveload/gamelog_sl.cpp')
-rw-r--r--src/saveload/gamelog_sl.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/saveload/gamelog_sl.cpp b/src/saveload/gamelog_sl.cpp
index 9f7f4f140..f76718d42 100644
--- a/src/saveload/gamelog_sl.cpp
+++ b/src/saveload/gamelog_sl.cpp
@@ -204,7 +204,7 @@ class SlGamelogEmergency : public DefaultSaveLoadHandler<SlGamelogEmergency, Log
public:
/* We need to store something, so store a "true" value. */
inline static const SaveLoad description[] = {
- SLEG_CONDVAR(_is_emergency_save, SLE_BOOL, SLV_RIFF_TO_ARRAY, SL_MAX_VERSION),
+ SLEG_CONDVAR("is_emergency_save", _is_emergency_save, SLE_BOOL, SLV_RIFF_TO_ARRAY, SL_MAX_VERSION),
};
void GenericSaveLoad(LoggedChange *lc) const
@@ -224,17 +224,17 @@ class SlGamelogAction : public DefaultSaveLoadHandler<SlGamelogAction, LoggedAct
public:
inline static const SaveLoad description[] = {
SLE_SAVEBYTE(LoggedChange, ct),
- SLEG_STRUCT(SlGamelogMode),
- SLEG_STRUCT(SlGamelogRevision),
- SLEG_STRUCT(SlGamelogOldver),
- SLEG_STRUCT(SlGamelogSetting),
- SLEG_STRUCT(SlGamelogGrfadd),
- SLEG_STRUCT(SlGamelogGrfrem),
- SLEG_STRUCT(SlGamelogGrfcompat),
- SLEG_STRUCT(SlGamelogGrfparam),
- SLEG_STRUCT(SlGamelogGrfmove),
- SLEG_STRUCT(SlGamelogGrfbug),
- SLEG_STRUCT(SlGamelogEmergency),
+ SLEG_STRUCT("mode", SlGamelogMode),
+ SLEG_STRUCT("revision", SlGamelogRevision),
+ SLEG_STRUCT("oldver", SlGamelogOldver),
+ SLEG_STRUCT("setting", SlGamelogSetting),
+ SLEG_STRUCT("grfadd", SlGamelogGrfadd),
+ SLEG_STRUCT("grfrem", SlGamelogGrfrem),
+ SLEG_STRUCT("grfcompat", SlGamelogGrfcompat),
+ SLEG_STRUCT("grfparam", SlGamelogGrfparam),
+ SLEG_STRUCT("grfmove", SlGamelogGrfmove),
+ SLEG_STRUCT("grfbug", SlGamelogGrfbug),
+ SLEG_STRUCT("emergency", SlGamelogEmergency),
};
void Save(LoggedAction *la) const override
@@ -285,7 +285,7 @@ public:
static const SaveLoad _gamelog_desc[] = {
SLE_CONDVAR(LoggedAction, at, SLE_UINT8, SLV_RIFF_TO_ARRAY, SL_MAX_VERSION),
SLE_VAR(LoggedAction, tick, SLE_UINT16),
- SLEG_STRUCTLIST(SlGamelogAction),
+ SLEG_STRUCTLIST("action", SlGamelogAction),
};
static void Load_GLOG_common(LoggedAction *&gamelog_action, uint &gamelog_actions)