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Diffstat (limited to 'src/saveload/game_sl.cpp')
-rw-r--r--src/saveload/game_sl.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp
index 52e8ac521..3602f0f29 100644
--- a/src/saveload/game_sl.cpp
+++ b/src/saveload/game_sl.cpp
@@ -52,19 +52,19 @@ static void SaveReal_GSDT(int *index_ptr)
_game_saveload_settings[0] = '\0';
config->SettingsToString(_game_saveload_settings, lastof(_game_saveload_settings));
- SlObject(NULL, _game_script);
+ SlObject(nullptr, _game_script);
Game::Save();
}
static void Load_GSDT()
{
/* Free all current data */
- GameConfig::GetConfig(GameConfig::SSS_FORCE_GAME)->Change(NULL);
+ GameConfig::GetConfig(GameConfig::SSS_FORCE_GAME)->Change(nullptr);
if ((CompanyID)SlIterateArray() == (CompanyID)-1) return;
_game_saveload_version = -1;
- SlObject(NULL, _game_script);
+ SlObject(nullptr, _game_script);
if (_networking && !_network_server) {
GameInstance::LoadEmpty();
@@ -110,7 +110,7 @@ static void Load_GSDT()
static void Save_GSDT()
{
SlSetArrayIndex(0);
- SlAutolength((AutolengthProc *)SaveReal_GSDT, NULL);
+ SlAutolength((AutolengthProc *)SaveReal_GSDT, nullptr);
}
extern GameStrings *_current_data;
@@ -134,10 +134,10 @@ static void SaveReal_GSTR(const LanguageStrings *ls)
_game_saveload_string = ls->language;
_game_saveload_strings = (uint)ls->lines.size();
- SlObject(NULL, _game_language_header);
+ SlObject(nullptr, _game_language_header);
for (const auto &i : ls->lines) {
_game_saveload_string = i.c_str();
- SlObject(NULL, _game_language_string);
+ SlObject(nullptr, _game_language_string);
}
}
@@ -147,22 +147,22 @@ static void Load_GSTR()
_current_data = new GameStrings();
while (SlIterateArray() != -1) {
- _game_saveload_string = NULL;
- SlObject(NULL, _game_language_header);
+ _game_saveload_string = nullptr;
+ SlObject(nullptr, _game_language_header);
- std::unique_ptr<LanguageStrings> ls(new LanguageStrings(_game_saveload_string != NULL ? _game_saveload_string : ""));
+ std::unique_ptr<LanguageStrings> ls(new LanguageStrings(_game_saveload_string != nullptr ? _game_saveload_string : ""));
for (uint i = 0; i < _game_saveload_strings; i++) {
- SlObject(NULL, _game_language_string);
- ls->lines.emplace_back(_game_saveload_string != NULL ? _game_saveload_string : "");
+ SlObject(nullptr, _game_language_string);
+ ls->lines.emplace_back(_game_saveload_string != nullptr ? _game_saveload_string : "");
}
_current_data->raw_strings.push_back(std::move(ls));
}
- /* If there were no strings in the savegame, set GameStrings to NULL */
+ /* If there were no strings in the savegame, set GameStrings to nullptr */
if (_current_data->raw_strings.size() == 0) {
delete _current_data;
- _current_data = NULL;
+ _current_data = nullptr;
return;
}
@@ -172,7 +172,7 @@ static void Load_GSTR()
static void Save_GSTR()
{
- if (_current_data == NULL) return;
+ if (_current_data == nullptr) return;
for (uint i = 0; i < _current_data->raw_strings.size(); i++) {
SlSetArrayIndex(i);
@@ -181,6 +181,6 @@ static void Save_GSTR()
}
extern const ChunkHandler _game_chunk_handlers[] = {
- { 'GSTR', Save_GSTR, Load_GSTR, NULL, NULL, CH_ARRAY },
- { 'GSDT', Save_GSDT, Load_GSDT, NULL, NULL, CH_ARRAY | CH_LAST},
+ { 'GSTR', Save_GSTR, Load_GSTR, nullptr, nullptr, CH_ARRAY },
+ { 'GSDT', Save_GSDT, Load_GSDT, nullptr, nullptr, CH_ARRAY | CH_LAST},
};