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Diffstat (limited to 'src/saveload/game_sl.cpp')
-rw-r--r--src/saveload/game_sl.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp
index 4034df3c9..a1093eaf4 100644
--- a/src/saveload/game_sl.cpp
+++ b/src/saveload/game_sl.cpp
@@ -77,15 +77,15 @@ static void Load_GSDT()
config->Change(_game_saveload_name.c_str(), -1, false, _game_saveload_is_random);
if (!config->HasScript()) {
if (_game_saveload_name.compare("%_dummy") != 0) {
- DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name.c_str(), _game_saveload_version);
- DEBUG(script, 0, "This game will continue to run without GameScript.");
+ Debug(script, 0, "The savegame has an GameScript by the name '{}', version {} which is no longer available.", _game_saveload_name, _game_saveload_version);
+ Debug(script, 0, "This game will continue to run without GameScript.");
} else {
- DEBUG(script, 0, "The savegame had no GameScript available at the time of saving.");
- DEBUG(script, 0, "This game will continue to run without GameScript.");
+ Debug(script, 0, "The savegame had no GameScript available at the time of saving.");
+ Debug(script, 0, "This game will continue to run without GameScript.");
}
} else {
- DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name.c_str(), _game_saveload_version);
- DEBUG(script, 0, "The latest version of that GameScript has been loaded instead, but it'll not get the savegame data as it's incompatible.");
+ Debug(script, 0, "The savegame has an GameScript by the name '{}', version {} which is no longer available.", _game_saveload_name, _game_saveload_version);
+ Debug(script, 0, "The latest version of that GameScript has been loaded instead, but it'll not get the savegame data as it's incompatible.");
}
/* Make sure the GameScript doesn't get the saveload data, as it was not the
* writer of the saveload data in the first place */