diff options
Diffstat (limited to 'src/saveload/ai_sl.cpp')
-rw-r--r-- | src/saveload/ai_sl.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp index c3a95f89b..cfb90c34c 100644 --- a/src/saveload/ai_sl.cpp +++ b/src/saveload/ai_sl.cpp @@ -39,7 +39,7 @@ static void SaveReal_AIPL(int *index_ptr) CompanyID index = (CompanyID)*index_ptr; AIConfig *config = AIConfig::GetConfig(index); - if (config->HasAI()) { + if (config->HasScript()) { ttd_strlcpy(_ai_saveload_name, config->GetName(), lengthof(_ai_saveload_name)); _ai_saveload_version = config->GetVersion(); } else { @@ -48,7 +48,7 @@ static void SaveReal_AIPL(int *index_ptr) _ai_saveload_version = -1; } - _ai_saveload_is_random = config->IsRandomAI(); + _ai_saveload_is_random = config->IsRandom(); _ai_saveload_settings[0] = '\0'; config->SettingsToString(_ai_saveload_settings, lengthof(_ai_saveload_settings)); @@ -61,7 +61,7 @@ static void Load_AIPL() { /* Free all current data */ for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { - AIConfig::GetConfig(c, AIConfig::AISS_FORCE_GAME)->ChangeAI(NULL); + AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->Change(NULL); } CompanyID index; @@ -76,17 +76,17 @@ static void Load_AIPL() continue; } - AIConfig *config = AIConfig::GetConfig(index, AIConfig::AISS_FORCE_GAME); + AIConfig *config = AIConfig::GetConfig(index, AIConfig::SSS_FORCE_GAME); if (StrEmpty(_ai_saveload_name)) { /* A random AI. */ - config->ChangeAI(NULL, -1, false, true); + config->Change(NULL, -1, false, true); } else { - config->ChangeAI(_ai_saveload_name, _ai_saveload_version, false, _ai_saveload_is_random); - if (!config->HasAI()) { + config->Change(_ai_saveload_name, _ai_saveload_version, false, _ai_saveload_is_random); + if (!config->HasScript()) { /* No version of the AI available that can load the data. Try to load the * latest version of the AI instead. */ - config->ChangeAI(_ai_saveload_name, -1, false, _ai_saveload_is_random); - if (!config->HasAI()) { + config->Change(_ai_saveload_name, -1, false, _ai_saveload_is_random); + if (!config->HasScript()) { if (strcmp(_ai_saveload_name, "%_dummy") != 0) { DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); DEBUG(ai, 0, "A random other AI will be loaded in its place."); |