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-rw-r--r--src/saveload/ai_sl.cpp79
1 files changed, 79 insertions, 0 deletions
diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp
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index 000000000..b4d16a6b5
--- /dev/null
+++ b/src/saveload/ai_sl.cpp
@@ -0,0 +1,79 @@
+/* $Id$ */
+
+/** @file ai_sl.cpp Code handling saving and loading of old AI + new AI initialisation after game load */
+
+#include "../stdafx.h"
+#include "../ai/ai.h"
+#include "../ai/default/default.h"
+
+#include "saveload.h"
+
+static const SaveLoad _company_ai_desc[] = {
+ SLE_VAR(CompanyAI, state, SLE_UINT8),
+ SLE_VAR(CompanyAI, tick, SLE_UINT8),
+ SLE_CONDVAR(CompanyAI, state_counter, SLE_FILE_U16 | SLE_VAR_U32, 0, 12),
+ SLE_CONDVAR(CompanyAI, state_counter, SLE_UINT32, 13, SL_MAX_VERSION),
+ SLE_VAR(CompanyAI, timeout_counter, SLE_UINT16),
+
+ SLE_VAR(CompanyAI, state_mode, SLE_UINT8),
+ SLE_VAR(CompanyAI, banned_tile_count, SLE_UINT8),
+ SLE_VAR(CompanyAI, railtype_to_use, SLE_UINT8),
+
+ SLE_VAR(CompanyAI, cargo_type, SLE_UINT8),
+ SLE_VAR(CompanyAI, num_wagons, SLE_UINT8),
+ SLE_VAR(CompanyAI, build_kind, SLE_UINT8),
+ SLE_VAR(CompanyAI, num_build_rec, SLE_UINT8),
+ SLE_VAR(CompanyAI, num_loco_to_build, SLE_UINT8),
+ SLE_VAR(CompanyAI, num_want_fullload, SLE_UINT8),
+
+ SLE_VAR(CompanyAI, route_type_mask, SLE_UINT8),
+
+ SLE_CONDVAR(CompanyAI, start_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
+ SLE_CONDVAR(CompanyAI, start_tile_a, SLE_UINT32, 6, SL_MAX_VERSION),
+ SLE_CONDVAR(CompanyAI, cur_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
+ SLE_CONDVAR(CompanyAI, cur_tile_a, SLE_UINT32, 6, SL_MAX_VERSION),
+ SLE_VAR(CompanyAI, start_dir_a, SLE_UINT8),
+ SLE_VAR(CompanyAI, cur_dir_a, SLE_UINT8),
+
+ SLE_CONDVAR(CompanyAI, start_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
+ SLE_CONDVAR(CompanyAI, start_tile_b, SLE_UINT32, 6, SL_MAX_VERSION),
+ SLE_CONDVAR(CompanyAI, cur_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
+ SLE_CONDVAR(CompanyAI, cur_tile_b, SLE_UINT32, 6, SL_MAX_VERSION),
+ SLE_VAR(CompanyAI, start_dir_b, SLE_UINT8),
+ SLE_VAR(CompanyAI, cur_dir_b, SLE_UINT8),
+
+ SLE_REF(CompanyAI, cur_veh, REF_VEHICLE),
+
+ SLE_ARR(CompanyAI, wagon_list, SLE_UINT16, 9),
+ SLE_ARR(CompanyAI, order_list_blocks, SLE_UINT8, 20),
+ SLE_ARR(CompanyAI, banned_tiles, SLE_UINT16, 16),
+
+ SLE_CONDNULL(64, 2, SL_MAX_VERSION),
+ SLE_END()
+};
+
+static const SaveLoad _company_ai_build_rec_desc[] = {
+ SLE_CONDVAR(AiBuildRec, spec_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
+ SLE_CONDVAR(AiBuildRec, spec_tile, SLE_UINT32, 6, SL_MAX_VERSION),
+ SLE_CONDVAR(AiBuildRec, use_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
+ SLE_CONDVAR(AiBuildRec, use_tile, SLE_UINT32, 6, SL_MAX_VERSION),
+ SLE_VAR(AiBuildRec, rand_rng, SLE_UINT8),
+ SLE_VAR(AiBuildRec, cur_building_rule, SLE_UINT8),
+ SLE_VAR(AiBuildRec, unk6, SLE_UINT8),
+ SLE_VAR(AiBuildRec, unk7, SLE_UINT8),
+ SLE_VAR(AiBuildRec, buildcmd_a, SLE_UINT8),
+ SLE_VAR(AiBuildRec, buildcmd_b, SLE_UINT8),
+ SLE_VAR(AiBuildRec, direction, SLE_UINT8),
+ SLE_VAR(AiBuildRec, cargo, SLE_UINT8),
+ SLE_END()
+};
+
+
+void SaveLoad_AI(CompanyID company)
+{
+ CompanyAI *cai = &_companies_ai[company];
+ SlObject(cai, _company_ai_desc);
+ for (int i = 0; i != cai->num_build_rec; i++) {
+ SlObject(&cai->src + i, _company_ai_build_rec_desc);
+ }
+}