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-rw-r--r--src/saveload/ai_sl.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp
index 4001fb81f..d5687db54 100644
--- a/src/saveload/ai_sl.cpp
+++ b/src/saveload/ai_sl.cpp
@@ -43,7 +43,7 @@ static void SaveReal_AIPL(int *index_ptr)
SlObject(NULL, _ai_company);
/* If the AI was active, store his data too */
- if (Company::IsValidID(index) && !IsHumanCompany(index)) AI::Save(index);
+ if (Company::IsValidAiID(index)) AI::Save(index);
}
static void Load_AIPL()
@@ -59,7 +59,7 @@ static void Load_AIPL()
SlObject(NULL, _ai_company);
if (_networking && !_network_server) {
- if (Company::IsValidID(index) && !IsHumanCompany(index)) AIInstance::LoadEmpty();
+ if (Company::IsValidAiID(index)) AIInstance::LoadEmpty();
continue;
}
@@ -86,7 +86,7 @@ static void Load_AIPL()
config->StringToSettings(_ai_saveload_settings);
/* Start the AI directly if it was active in the savegame */
- if (Company::IsValidID(index) && !IsHumanCompany(index)) {
+ if (Company::IsValidAiID(index)) {
AI::StartNew(index);
AI::Load(index, _ai_saveload_version);
}