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-rw-r--r--src/saveload/afterload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 42e36022a..35a44eb3c 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -571,7 +571,7 @@ bool AfterLoadGame()
ResetSignalHandlers();
return false;
} else if (!_networking || _network_server) {
- /* If we are in single player, i.e. not networking, and loading the
+ /* If we are in singleplayer mode, i.e. not networking, and loading the
* savegame or we are loading the savegame as network server we do
* not want to be bothered by being paused because of the automatic
* reason of a network server, e.g. joining clients or too few