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-rw-r--r--src/saveload/afterload.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index cb3eae472..d16b34ddc 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -583,6 +583,8 @@ bool AfterLoadGame()
}
if (IsSavegameVersionBefore(194)) {
+ _settings_game.construction.max_heightlevel = 15;
+
/* In old savegame versions, the heightlevel was coded in bits 0..3 of the type field */
for (TileIndex t = 0; t < map_size; t++) {
_m[t].height = GB(_m[t].type, 0, 4);