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Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r-- | src/saveload/afterload.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 9d9540368..6c6458940 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2319,8 +2319,9 @@ bool AfterLoadGame() } } - if (CheckSavegameVersion(152)) { + _industry_builder.Reset(); // Initialize industry build data. + /* The moment vehicles go from hidden to visible changed. This means * that vehicles don't always get visible anymore causing things to * get messed up just after loading the savegame. This fixes that. */ |