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-rw-r--r--src/saveload/afterload.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 6c0f9a7d8..2ce446511 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2153,7 +2153,8 @@ bool AfterLoadGame()
return true;
}
-/** Reload all NewGRF files during a running game. This is a cut-down
+/**
+ * Reload all NewGRF files during a running game. This is a cut-down
* version of AfterLoadGame().
* XXX - We need to reset the vehicle position hash because with a non-empty
* hash AfterLoadVehicles() will loop infinitely. We need AfterLoadVehicles()