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-rw-r--r--src/saveload/afterload.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index d5d9bc3a4..f01afb425 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2157,22 +2157,21 @@ bool AfterLoadGame()
/* Animated tiles would sometimes not be actually animated or
* in case of old savegames duplicate. */
- extern TileIndex *_animated_tile_list;
- extern uint _animated_tile_count;
+ extern SmallVector<TileIndex, 256> _animated_tiles;
- for (uint i = 0; i < _animated_tile_count; /* Nothing */) {
+ for (TileIndex *tile = _animated_tiles.Begin(); tile < _animated_tiles.End(); /* Nothing */) {
/* Remove if tile is not animated */
- bool remove = _tile_type_procs[GetTileType(_animated_tile_list[i])]->animate_tile_proc == NULL;
+ bool remove = _tile_type_procs[GetTileType(*tile)]->animate_tile_proc == NULL;
/* and remove if duplicate */
- for (uint j = 0; !remove && j < i; j++) {
- remove = _animated_tile_list[i] == _animated_tile_list[j];
+ for (TileIndex *j = _animated_tiles.Begin(); !remove && j < tile; j++) {
+ remove = *tile == *j;
}
if (remove) {
- DeleteAnimatedTile(_animated_tile_list[i]);
+ DeleteAnimatedTile(*tile);
} else {
- i++;
+ tile++;
}
}
}