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-rw-r--r--src/saveload/afterload.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 531db1d1d..a256087d2 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2551,6 +2551,16 @@ bool AfterLoadGame()
}
}
+ if (IsSavegameVersionBefore(159)) {
+ /* If the savegame is old (before version 100), then the value of 255
+ * for these settings did not mean "disabled". As such everything
+ * before then did reverse.
+ * To simplify stuff we disable all turning around or we do not
+ * disable anything at all. So, if some reversing was disabled we
+ * will keep reversing disabled, otherwise it'll be turned on. */
+ _settings_game.pf.reverse_at_signals = IsSavegameVersionBefore(100) || (_settings_game.pf.wait_oneway_signal != 255 && _settings_game.pf.wait_twoway_signal != 255 && _settings_game.pf.wait_for_pbs_path != 255);
+ }
+
/* Road stops is 'only' updating some caches */
AfterLoadRoadStops();
AfterLoadLabelMaps();