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-rw-r--r--src/saveload/afterload.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 7ed394d20..1b5b437aa 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2377,6 +2377,19 @@ bool AfterLoadGame()
}
}
+ if (CheckSavegameVersion(153)) {
+ RoadVehicle *rv;
+ FOR_ALL_ROADVEHICLES(rv) {
+ bool loading = rv->current_order.IsType(OT_LOADING) || rv->current_order.IsType(OT_LEAVESTATION);
+ if (HasBit(rv->state, RVS_IN_ROAD_STOP)) {
+ extern const byte _road_stop_stop_frame[];
+ SB(rv->state, RVS_ENTERED_STOP, 1, loading || rv->frame > _road_stop_stop_frame[rv->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)]);
+ } else if (HasBit(rv->state, RVS_IN_DT_ROAD_STOP)) {
+ SB(rv->state, RVS_ENTERED_STOP, 1, loading || rv->frame > RVC_DRIVE_THROUGH_STOP_FRAME);
+ }
+ }
+ }
+
/* Road stops is 'only' updating some caches */
AfterLoadRoadStops();
AfterLoadLabelMaps();