diff options
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r-- | src/saveload/afterload.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 3a8e58ab4..15c44d392 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -713,8 +713,8 @@ bool AfterLoadGame() /* If Load Scenario / New (Scenario) Game is used, * a company does not exist yet. So create one here. - * 1 exeption: network-games. Those can have 0 companies - * But this exeption is not true for non dedicated network_servers! */ + * 1 exception: network-games. Those can have 0 companies + * But this exception is not true for non-dedicated network servers! */ if (!Company::IsValidID(COMPANY_FIRST) && (!_networking || (_networking && _network_server && !_network_dedicated))) { DoStartupNewCompany(false); Company *c = Company::Get(COMPANY_FIRST); @@ -821,7 +821,7 @@ bool AfterLoadGame() case STATION_OILRIG: { /* Very old savegames sometimes have phantom oil rigs, i.e. - * an oil rig which got shut down, but not completly removed from + * an oil rig which got shut down, but not completely removed from * the map */ TileIndex t1 = TILE_ADDXY(t, 0, 1); @@ -1275,7 +1275,7 @@ bool AfterLoadGame() } /* From 32 on we save the industry who made the farmland. - * To give this prettyness to old savegames, we remove all farmfields and + * To give this prettiness to old savegames, we remove all farmfields and * plant new ones. */ if (IsSavegameVersionBefore(32)) { Industry *i; @@ -1831,7 +1831,7 @@ bool AfterLoadGame() if (HasStationRail(t)) SetRailStationReservation(t, false); break; - case MP_TUNNELBRIDGE: // Clear PBS reservation on tunnels/birdges + case MP_TUNNELBRIDGE: // Clear PBS reservation on tunnels/bridges if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) SetTunnelBridgeReservation(t, false); break; |