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-rw-r--r--src/saveload/afterload.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 3a8e58ab4..15c44d392 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -713,8 +713,8 @@ bool AfterLoadGame()
/* If Load Scenario / New (Scenario) Game is used,
* a company does not exist yet. So create one here.
- * 1 exeption: network-games. Those can have 0 companies
- * But this exeption is not true for non dedicated network_servers! */
+ * 1 exception: network-games. Those can have 0 companies
+ * But this exception is not true for non-dedicated network servers! */
if (!Company::IsValidID(COMPANY_FIRST) && (!_networking || (_networking && _network_server && !_network_dedicated))) {
DoStartupNewCompany(false);
Company *c = Company::Get(COMPANY_FIRST);
@@ -821,7 +821,7 @@ bool AfterLoadGame()
case STATION_OILRIG: {
/* Very old savegames sometimes have phantom oil rigs, i.e.
- * an oil rig which got shut down, but not completly removed from
+ * an oil rig which got shut down, but not completely removed from
* the map
*/
TileIndex t1 = TILE_ADDXY(t, 0, 1);
@@ -1275,7 +1275,7 @@ bool AfterLoadGame()
}
/* From 32 on we save the industry who made the farmland.
- * To give this prettyness to old savegames, we remove all farmfields and
+ * To give this prettiness to old savegames, we remove all farmfields and
* plant new ones. */
if (IsSavegameVersionBefore(32)) {
Industry *i;
@@ -1831,7 +1831,7 @@ bool AfterLoadGame()
if (HasStationRail(t)) SetRailStationReservation(t, false);
break;
- case MP_TUNNELBRIDGE: // Clear PBS reservation on tunnels/birdges
+ case MP_TUNNELBRIDGE: // Clear PBS reservation on tunnels/bridges
if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) SetTunnelBridgeReservation(t, false);
break;