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-rw-r--r--src/saveload/afterload.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 4ff915742..9ab519242 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2106,6 +2106,14 @@ bool AfterLoadGame()
/* Reset tropic zone for VOID tiles, they shall not have any. */
if (IsTileType(t, MP_VOID)) SetTropicZone(t, TROPICZONE_NORMAL);
}
+
+ /* We need to properly number/name the depots.
+ * The first step is making sure none of the depots uses the
+ * 'default' names, after that we can assign the names. */
+ Depot *d;
+ FOR_ALL_DEPOTS(d) d->town_cn = UINT16_MAX;
+
+ FOR_ALL_DEPOTS(d) MakeDefaultName(d);
}
/* Road stops is 'only' updating some caches */