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-rw-r--r--src/saveload/afterload.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index ff2159996..40f11f507 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -568,8 +568,8 @@ bool AfterLoadGame()
if (IsSavegameVersionBefore(SLV_119)) {
_pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED;
} else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) {
- DEBUG(net, 0, "The loading savegame was paused due to an error state");
- DEBUG(net, 0, " This savegame cannot be used for multiplayer");
+ Debug(net, 0, "The loading savegame was paused due to an error state");
+ Debug(net, 0, " This savegame cannot be used for multiplayer");
/* Restore the signals */
ResetSignalHandlers();
return false;
@@ -2308,7 +2308,7 @@ bool AfterLoadGame()
/* At some point, invalid depots were saved into the game (possibly those removed in the past?)
* Remove them here, so they don't cause issues further down the line */
if (!IsDepotTile(d->xy)) {
- DEBUG(sl, 0, "Removing invalid depot %d at %d, %d", d->index, TileX(d->xy), TileY(d->xy));
+ Debug(sl, 0, "Removing invalid depot {} at {}, {}", d->index, TileX(d->xy), TileY(d->xy));
delete d;
d = nullptr;
continue;