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-rw-r--r--src/saveload/afterload.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index dc021af33..abb2115b0 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -1448,10 +1448,10 @@ bool AfterLoadGame()
}
if (IsSavegameVersionBefore(58)) {
- /* Setting difficulty number_industries other than zero get bumped to +1
- * since a new option (very low at position1) has been added */
- if (_settings_game.difficulty.number_industries > 0) {
- _settings_game.difficulty.number_industries++;
+ /* Setting difficulty industry_density other than zero get bumped to +1
+ * since a new option (very low at position 1) has been added */
+ if (_settings_game.difficulty.industry_density > 0) {
+ _settings_game.difficulty.industry_density++;
}
/* Same goes for number of towns, although no test is needed, just an increment */
@@ -2563,10 +2563,10 @@ bool AfterLoadGame()
}
if (IsSavegameVersionBefore(160)) {
- /* Setting difficulty number_industries other than zero get bumped to +1
- * since a new option (very low at position1) has been added */
- if (_settings_game.difficulty.number_industries > 0) {
- _settings_game.difficulty.number_industries++;
+ /* Setting difficulty industry_density other than zero get bumped to +1
+ * since a new option (minimal at position 1) has been added */
+ if (_settings_game.difficulty.industry_density > 0) {
+ _settings_game.difficulty.industry_density++;
}
}