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-rw-r--r--src/saveload/afterload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 770237d53..553aab75c 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -231,7 +231,7 @@ void UpdateAllVirtCoords()
* This is not done directly in AfterLoadGame because these
* functions require that all saveload conversions have been
* done. As people tend to add savegame conversion stuff after
- * the intialization of the windows and caches quite some bugs
+ * the initialization of the windows and caches quite some bugs
* had been made.
* Moving this out of there is both cleaner and less bug-prone.
*/