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-rw-r--r--src/saveload.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload.h b/src/saveload.h
index df2dc9f07..f32f15222 100644
--- a/src/saveload.h
+++ b/src/saveload.h
@@ -160,7 +160,7 @@ enum VarTypes {
/* 8 bytes allocated for a maximum of 8 flags
* Flags directing saving/loading of a variable */
- SLF_SAVE_NO = 1 << 8, ///< do not save with savegame, basically player-based
+ SLF_SAVE_NO = 1 << 8, ///< do not save with savegame, basically client-based
SLF_CONFIG_NO = 1 << 9, ///< do not save to config file
SLF_NETWORK_NO = 1 << 10, ///< do not synchronize over network (but it is saved if SSF_SAVE_NO is not set)
/* 5 more possible flags */