diff options
Diffstat (limited to 'src/saveload.cpp')
-rw-r--r-- | src/saveload.cpp | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/src/saveload.cpp b/src/saveload.cpp index 509fe6f46..9c52e8e30 100644 --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -33,7 +33,7 @@ uint16 _sl_version; ///< the major savegame version identifier byte _sl_minor_version; ///< the minor savegame version, DO NOT USE! typedef void WriterProc(uint len); -typedef uint ReaderProc(void); +typedef uint ReaderProc(); /** The saveload struct, containing reader-writer functions, bufffer, version, etc. */ static struct { @@ -63,7 +63,7 @@ static struct { uint bufsize; ///< the size of the temporary memory *buf FILE *fh; ///< the file from which is read or written to - void (*excpt_uninit)(void); ///< the function to execute on any encountered error + void (*excpt_uninit)(); ///< the function to execute on any encountered error const char *excpt_msg; ///< the error message jmp_buf excpt; ///< @todo used to jump to "exception handler"; really ugly } _sl; @@ -74,7 +74,7 @@ enum NeedLengthValues {NL_NONE = 0, NL_WANTLENGTH = 1, NL_CALCLENGTH = 2}; /** * Fill the input buffer by reading from the file with the given reader */ -static void SlReadFill(void) +static void SlReadFill() { uint len = _sl.read_bytes(); assert(len != 0); @@ -84,7 +84,7 @@ static void SlReadFill(void) _sl.offs_base += len; } -static inline uint32 SlGetOffs(void) {return _sl.offs_base - (_sl.bufe - _sl.bufp);} +static inline uint32 SlGetOffs() {return _sl.offs_base - (_sl.bufe - _sl.bufp);} /** Return the size in bytes of a certain type of normal/atomic variable * as it appears in memory. See VarTypes @@ -111,13 +111,13 @@ static inline byte SlCalcConvFileLen(VarType conv) } /** Return the size in bytes of a reference (pointer) */ -static inline size_t SlCalcRefLen(void) {return 2;} +static inline size_t SlCalcRefLen() {return 2;} /** Flush the output buffer by writing to disk with the given reader. * If the buffer pointer has not yet been set up, set it up now. Usually * only called when the buffer is full, or there is no more data to be processed */ -static void SlWriteFill(void) +static void SlWriteFill() { /* flush the buffer to disk (the writer) */ if (_sl.bufp != NULL) { @@ -145,14 +145,14 @@ static void NORETURN SlError(const char *msg) * flush it to its final destination * @return return the read byte from file */ -static inline byte SlReadByteInternal(void) +static inline byte SlReadByteInternal() { if (_sl.bufp == _sl.bufe) SlReadFill(); return *_sl.bufp++; } /** Wrapper for SlReadByteInternal */ -byte SlReadByte(void) {return SlReadByteInternal();} +byte SlReadByte() {return SlReadByteInternal();} /** Write away a single byte from memory. If the temporary buffer is full, * flush it to its destination (file) @@ -167,19 +167,19 @@ static inline void SlWriteByteInternal(byte b) /** Wrapper for SlWriteByteInternal */ void SlWriteByte(byte b) {SlWriteByteInternal(b);} -static inline int SlReadUint16(void) +static inline int SlReadUint16() { int x = SlReadByte() << 8; return x | SlReadByte(); } -static inline uint32 SlReadUint32(void) +static inline uint32 SlReadUint32() { uint32 x = SlReadUint16() << 16; return x | SlReadUint16(); } -static inline uint64 SlReadUint64(void) +static inline uint64 SlReadUint64() { uint32 x = SlReadUint32(); uint32 y = SlReadUint32(); @@ -213,7 +213,7 @@ static inline void SlWriteUint64(uint64 x) * x = ((x & 0x7F) << 8) + SlReadByte(); * @return Return the value of the index */ -static uint SlReadSimpleGamma(void) +static uint SlReadSimpleGamma() { uint i = SlReadByte(); if (HASBIT(i, 7)) { @@ -269,10 +269,10 @@ static inline uint SlGetGammaLength(uint i) { return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21)); } -static inline uint SlReadSparseIndex(void) {return SlReadSimpleGamma();} +static inline uint SlReadSparseIndex() {return SlReadSimpleGamma();} static inline void SlWriteSparseIndex(uint index) {SlWriteSimpleGamma(index);} -static inline uint SlReadArrayLength(void) {return SlReadSimpleGamma();} +static inline uint SlReadArrayLength() {return SlReadSimpleGamma();} static inline void SlWriteArrayLength(uint length) {SlWriteSimpleGamma(length);} static inline uint SlGetArrayLength(uint length) {return SlGetGammaLength(length);} @@ -286,7 +286,7 @@ void SlSetArrayIndex(uint index) * Iterate through the elements of an array and read the whole thing * @return The index of the object, or -1 if we have reached the end of current block */ -int SlIterateArray(void) +int SlIterateArray() { int index; static uint32 next_offs; @@ -382,7 +382,7 @@ static inline void SlSkipBytes(size_t length) } /* Get the length of the current object */ -uint SlGetFieldLength(void) {return _sl.obj_len;} +uint SlGetFieldLength() {return _sl.obj_len;} /** Return a signed-long version of the value of a setting * @param ptr pointer to the variable @@ -850,7 +850,7 @@ static void SlLoadChunk(const ChunkHandler *ch) /* Stub Chunk handlers to only calculate length and do nothing else */ static ChunkSaveLoadProc *_tmp_proc_1; static inline void SlStubSaveProc2(void *arg) {_tmp_proc_1();} -static void SlStubSaveProc(void) {SlAutolength(SlStubSaveProc2, NULL);} +static void SlStubSaveProc() {SlAutolength(SlStubSaveProc2, NULL);} /** Save a chunk of data (eg. vehicles, stations, etc.). Each chunk is * prefixed by an ID identifying it, followed by data, and terminator where appropiate @@ -891,7 +891,7 @@ static void SlSaveChunk(const ChunkHandler *ch) } /** Save all chunks */ -static void SlSaveChunks(void) +static void SlSaveChunks() { const ChunkHandler *ch; const ChunkHandler* const *chsc; @@ -933,7 +933,7 @@ static const ChunkHandler *SlFindChunkHandler(uint32 id) } /** Load all chunks */ -static void SlLoadChunks(void) +static void SlLoadChunks() { uint32 id; const ChunkHandler *ch; @@ -954,7 +954,7 @@ static void SlLoadChunks(void) #include "minilzo.h" -static uint ReadLZO(void) +static uint ReadLZO() { byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8]; uint32 tmp[2]; @@ -999,14 +999,14 @@ static void WriteLZO(uint size) if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError("file write failed"); } -static bool InitLZO(void) +static bool InitLZO() { _sl.bufsize = LZO_SIZE; _sl.buf = _sl.buf_ori = (byte*)malloc(LZO_SIZE); return true; } -static void UninitLZO(void) +static void UninitLZO() { free(_sl.buf_ori); } @@ -1014,7 +1014,7 @@ static void UninitLZO(void) /********************************************* ******** START OF NOCOMP CODE (uncompressed)* *********************************************/ -static uint ReadNoComp(void) +static uint ReadNoComp() { return fread(_sl.buf, 1, LZO_SIZE, _sl.fh); } @@ -1024,14 +1024,14 @@ static void WriteNoComp(uint size) fwrite(_sl.buf, 1, size, _sl.fh); } -static bool InitNoComp(void) +static bool InitNoComp() { _sl.bufsize = LZO_SIZE; _sl.buf = _sl.buf_ori =(byte*)malloc(LZO_SIZE); return true; } -static void UninitNoComp(void) +static void UninitNoComp() { free(_sl.buf_ori); } @@ -1056,7 +1056,7 @@ typedef struct ThreadedSave { STATIC_OLD_POOL(Savegame, byte, 17, 500, NULL, NULL) static ThreadedSave _ts; -static bool InitMem(void) +static bool InitMem() { _ts.count = 0; @@ -1069,7 +1069,7 @@ static bool InitMem(void) return true; } -static void UnInitMem(void) +static void UnInitMem() { CleanPool(&_Savegame_pool); } @@ -1091,7 +1091,7 @@ static void WriteMem(uint size) static z_stream _z; -static bool InitReadZlib(void) +static bool InitReadZlib() { memset(&_z, 0, sizeof(_z)); if (inflateInit(&_z) != Z_OK) return false; @@ -1101,7 +1101,7 @@ static bool InitReadZlib(void) return true; } -static uint ReadZlib(void) +static uint ReadZlib() { int r; @@ -1126,13 +1126,13 @@ static uint ReadZlib(void) return 4096 - _z.avail_out; } -static void UninitReadZlib(void) +static void UninitReadZlib() { inflateEnd(&_z); free(_sl.buf_ori); } -static bool InitWriteZlib(void) +static bool InitWriteZlib() { memset(&_z, 0, sizeof(_z)); if (deflateInit(&_z, 6) != Z_OK) return false; @@ -1168,7 +1168,7 @@ static void WriteZlib(uint len) WriteZlibLoop(&_z, _sl.buf, len, 0); } -static void UninitWriteZlib(void) +static void UninitWriteZlib() { /* flush any pending output. */ if (_sl.fh) WriteZlibLoop(&_z, NULL, 0, Z_FINISH); @@ -1330,13 +1330,13 @@ typedef struct { const char *name; ///< name of the compressor/decompressor (debug-only) uint32 tag; ///< the 4-letter tag by which it is identified in the savegame - bool (*init_read)(void); ///< function executed upon initalization of the loader + bool (*init_read)(); ///< function executed upon initalization of the loader ReaderProc *reader; ///< function that loads the data from the file - void (*uninit_read)(void); ///< function executed when reading is finished + void (*uninit_read)(); ///< function executed when reading is finished - bool (*init_write)(void); ///< function executed upon intialization of the saver + bool (*init_write)(); ///< function executed upon intialization of the saver WriterProc *writer; ///< function that saves the data to the file - void (*uninit_write)(void); ///< function executed when writing is done + void (*uninit_write)(); ///< function executed when writing is done } SaveLoadFormat; static const SaveLoadFormat _saveload_formats[] = { @@ -1377,12 +1377,12 @@ static const SaveLoadFormat *GetSavegameFormat(const char *s) /* actual loader/saver function */ void InitializeGame(int mode, uint size_x, uint size_y); -extern bool AfterLoadGame(void); -extern void BeforeSaveGame(void); +extern bool AfterLoadGame(); +extern void BeforeSaveGame(); extern bool LoadOldSaveGame(const char *file); /** Small helper function to close the to be loaded savegame an signal error */ -static inline SaveOrLoadResult AbortSaveLoad(void) +static inline SaveOrLoadResult AbortSaveLoad() { if (_sl.fh != NULL) fclose(_sl.fh); @@ -1393,7 +1393,7 @@ static inline SaveOrLoadResult AbortSaveLoad(void) /** Update the gui accordingly when starting saving * and set locks on saveload. Also turn off fast-forward cause with that * saving takes Aaaaages */ -void SaveFileStart(void) +void SaveFileStart() { _ts.ff_state = _fast_forward; _fast_forward = 0; @@ -1405,7 +1405,7 @@ void SaveFileStart(void) /** Update the gui accordingly when saving is done and release locks * on saveload */ -void SaveFileDone(void) +void SaveFileDone() { _fast_forward = _ts.ff_state; if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE); @@ -1415,7 +1415,7 @@ void SaveFileDone(void) } /** Show a gui message when saving has failed */ -void SaveFileError(void) +void SaveFileError() { ShowErrorMessage(STR_4007_GAME_SAVE_FAILED, STR_NULL, 0, 0); SaveFileDone(); @@ -1487,7 +1487,7 @@ static void* SaveFileToDiskThread(void *arg) return NULL; } -void WaitTillSaved(void) +void WaitTillSaved() { OTTDJoinThread(save_thread); save_thread = NULL; @@ -1658,7 +1658,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode) } /** Do a save when exiting the game (patch option) _patches.autosave_on_exit */ -void DoExitSave(void) +void DoExitSave() { char buf[200]; snprintf(buf, sizeof(buf), "%s%sexit.sav", _paths.autosave_dir, PATHSEP); |