diff options
Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r-- | src/roadveh_cmd.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 12f206f9b..7861f0842 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -138,7 +138,7 @@ byte GetRoadVehLength(const RoadVehicle *v) void RoadVehUpdateCache(RoadVehicle *v) { assert(v->type == VEH_ROAD); - assert(IsRoadVehFront(v)); + assert(v->IsRoadVehFront()); v->InvalidateNewGRFCacheOfChain(); @@ -245,7 +245,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint v->cur_image = SPR_IMG_QUERY; v->random_bits = VehicleRandomBits(); - SetRoadVehFront(v); + v->SetRoadVehFront(); v->roadtype = HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD; v->compatible_roadtypes = RoadTypeToRoadTypes(v->roadtype); @@ -304,7 +304,7 @@ bool RoadVehicle::IsStoppedInDepot() const TileIndex tile = this->tile; if (!IsRoadDepotTile(tile)) return false; - if (IsRoadVehFront(this) && !(this->vehstatus & VS_STOPPED)) return false; + if (this->IsRoadVehFront() && !(this->vehstatus & VS_STOPPED)) return false; for (const RoadVehicle *v = this; v != NULL; v = v->Next()) { if (v->state != RVSB_IN_DEPOT || v->tile != tile) return false; @@ -916,7 +916,7 @@ static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u) if (IsTileType(v->tile, MP_STATION)) return; /* For now, articulated road vehicles can't overtake anything. */ - if (RoadVehHasArticPart(v)) return; + if (v->RoadVehHasArticPart()) return; /* Vehicles are not driving in same direction || direction is not a diagonal direction */ if (v->direction != u->direction || !(v->direction & 1)) return; @@ -1027,7 +1027,7 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection } else if (IsTileType(tile, MP_STATION) && IsStandardRoadStopTile(tile)) { /* Standard road stop (drive-through stops are treated as normal road) */ - if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir || RoadVehHasArticPart(v)) { + if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir || v->RoadVehHasArticPart()) { /* different station owner or wrong orientation or the vehicle has articulated parts */ trackdirs = TRACKDIR_BIT_NONE; } else { @@ -1357,7 +1357,7 @@ static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *p /* Vehicle is entering a depot or is on a bridge or in a tunnel */ GetNewVehiclePosResult gp = GetNewVehiclePos(v); - if (IsRoadVehFront(v)) { + if (v->IsRoadVehFront()) { const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction); if (u != NULL) { v->cur_speed = u->First()->cur_speed; @@ -1389,7 +1389,7 @@ static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *p TileIndex tile = v->tile + TileOffsByDiagDir((DiagDirection)(rd.x & 3)); Trackdir dir; - if (IsRoadVehFront(v)) { + if (v->IsRoadVehFront()) { /* If this is the front engine, look for the right path. */ dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3)); } else { @@ -1397,7 +1397,7 @@ static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *p } if (dir == INVALID_TRACKDIR) { - if (!IsRoadVehFront(v)) error("Disconnecting road vehicle."); + if (!v->IsRoadVehFront()) error("Disconnecting road vehicle."); v->cur_speed = 0; return false; } @@ -1418,7 +1418,7 @@ again: case TRACKDIR_RVREV_NW: needed = ROAD_SE; break; } if ((v->Previous() != NULL && v->Previous()->tile == tile) || - (IsRoadVehFront(v) && IsNormalRoadTile(tile) && !HasRoadWorks(tile) && + (v->IsRoadVehFront() && IsNormalRoadTile(tile) && !HasRoadWorks(tile) && (needed & GetRoadBits(tile, ROADTYPE_TRAM)) != ROAD_NONE)) { /* * Taking the 'big' corner for trams only happens when: @@ -1430,7 +1430,7 @@ again: * going to cause the tram to split up. * - Or the front of the tram can drive over the next tile. */ - } else if (!IsRoadVehFront(v) || !CanBuildTramTrackOnTile(v->owner, tile, needed) || ((~needed & GetAnyRoadBits(v->tile, ROADTYPE_TRAM, false)) == ROAD_NONE)) { + } else if (!v->IsRoadVehFront() || !CanBuildTramTrackOnTile(v->owner, tile, needed) || ((~needed & GetAnyRoadBits(v->tile, ROADTYPE_TRAM, false)) == ROAD_NONE)) { /* * Taking the 'small' corner for trams only happens when: * - We are not the from vehicle of an articulated tram. @@ -1464,7 +1464,7 @@ again: int y = TileY(tile) * TILE_SIZE + rdp[start_frame].y; Direction new_dir = RoadVehGetSlidingDirection(v, x, y); - if (IsRoadVehFront(v)) { + if (v->IsRoadVehFront()) { Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir); if (u != NULL) { v->cur_speed = u->First()->cur_speed; @@ -1543,7 +1543,7 @@ again: case DIAGDIR_SW: dir = TRACKDIR_RVREV_NE; break; } } else { - if (IsRoadVehFront(v)) { + if (v->IsRoadVehFront()) { /* If this is the front engine, look for the right path. */ dir = RoadFindPathToDest(v, v->tile, (DiagDirection)(rd.x & 3)); } else { @@ -1562,7 +1562,7 @@ again: int y = TileY(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].y; Direction new_dir = RoadVehGetSlidingDirection(v, x, y); - if (IsRoadVehFront(v) && RoadVehFindCloseTo(v, x, y, new_dir) != NULL) return false; + if (v->IsRoadVehFront() && RoadVehFindCloseTo(v, x, y, new_dir) != NULL) return false; uint32 r = VehicleEnterTile(v, v->tile, x, y); if (HasBit(r, VETS_CANNOT_ENTER)) { @@ -1598,7 +1598,7 @@ again: Direction new_dir = RoadVehGetSlidingDirection(v, x, y); - if (IsRoadVehFront(v) && !IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) { + if (v->IsRoadVehFront() && !IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) { /* Vehicle is not in a road stop. * Check for another vehicle to overtake */ RoadVehicle *u = RoadVehFindCloseTo(v, x, y, new_dir); @@ -1632,7 +1632,7 @@ again: * and it's the correct type of stop (bus or truck) and the frame equals the stop frame... * (the station test and stop type test ensure that other vehicles, using the road stop as * a through route, do not stop) */ - if (IsRoadVehFront(v) && ((IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) && + if (v->IsRoadVehFront() && ((IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) && _road_veh_data_1[v->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)] == v->frame) || (IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) && v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) && @@ -1820,7 +1820,7 @@ bool RoadVehicle::Tick() { AgeRoadVehCargo(this); - if (IsRoadVehFront(this)) { + if (this->IsRoadVehFront()) { if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++; return RoadVehController(this); } @@ -1864,7 +1864,7 @@ static void CheckIfRoadVehNeedsService(RoadVehicle *v) void RoadVehicle::OnNewDay() { - if (!IsRoadVehFront(this)) return; + if (!this->IsRoadVehFront()) return; if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this); if (this->blocked_ctr == 0) CheckVehicleBreakdown(this); |