diff options
Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r-- | src/roadveh_cmd.cpp | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index ce74d39db..61054f180 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -120,7 +120,7 @@ void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal) DrawSprite(GetRoadVehIcon(engine), pal, x, y); } -byte GetRoadVehLength(const Vehicle *v) +byte GetRoadVehLength(const RoadVehicle *v) { byte length = 8; @@ -132,12 +132,12 @@ byte GetRoadVehLength(const Vehicle *v) return length; } -void RoadVehUpdateCache(Vehicle *v) +void RoadVehUpdateCache(RoadVehicle *v) { assert(v->type == VEH_ROAD); assert(IsRoadVehFront(v)); - for (Vehicle *u = v; u != NULL; u = u->Next()) { + for (RoadVehicle *u = v; u != NULL; u = u->Next()) { /* Check the v->first cache. */ assert(u->First() == v); @@ -192,7 +192,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint if (flags & DC_EXEC) { const RoadVehicleInfo *rvi = RoadVehInfo(p1); - Vehicle *v = new RoadVehicle(); + RoadVehicle *v = new RoadVehicle(); v->unitnumber = unit_num; v->direction = DiagDirToDir(GetRoadDepotDirection(tile)); v->owner = _current_company; @@ -254,7 +254,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint AddArticulatedParts(v, VEH_ROAD); /* Call various callbacks after the whole consist has been constructed */ - for (Vehicle *u = v; u != NULL; u = u->Next()) { + for (RoadVehicle *u = v; u != NULL; u = u->Next()) { u->u.road.cached_veh_length = GetRoadVehLength(u); /* Cargo capacity is zero if and only if the vehicle cannot carry anything */ if (u->cargo_cap != 0) u->cargo_cap = GetVehicleProperty(u, 0x0F, u->cargo_cap); @@ -277,7 +277,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint return cost; } -void ClearSlot(Vehicle *v) +void ClearSlot(RoadVehicle *v) { RoadStop *rs = v->u.road.slot; if (v->u.road.slot == NULL) return; @@ -298,7 +298,7 @@ bool RoadVehicle::IsStoppedInDepot() const if (!IsRoadDepotTile(tile)) return false; if (IsRoadVehFront(this) && !(this->vehstatus & VS_STOPPED)) return false; - for (const Vehicle *v = this; v != NULL; v = v->Next()) { + for (const RoadVehicle *v = this; v != NULL; v = v->Next()) { if (v->u.road.state != RVSB_IN_DEPOT || v->tile != tile) return false; } return true; @@ -356,7 +356,7 @@ static bool EnumRoadSignalFindDepot(TileIndex tile, void *data, Trackdir trackdi return false; } -static const Depot *FindClosestRoadDepot(const Vehicle *v) +static const Depot *FindClosestRoadDepot(const RoadVehicle *v) { switch (_settings_game.pf.pathfinder_for_roadvehs) { case VPF_YAPF: // YAPF @@ -486,7 +486,7 @@ void RoadVehicle::UpdateDeltaXY(Direction direction) this->z_extent = 6; } -static void ClearCrashedStation(Vehicle *v) +static void ClearCrashedStation(RoadVehicle *v) { RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile)); @@ -497,7 +497,7 @@ static void ClearCrashedStation(Vehicle *v) rs->FreeBay(HasBit(v->u.road.state, RVS_USING_SECOND_BAY)); } -static void DeleteLastRoadVeh(Vehicle *v) +static void DeleteLastRoadVeh(RoadVehicle *v) { Vehicle *u = v; for (; v->Next() != NULL; v = v->Next()) u = v; @@ -508,7 +508,7 @@ static void DeleteLastRoadVeh(Vehicle *v) delete v; } -static byte SetRoadVehPosition(Vehicle *v, int x, int y) +static byte SetRoadVehPosition(RoadVehicle *v, int x, int y) { byte new_z, old_z; @@ -524,7 +524,7 @@ static byte SetRoadVehPosition(Vehicle *v, int x, int y) return old_z; } -static void RoadVehSetRandomDirection(Vehicle *v) +static void RoadVehSetRandomDirection(RoadVehicle *v) { static const DirDiff delta[] = { DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT @@ -540,7 +540,7 @@ static void RoadVehSetRandomDirection(Vehicle *v) } while ((v = v->Next()) != NULL); } -static bool RoadVehIsCrashed(Vehicle *v) +static bool RoadVehIsCrashed(RoadVehicle *v) { v->u.road.crashed_ctr++; if (v->u.road.crashed_ctr == 2) { @@ -568,7 +568,7 @@ static Vehicle *EnumCheckRoadVehCrashTrain(Vehicle *v, void *data) v : NULL; } -static void RoadVehCrash(Vehicle *v) +static void RoadVehCrash(RoadVehicle *v) { uint16 pass = 1; @@ -601,9 +601,9 @@ static void RoadVehCrash(Vehicle *v) SndPlayVehicleFx(SND_12_EXPLOSION, v); } -static bool RoadVehCheckTrainCrash(Vehicle *v) +static bool RoadVehCheckTrainCrash(RoadVehicle *v) { - for (Vehicle *u = v; u != NULL; u = u->Next()) { + for (RoadVehicle *u = v; u != NULL; u = u->Next()) { if (u->u.road.state == RVSB_WORMHOLE) continue; TileIndex tile = u->tile; @@ -619,7 +619,7 @@ static bool RoadVehCheckTrainCrash(Vehicle *v) return false; } -static void HandleBrokenRoadVeh(Vehicle *v) +static void HandleBrokenRoadVeh(RoadVehicle *v) { if (v->breakdown_ctr != 1) { v->breakdown_ctr = 1; @@ -678,7 +678,7 @@ TileIndex RoadVehicle::GetOrderStationLocation(StationID station) } } -static void StartRoadVehSound(const Vehicle *v) +static void StartRoadVehSound(const RoadVehicle *v) { if (!PlayVehicleSound(v, VSE_START)) { SoundID s = RoadVehInfo(v->engine_type)->sfx; @@ -727,10 +727,10 @@ static Vehicle *EnumCheckRoadVehClose(Vehicle *v, void *data) return NULL; } -static Vehicle *RoadVehFindCloseTo(Vehicle *v, int x, int y, Direction dir) +static RoadVehicle *RoadVehFindCloseTo(RoadVehicle *v, int x, int y, Direction dir) { RoadVehFindData rvf; - Vehicle *front = v->First(); + RoadVehicle *front = v->First(); if (front->u.road.reverse_ctr != 0) return NULL; @@ -758,10 +758,10 @@ static Vehicle *RoadVehFindCloseTo(Vehicle *v, int x, int y, Direction dir) if (++front->u.road.blocked_ctr > 1480) return NULL; - return rvf.best; + return (RoadVehicle *)rvf.best; } -static void RoadVehArrivesAt(const Vehicle *v, Station *st) +static void RoadVehArrivesAt(const RoadVehicle *v, Station *st) { if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) { /* Check if station was ever visited before */ @@ -792,7 +792,7 @@ static void RoadVehArrivesAt(const Vehicle *v, Station *st) } } -static int RoadVehAccelerate(Vehicle *v) +static int RoadVehAccelerate(RoadVehicle *v) { uint oldspeed = v->cur_speed; uint accel = 256 + (v->u.road.overtaking != 0 ? 256 : 0); @@ -827,7 +827,7 @@ static int RoadVehAccelerate(Vehicle *v) return scaled_spd; } -static Direction RoadVehGetNewDirection(const Vehicle *v, int x, int y) +static Direction RoadVehGetNewDirection(const RoadVehicle *v, int x, int y) { static const Direction _roadveh_new_dir[] = { DIR_N , DIR_NW, DIR_W , INVALID_DIR, @@ -842,7 +842,7 @@ static Direction RoadVehGetNewDirection(const Vehicle *v, int x, int y) return _roadveh_new_dir[y * 4 + x]; } -static Direction RoadVehGetSlidingDirection(const Vehicle *v, int x, int y) +static Direction RoadVehGetSlidingDirection(const RoadVehicle *v, int x, int y) { Direction new_dir = RoadVehGetNewDirection(v, x, y); Direction old_dir = v->direction; @@ -854,8 +854,8 @@ static Direction RoadVehGetSlidingDirection(const Vehicle *v, int x, int y) } struct OvertakeData { - const Vehicle *u; - const Vehicle *v; + const RoadVehicle *u; + const RoadVehicle *v; TileIndex tile; Trackdir trackdir; }; @@ -889,7 +889,7 @@ static bool CheckRoadBlockedForOvertaking(OvertakeData *od) return HasVehicleOnPos(od->tile, od, EnumFindVehBlockingOvertake); } -static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u) +static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u) { OvertakeData od; @@ -941,7 +941,7 @@ static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u) } } -static void RoadZPosAffectSpeed(Vehicle *v, byte old_z) +static void RoadZPosAffectSpeed(RoadVehicle *v, byte old_z) { if (old_z == v->z_pos) return; @@ -1000,7 +1000,7 @@ static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Tra * @param enterdir the direction the vehicle enters the tile from * @return the Trackdir to take */ -static Trackdir RoadFindPathToDest(Vehicle *v, TileIndex tile, DiagDirection enterdir) +static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection enterdir) { #define return_track(x) { best_track = (Trackdir)x; goto found_best_track; } @@ -1166,7 +1166,7 @@ found_best_track:; return best_track; } -static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile) +static uint RoadFindPathToStop(const RoadVehicle *v, TileIndex tile) { if (_settings_game.pf.pathfinder_for_roadvehs == VPF_YAPF) { /* use YAPF */ @@ -1201,10 +1201,10 @@ static const byte _road_veh_data_1[] = { 15, 15, 11, 11 }; -static bool RoadVehLeaveDepot(Vehicle *v, bool first) +static bool RoadVehLeaveDepot(RoadVehicle *v, bool first) { /* Don't leave if not all the wagons are in the depot. */ - for (const Vehicle *u = v; u != NULL; u = u->Next()) { + for (const RoadVehicle *u = v; u != NULL; u = u->Next()) { if (u->u.road.state != RVSB_IN_DEPOT || u->tile != v->tile) return false; } @@ -1240,7 +1240,7 @@ static bool RoadVehLeaveDepot(Vehicle *v, bool first) return true; } -static Trackdir FollowPreviousRoadVehicle(const Vehicle *v, const Vehicle *prev, TileIndex tile, DiagDirection entry_dir, bool already_reversed) +static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicle *prev, TileIndex tile, DiagDirection entry_dir, bool already_reversed) { if (prev->tile == v->tile && !already_reversed) { /* If the previous vehicle is on the same tile as this vehicle is @@ -1325,7 +1325,7 @@ static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadBits r) return CmdSucceeded(ret); } -static bool IndividualRoadVehicleController(Vehicle *v, const Vehicle *prev) +static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev) { if (v->u.road.overtaking != 0) { if (IsTileType(v->tile, MP_STATION)) { @@ -1594,7 +1594,7 @@ again: if (IsRoadVehFront(v) && !IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) { /* Vehicle is not in a road stop. * Check for another vehicle to overtake */ - Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir); + RoadVehicle *u = RoadVehFindCloseTo(v, x, y, new_dir); if (u != NULL) { u = u->First(); @@ -1739,7 +1739,7 @@ again: return true; } -static bool RoadVehController(Vehicle *v) +static bool RoadVehController(RoadVehicle *v) { /* decrease counters */ v->tick_counter++; @@ -1778,8 +1778,8 @@ static bool RoadVehController(Vehicle *v) while (j >= adv_spd) { j -= adv_spd; - Vehicle *u = v; - for (Vehicle *prev = NULL; u != NULL; prev = u, u = u->Next()) { + RoadVehicle *u = v; + for (RoadVehicle *prev = NULL; u != NULL; prev = u, u = u->Next()) { if (!IndividualRoadVehicleController(u, prev)) break; } @@ -1790,7 +1790,7 @@ static bool RoadVehController(Vehicle *v) if (j >= adv_spd && RoadVehCheckTrainCrash(v)) break; } - for (Vehicle *u = v; u != NULL; u = u->Next()) { + for (RoadVehicle *u = v; u != NULL; u = u->Next()) { if ((u->vehstatus & VS_HIDDEN) != 0) continue; uint16 old_image = u->cur_image; @@ -1803,7 +1803,7 @@ static bool RoadVehController(Vehicle *v) return true; } -static void AgeRoadVehCargo(Vehicle *v) +static void AgeRoadVehCargo(RoadVehicle *v) { if (_age_cargo_skip_counter != 0) return; v->cargo.AgeCargo(); @@ -1821,7 +1821,7 @@ bool RoadVehicle::Tick() return true; } -static void CheckIfRoadVehNeedsService(Vehicle *v) +static void CheckIfRoadVehNeedsService(RoadVehicle *v) { /* If we already got a slot at a stop, use that FIRST, and go to a depot later */ if (v->u.road.slot != NULL || _settings_game.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return; @@ -2064,7 +2064,7 @@ CommandCost CmdRefitRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint } } - if (flags & DC_EXEC) RoadVehUpdateCache(Vehicle::Get(p1)->First()); + if (flags & DC_EXEC) RoadVehUpdateCache((RoadVehicle *)Vehicle::Get(p1)->First()); _returned_refit_capacity = total_capacity; |