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-rw-r--r--src/roadveh_cmd.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 7e46f9de6..9f7b31630 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -181,9 +181,9 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
uint num_vehicles = 1 + CountArticulatedParts(p1);
- /* Allow for the front and up to 10 articulated parts. */
- Vehicle *vl[11];
- memset(&vl, 0, sizeof(vl));
+ /* Allow for the front and the articulated parts. */
+ Vehicle **vl = (Vehicle**)alloca(sizeof(*vl) * num_vehicles);
+ memset(vl, 0, sizeof(*vl) * num_vehicles);
if (!Vehicle::AllocateList(vl, num_vehicles)) {
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);