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Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r--src/roadveh_cmd.cpp68
1 files changed, 44 insertions, 24 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index bc5414f0d..b0d5407e0 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -625,7 +625,7 @@ static void RoadVehCrash(Vehicle *v)
SndPlayVehicleFx(SND_12_EXPLOSION, v);
}
-static void RoadVehCheckTrainCrash(Vehicle *v)
+static bool RoadVehCheckTrainCrash(Vehicle *v)
{
for (Vehicle *u = v; u != NULL; u = u->Next()) {
if (u->u.road.state == RVSB_WORMHOLE) continue;
@@ -636,9 +636,11 @@ static void RoadVehCheckTrainCrash(Vehicle *v)
if (HasVehicleOnPosXY(v->x_pos, v->y_pos, u, EnumCheckRoadVehCrashTrain)) {
RoadVehCrash(v);
- return;
+ return true;
}
}
+
+ return false;
}
static void HandleBrokenRoadVeh(Vehicle *v)
@@ -812,35 +814,39 @@ static void RoadVehArrivesAt(const Vehicle* v, Station* st)
}
}
-static bool RoadVehAccelerate(Vehicle *v)
+static int RoadVehAccelerate(Vehicle *v)
{
- uint spd = v->cur_speed + 1 + (v->u.road.overtaking != 0 ? 1 : 0);
- byte t;
+ uint oldspeed = v->cur_speed;
+ uint accel = 256 + (v->u.road.overtaking != 0 ? 256 : 0);
+ uint spd = v->subspeed + accel;
+
+ v->subspeed = (uint8)spd;
+
+ int tempmax = v->max_speed;
+ if (v->cur_speed > v->max_speed) {
+ tempmax = v->cur_speed - (v->cur_speed / 10) - 1;
+ }
+
+ v->cur_speed = spd = Clamp(v->cur_speed + ((int)spd >> 8), 0, tempmax);
- /* Clamp */
- spd = min(spd, v->max_speed);
+ /* Apply bridge speed limit */
if (v->u.road.state == RVSB_WORMHOLE && !(v->vehstatus & VS_HIDDEN)) {
- spd = min(spd, GetBridgeSpec(GetBridgeType(v->tile))->speed * 2);
+ v->cur_speed = min(v->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed * 2);
}
- /* updates statusbar only if speed have changed to save CPU time */
- if (spd != v->cur_speed) {
- v->cur_speed = spd;
+ /* Update statusbar only if speed has changed to save CPU time */
+ if (oldspeed != v->cur_speed) {
if (_settings_client.gui.vehicle_speed) {
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
}
- /* Decrease somewhat when turning */
- if (!(v->direction & 1)) spd = spd * 3 >> 2;
+ /* Speed is scaled in the same manner as for trains. @see train_cmd.cpp */
+ int scaled_spd = spd * 3 >> 2;
- if (spd == 0) return false;
-
- if ((byte)++spd == 0) return true;
-
- v->progress = (t = v->progress) - (byte)spd;
-
- return (t < v->progress);
+ scaled_spd += v->progress;
+ v->progress = 0;
+ return scaled_spd;
}
static Direction RoadVehGetNewDirection(const Vehicle* v, int x, int y)
@@ -1831,12 +1837,26 @@ static void RoadVehController(Vehicle *v)
if (v->IsInDepot() && RoadVehLeaveDepot(v, true)) return;
- /* Check if vehicle needs to proceed, return if it doesn't */
- if (!RoadVehAccelerate(v)) return;
+ /* Check how far the vehicle needs to proceed */
+ int j = RoadVehAccelerate(v);
+
+ int adv_spd = (v->direction & 1) ? 192 : 256;
+ while (j >= adv_spd) {
+ j -= adv_spd;
- for (Vehicle *prev = NULL; v != NULL; prev = v, v = v->Next()) {
- if (!IndividualRoadVehicleController(v, prev)) break;
+ Vehicle *u = v;
+ for (Vehicle *prev = NULL; u != NULL; prev = u, u = u->Next()) {
+ if (!IndividualRoadVehicleController(u, prev)) break;
+ }
+
+ /* 192 spd used for going straight, 256 for going diagonally. */
+ adv_spd = (v->direction & 1) ? 192 : 256;
+
+ /* Test for a collision, but only if another movement will occur. */
+ if (j >= adv_spd && RoadVehCheckTrainCrash(v)) break;
}
+
+ if (v->progress == 0) v->progress = j;
}
static void AgeRoadVehCargo(Vehicle *v)