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-rw-r--r--src/roadveh_cmd.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 0fe8d5a8a..3f75123f1 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -205,7 +205,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* find the first free roadveh id */
unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_ROAD);
- if (unit_num > _patches.max_roadveh)
+ if (unit_num > _settings.vehicle.max_roadveh)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
if (flags & DC_EXEC) {
@@ -257,7 +257,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v->name = NULL;
- v->service_interval = _patches.servint_roadveh;
+ v->service_interval = _settings.vehicle.servint_roadveh;
v->date_of_last_service = _date;
v->build_year = _cur_year;
@@ -419,7 +419,7 @@ static bool EnumRoadSignalFindDepot(TileIndex tile, void* data, Trackdir trackdi
static const Depot* FindClosestRoadDepot(const Vehicle* v)
{
- switch (_patches.pathfinder_for_roadvehs) {
+ switch (_settings.pf.pathfinder_for_roadvehs) {
case VPF_YAPF: /* YAPF */
return YapfFindNearestRoadDepot(v);
@@ -863,7 +863,7 @@ static bool RoadVehAccelerate(Vehicle *v)
/* updates statusbar only if speed have changed to save CPU time */
if (spd != v->cur_speed) {
v->cur_speed = spd;
- if (_patches.vehicle_speed) {
+ if (_settings.gui.vehicle_speed) {
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
}
@@ -1085,7 +1085,7 @@ static Trackdir RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection ent
trackdirs = TRACKDIR_BIT_NONE;
} else {
/* Proper station type, check if there is free loading bay */
- if (!_patches.roadveh_queue && IsStandardRoadStopTile(tile) &&
+ if (!_settings.pf.roadveh_queue && IsStandardRoadStopTile(tile) &&
!GetRoadStopByTile(tile, rstype)->HasFreeBay()) {
/* Station is full and RV queuing is off */
trackdirs = TRACKDIR_BIT_NONE;
@@ -1124,7 +1124,7 @@ static Trackdir RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection ent
return_track(FindFirstBit2x64(trackdirs));
}
- switch (_patches.pathfinder_for_roadvehs) {
+ switch (_settings.pf.pathfinder_for_roadvehs) {
case VPF_YAPF: { /* YAPF */
Trackdir trackdir = YapfChooseRoadTrack(v, tile, enterdir);
if (trackdir != INVALID_TRACKDIR) return_track(trackdir);
@@ -1211,7 +1211,7 @@ found_best_track:;
static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
{
- if (_patches.pathfinder_for_roadvehs == VPF_YAPF) {
+ if (_settings.pf.pathfinder_for_roadvehs == VPF_YAPF) {
/* use YAPF */
return YapfRoadVehDistanceToTile(v, tile);
}
@@ -1887,7 +1887,7 @@ void RoadVehicle::Tick()
static void CheckIfRoadVehNeedsService(Vehicle *v)
{
/* If we already got a slot at a stop, use that FIRST, and go to a depot later */
- if (v->u.road.slot != NULL || _patches.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
+ if (v->u.road.slot != NULL || _settings.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
if (v->IsInDepot()) {
VehicleServiceInDepot(v);
return;