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-rw-r--r--src/roadveh_cmd.cpp58
1 files changed, 10 insertions, 48 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index b9296a866..545068583 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -202,50 +202,22 @@ void RoadVehUpdateCache(RoadVehicle *v)
/**
* Build a road vehicle.
- * @param tile tile of depot where road vehicle is built
- * @param flags operation to perform
- * @param p1 bus/truck type being built (engine)
- * @param p2 unused
- * @param text unused
- * @return the cost of this operation or an error
+ * @param tile tile of the depot where road vehicle is built.
+ * @param flags type of operation.
+ * @param e the engine to build.
+ * @param data unused.
+ * @param ret[out] the vehicle that has been built.
+ * @return the cost of this operation or an error.
*/
-CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
+CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
{
- EngineID eid = GB(p1, 0, 16);
- if (!IsEngineBuildable(eid, VEH_ROAD, _current_company)) return_cmd_error(STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE);
-
- const Engine *e = Engine::Get(eid);
- /* Engines without valid cargo should not be available */
- if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
-
- CommandCost cost(EXPENSES_NEW_VEHICLES, e->GetCost());
- if (flags & DC_QUERY_COST) return cost;
-
- /* The ai_new queries the vehicle cost before building the route,
- * so we must check against cheaters no sooner than now. --pasky */
- if (!IsRoadDepotTile(tile)) return CMD_ERROR;
- if (!IsTileOwner(tile, _current_company)) return CMD_ERROR;
-
if (HasTileRoadType(tile, ROADTYPE_TRAM) != HasBit(e->info.misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_ERROR_DEPOT_WRONG_DEPOT_TYPE);
- uint num_vehicles = 1 + CountArticulatedParts(eid, false);
-
- /* Allow for the front and the articulated parts */
- if (!Vehicle::CanAllocateItem(num_vehicles)) {
- return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
- }
-
- /* find the first free roadveh id */
- UnitID unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_ROAD);
- if (unit_num > _settings_game.vehicle.max_roadveh) {
- return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
- }
-
if (flags & DC_EXEC) {
const RoadVehicleInfo *rvi = &e->u.road;
RoadVehicle *v = new RoadVehicle();
- v->unitnumber = unit_num;
+ *ret = v;
v->direction = DiagDirToDir(GetRoadDepotDirection(tile));
v->owner = _current_company;
@@ -262,11 +234,10 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
v->spritenum = rvi->image_index;
v->cargo_type = e->GetDefaultCargoType();
v->cargo_cap = rvi->capacity;
- v->value = cost.GetCost();
v->last_station_visited = INVALID_STATION;
v->max_speed = rvi->max_speed;
- v->engine_type = eid;
+ v->engine_type = e->index;
v->rcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
v->reliability = e->reliability;
@@ -304,19 +275,10 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
VehicleMove(v, false);
- InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
- InvalidateWindowClassesData(WC_ROADVEH_LIST, 0);
- SetWindowDirty(WC_COMPANY, v->owner);
- if (IsLocalCompany()) {
- InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Road window
- }
-
- Company::Get(_current_company)->num_engines[eid]++;
-
CheckConsistencyOfArticulatedVehicle(v);
}
- return cost;
+ return CommandCost();
}
bool RoadVehicle::IsStoppedInDepot() const