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Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r--src/roadveh_cmd.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index def45112a..cd4d0a572 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -177,7 +177,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR;
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
- if (HASBIT(GetRoadTypes(tile), ROADTYPE_TRAM) != HASBIT(EngInfo(p1)->misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_DEPOT_WRONG_DEPOT_TYPE);
+ if (HasBit(GetRoadTypes(tile), ROADTYPE_TRAM) != HasBit(EngInfo(p1)->misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_DEPOT_WRONG_DEPOT_TYPE);
uint num_vehicles = 1 + CountArticulatedParts(p1, false);
@@ -192,7 +192,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v = vl[0];
/* find the first free roadveh id */
- unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_ROAD);
+ unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_ROAD);
if (unit_num > _patches.max_roadveh)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
@@ -252,7 +252,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v->random_bits = VehicleRandomBits();
SetRoadVehFront(v);
- v->u.road.roadtype = HASBIT(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
+ v->u.road.roadtype = HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
v->u.road.compatible_roadtypes = RoadTypeToRoadTypes(v->u.road.roadtype);
v->u.road.cached_veh_length = GetRoadVehLength(v);
@@ -476,7 +476,7 @@ CommandCost CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint3
/* If the current orders are already goto-depot */
if (v->current_order.type == OT_GOTO_DEPOT) {
- if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
+ if (!!(p2 & DEPOT_SERVICE) == HasBit(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
/* We called with a different DEPOT_SERVICE setting.
* Now we change the setting to apply the new one and let the vehicle head for the same depot.
* Note: the if is (true for requesting service == true for ordered to stop in depot) */
@@ -492,7 +492,7 @@ CommandCost CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint3
if (flags & DC_EXEC) {
/* If the orders to 'goto depot' are in the orders list (forced servicing),
* then skip to the next order; effectively cancelling this forced service */
- if (HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS))
+ if (HasBit(v->current_order.flags, OFB_PART_OF_ORDERS))
v->cur_order_index++;
v->current_order.type = OT_DUMMY;
@@ -597,7 +597,7 @@ static void ClearCrashedStation(Vehicle *v)
rs->SetEntranceBusy(false);
/* Free the parking bay */
- rs->FreeBay(HASBIT(v->u.road.state, RVS_USING_SECOND_BAY));
+ rs->FreeBay(HasBit(v->u.road.state, RVS_USING_SECOND_BAY));
}
static void DeleteLastRoadVeh(Vehicle *v)
@@ -1274,7 +1274,7 @@ do_it:;
uint best_maxlen = (uint)-1;
uint bitmask = (uint)trackdirs;
for (int i = 0; bitmask != 0; bitmask >>= 1, i++) {
- if (HASBIT(bitmask, 0)) {
+ if (HasBit(bitmask, 0)) {
if (best_track == INVALID_TRACKDIR) best_track = (Trackdir)i; // in case we don't find the path, just pick a track
frd.maxtracklen = (uint)-1;
frd.mindist = (uint)-1;
@@ -1291,7 +1291,7 @@ do_it:;
found_best_track:;
- if (HASBIT(signal, best_track)) return INVALID_TRACKDIR;
+ if (HasBit(signal, best_track)) return INVALID_TRACKDIR;
return best_track;
}
@@ -1416,7 +1416,7 @@ static Trackdir FollowPreviousRoadVehicle(const Vehicle *v, const Vehicle *prev,
if (diag_dir == INVALID_DIAGDIR) return INVALID_TRACKDIR;
dir = DiagdirToDiagTrackdir(diag_dir);
- } else if (HASBIT(prev_state, RVS_IN_DT_ROAD_STOP)) {
+ } else if (HasBit(prev_state, RVS_IN_DT_ROAD_STOP)) {
dir = (Trackdir)(prev_state & RVSB_ROAD_STOP_TRACKDIR_MASK);
} else if (prev_state < TRACKDIR_END) {
if (already_reversed && prev->tile != tile) {
@@ -1519,7 +1519,7 @@ static bool IndividualRoadVehicleController(Vehicle *v, const Vehicle *prev)
return false;
}
- if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && HASBIT(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
+ if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
/* Vehicle has just entered a bridge or tunnel */
v->cur_image = v->GetImage(v->direction);
v->UpdateDeltaXY(v->direction);
@@ -1538,7 +1538,7 @@ static bool IndividualRoadVehicleController(Vehicle *v, const Vehicle *prev)
* For a drive-through road stop use 'straight road' move data.
* In this case v->u.road.state is masked to give the road stop entry direction. */
rd = _road_drive_data[v->u.road.roadtype][(
- (HASBIT(v->u.road.state, RVS_IN_DT_ROAD_STOP) ? v->u.road.state & RVSB_ROAD_STOP_TRACKDIR_MASK : v->u.road.state) +
+ (HasBit(v->u.road.state, RVS_IN_DT_ROAD_STOP) ? v->u.road.state & RVSB_ROAD_STOP_TRACKDIR_MASK : v->u.road.state) +
(_opt.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking][v->u.road.frame + 1];
if (rd.x & RDE_NEXT_TILE) {
@@ -1633,7 +1633,7 @@ again:
}
r = VehicleEnterTile(v, tile, x, y);
- if (HASBIT(r, VETS_CANNOT_ENTER)) {
+ if (HasBit(r, VETS_CANNOT_ENTER)) {
if (!IsTileType(tile, MP_TUNNELBRIDGE)) {
v->cur_speed = 0;
return false;
@@ -1655,15 +1655,15 @@ again:
/* Vehicle is leaving a road stop tile, mark bay as free
* For drive-through stops, only do it if the vehicle stopped here */
- if (IsStandardRoadStopTile(v->tile) || HASBIT(v->u.road.state, RVS_IS_STOPPING)) {
- rs->FreeBay(HASBIT(v->u.road.state, RVS_USING_SECOND_BAY));
+ if (IsStandardRoadStopTile(v->tile) || HasBit(v->u.road.state, RVS_IS_STOPPING)) {
+ rs->FreeBay(HasBit(v->u.road.state, RVS_USING_SECOND_BAY));
CLRBIT(v->u.road.state, RVS_IS_STOPPING);
}
if (IsStandardRoadStopTile(v->tile)) rs->SetEntranceBusy(false);
}
}
- if (!HASBIT(r, VETS_ENTERED_WORMHOLE)) {
+ if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
v->tile = tile;
v->u.road.state = (byte)dir;
v->u.road.frame = start_frame;
@@ -1730,7 +1730,7 @@ again:
if (IsRoadVehFront(v) && RoadVehFindCloseTo(v, x, y, newdir) != NULL) return false;
r = VehicleEnterTile(v, v->tile, x, y);
- if (HASBIT(r, VETS_CANNOT_ENTER)) {
+ if (HasBit(r, VETS_CANNOT_ENTER)) {
v->cur_speed = 0;
return false;
}
@@ -1826,7 +1826,7 @@ again:
if (IsDriveThroughStopTile(next_tile) && (GetRoadStopType(next_tile) == type)) {
RoadStop *rs_n = GetRoadStopByTile(next_tile, type);
- if (rs_n->IsFreeBay(HASBIT(v->u.road.state, RVS_USING_SECOND_BAY))) {
+ if (rs_n->IsFreeBay(HasBit(v->u.road.state, RVS_USING_SECOND_BAY))) {
/* Bay in next stop along is free - use it */
ClearSlot(v);
rs_n->num_vehicles++;
@@ -1897,14 +1897,14 @@ again:
/* Check tile position conditions - i.e. stop position in depot,
* entry onto bridge or into tunnel */
r = VehicleEnterTile(v, v->tile, x, y);
- if (HASBIT(r, VETS_CANNOT_ENTER)) {
+ if (HasBit(r, VETS_CANNOT_ENTER)) {
v->cur_speed = 0;
return false;
}
/* Move to next frame unless vehicle arrived at a stop position
* in a depot or entered a tunnel/bridge */
- if (!HASBIT(r, VETS_ENTERED_WORMHOLE)) v->u.road.frame++;
+ if (!HasBit(r, VETS_ENTERED_WORMHOLE)) v->u.road.frame++;
v->cur_image = v->GetImage(v->direction);
v->UpdateDeltaXY(v->direction);
@@ -2126,7 +2126,7 @@ CommandCost CmdRefitRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost cost;
CargoID new_cid = GB(p2, 0, 8);
byte new_subtype = GB(p2, 8, 8);
- bool only_this = HASBIT(p2, 16);
+ bool only_this = HasBit(p2, 16);
uint16 capacity = CALLBACK_FAILED;
uint total_capacity = 0;
@@ -2149,7 +2149,7 @@ CommandCost CmdRefitRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (v->cargo_cap == 0) continue;
- if (HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_REFIT_CAPACITY)) {
+ if (HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_REFIT_CAPACITY)) {
/* Back up the cargo type */
CargoID temp_cid = v->cargo_type;
byte temp_subtype = v->cargo_subtype;