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-rw-r--r--src/roadveh_cmd.c1826
1 files changed, 1826 insertions, 0 deletions
diff --git a/src/roadveh_cmd.c b/src/roadveh_cmd.c
new file mode 100644
index 000000000..48f6ad180
--- /dev/null
+++ b/src/roadveh_cmd.c
@@ -0,0 +1,1826 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include <limits.h>
+#include "openttd.h"
+#include "debug.h"
+#include "functions.h"
+#include "road_map.h"
+#include "roadveh.h"
+#include "station_map.h"
+#include "table/strings.h"
+#include "map.h"
+#include "tile.h"
+#include "vehicle.h"
+#include "engine.h"
+#include "command.h"
+#include "station.h"
+#include "news.h"
+#include "pathfind.h"
+#include "npf.h"
+#include "player.h"
+#include "sound.h"
+#include "depot.h"
+#include "bridge.h"
+#include "tunnel_map.h"
+#include "bridge_map.h"
+#include "vehicle_gui.h"
+#include "newgrf_callbacks.h"
+#include "newgrf_engine.h"
+#include "newgrf_text.h"
+#include "newgrf_sound.h"
+#include "yapf/yapf.h"
+#include "date.h"
+
+static const uint16 _roadveh_images[63] = {
+ 0xCD4, 0xCDC, 0xCE4, 0xCEC, 0xCF4, 0xCFC, 0xD0C, 0xD14,
+ 0xD24, 0xD1C, 0xD2C, 0xD04, 0xD1C, 0xD24, 0xD6C, 0xD74,
+ 0xD7C, 0xC14, 0xC1C, 0xC24, 0xC2C, 0xC34, 0xC3C, 0xC4C,
+ 0xC54, 0xC64, 0xC5C, 0xC6C, 0xC44, 0xC5C, 0xC64, 0xCAC,
+ 0xCB4, 0xCBC, 0xD94, 0xD9C, 0xDA4, 0xDAC, 0xDB4, 0xDBC,
+ 0xDCC, 0xDD4, 0xDE4, 0xDDC, 0xDEC, 0xDC4, 0xDDC, 0xDE4,
+ 0xE2C, 0xE34, 0xE3C, 0xC14, 0xC1C, 0xC2C, 0xC3C, 0xC4C,
+ 0xC5C, 0xC64, 0xC6C, 0xC74, 0xC84, 0xC94, 0xCA4
+};
+
+static const uint16 _roadveh_full_adder[63] = {
+ 0, 88, 0, 0, 0, 0, 48, 48,
+ 48, 48, 0, 0, 64, 64, 0, 16,
+ 16, 0, 88, 0, 0, 0, 0, 48,
+ 48, 48, 48, 0, 0, 64, 64, 0,
+ 16, 16, 0, 88, 0, 0, 0, 0,
+ 48, 48, 48, 48, 0, 0, 64, 64,
+ 0, 16, 16, 0, 8, 8, 8, 8,
+ 0, 0, 0, 8, 8, 8, 8
+};
+
+
+static const uint16 _road_veh_fp_ax_and[4] = {
+ 0x1009, 0x16, 0x520, 0x2A00
+};
+
+static const byte _road_reverse_table[4] = {
+ 6, 7, 14, 15
+};
+
+static const uint16 _road_pf_table_3[4] = {
+ 0x910, 0x1600, 0x2005, 0x2A
+};
+
+int GetRoadVehImage(const Vehicle* v, Direction direction)
+{
+ int img = v->spritenum;
+ int image;
+
+ if (is_custom_sprite(img)) {
+ image = GetCustomVehicleSprite(v, direction);
+ if (image != 0) return image;
+ img = orig_road_vehicle_info[v->engine_type - ROAD_ENGINES_INDEX].image_index;
+ }
+
+ image = direction + _roadveh_images[img];
+ if (v->cargo_count >= v->cargo_cap / 2) image += _roadveh_full_adder[img];
+ return image;
+}
+
+void DrawRoadVehEngine(int x, int y, EngineID engine, uint32 image_ormod)
+{
+ int spritenum = RoadVehInfo(engine)->image_index;
+
+ if (is_custom_sprite(spritenum)) {
+ int sprite = GetCustomVehicleIcon(engine, DIR_W);
+
+ if (sprite != 0) {
+ DrawSprite(sprite | image_ormod, x, y);
+ return;
+ }
+ spritenum = orig_road_vehicle_info[engine - ROAD_ENGINES_INDEX].image_index;
+ }
+ DrawSprite((6 + _roadveh_images[spritenum]) | image_ormod, x, y);
+}
+
+static int32 EstimateRoadVehCost(EngineID engine_type)
+{
+ return ((_price.roadveh_base >> 3) * RoadVehInfo(engine_type)->base_cost) >> 5;
+}
+
+/** Build a road vehicle.
+ * @param tile tile of depot where road vehicle is built
+ * @param p1 bus/truck type being built (engine)
+ * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
+ */
+int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ int32 cost;
+ Vehicle *v;
+ UnitID unit_num;
+ Engine *e;
+
+ if (!IsEngineBuildable(p1, VEH_Road, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
+
+ SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
+
+ cost = EstimateRoadVehCost(p1);
+ if (flags & DC_QUERY_COST) return cost;
+
+ /* The ai_new queries the vehicle cost before building the route,
+ * so we must check against cheaters no sooner than now. --pasky */
+ if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR;
+ if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
+
+ v = AllocateVehicle();
+ if (v == NULL || IsOrderPoolFull())
+ return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
+
+ /* find the first free roadveh id */
+ unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Road);
+ if (unit_num > _patches.max_roadveh)
+ return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
+
+ if (flags & DC_EXEC) {
+ int x;
+ int y;
+
+ const RoadVehicleInfo *rvi = RoadVehInfo(p1);
+
+ v->unitnumber = unit_num;
+ v->direction = 0;
+ v->owner = _current_player;
+
+ v->tile = tile;
+ x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
+ y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
+ v->x_pos = x;
+ v->y_pos = y;
+ v->z_pos = GetSlopeZ(x,y);
+ v->z_height = 6;
+
+ v->u.road.state = 254;
+ v->vehstatus = VS_HIDDEN|VS_STOPPED|VS_DEFPAL;
+
+ v->spritenum = rvi->image_index;
+ v->cargo_type = rvi->cargo_type;
+ v->cargo_subtype = 0;
+ v->cargo_cap = rvi->capacity;
+// v->cargo_count = 0;
+ v->value = cost;
+// v->day_counter = 0;
+// v->next_order_param = v->next_order = 0;
+// v->load_unload_time_rem = 0;
+// v->progress = 0;
+
+// v->u.road.unk2 = 0;
+// v->u.road.overtaking = 0;
+
+ v->last_station_visited = INVALID_STATION;
+ v->max_speed = rvi->max_speed;
+ v->engine_type = (byte)p1;
+
+ e = GetEngine(p1);
+ v->reliability = e->reliability;
+ v->reliability_spd_dec = e->reliability_spd_dec;
+ v->max_age = e->lifelength * 366;
+ _new_vehicle_id = v->index;
+
+ v->string_id = STR_SV_ROADVEH_NAME;
+
+ v->service_interval = _patches.servint_roadveh;
+
+ v->date_of_last_service = _date;
+ v->build_year = _cur_year;
+
+ v->type = VEH_Road;
+ v->cur_image = 0xC15;
+ v->random_bits = VehicleRandomBits();
+
+ VehiclePositionChanged(v);
+ GetPlayer(_current_player)->num_engines[p1]++;
+
+ InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
+ RebuildVehicleLists();
+ InvalidateWindow(WC_COMPANY, v->owner);
+ if (IsLocalPlayer())
+ InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
+ }
+
+ return cost;
+}
+
+/** Start/Stop a road vehicle.
+ * @param tile unused
+ * @param p1 road vehicle ID to start/stop
+ * @param p2 unused
+ */
+int32 CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ Vehicle *v;
+ uint16 callback;
+
+ if (!IsValidVehicleID(p1)) return CMD_ERROR;
+
+ v = GetVehicle(p1);
+
+ if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
+
+ /* Check if this road veh can be started/stopped. The callback will fail or
+ * return 0xFF if it can. */
+ callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
+ if (callback != CALLBACK_FAILED && callback != 0xFF) {
+ StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback);
+ return_cmd_error(error);
+ }
+
+ if (flags & DC_EXEC) {
+ if (IsRoadVehInDepotStopped(v)) {
+ DeleteVehicleNews(p1, STR_9016_ROAD_VEHICLE_IS_WAITING);
+ }
+
+ v->vehstatus ^= VS_STOPPED;
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+ InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
+ }
+
+ return 0;
+}
+
+void ClearSlot(Vehicle *v)
+{
+ RoadStop *rs = v->u.road.slot;
+ if (v->u.road.slot == NULL) return;
+
+ v->u.road.slot = NULL;
+ v->u.road.slot_age = 0;
+
+ assert(rs->num_vehicles != 0);
+ rs->num_vehicles--;
+
+ DEBUG(ms, 3, "Clearing slot at 0x%X", rs->xy);
+}
+
+/** Sell a road vehicle.
+ * @param tile unused
+ * @param p1 vehicle ID to be sold
+ * @param p2 unused
+ */
+int32 CmdSellRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ Vehicle *v;
+
+ if (!IsValidVehicleID(p1)) return CMD_ERROR;
+
+ v = GetVehicle(p1);
+
+ if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
+
+ SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
+
+ if (!IsRoadVehInDepotStopped(v)) {
+ return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
+ }
+
+ if (flags & DC_EXEC) {
+ // Invalidate depot
+ InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
+ RebuildVehicleLists();
+ InvalidateWindow(WC_COMPANY, v->owner);
+ DeleteWindowById(WC_VEHICLE_VIEW, v->index);
+ ClearSlot(v);
+ DeleteDepotHighlightOfVehicle(v);
+ DeleteVehicle(v);
+ if (IsLocalPlayer()) InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road);
+ }
+
+ return -(int32)v->value;
+}
+
+typedef struct RoadFindDepotData {
+ uint best_length;
+ TileIndex tile;
+ byte owner;
+} RoadFindDepotData;
+
+static const DiagDirection _road_pf_directions[] = {
+ DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, 255, 255,
+ DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, 255, 255
+};
+
+static bool EnumRoadSignalFindDepot(TileIndex tile, void* data, int track, uint length, byte* state)
+{
+ RoadFindDepotData* rfdd = data;
+
+ tile += TileOffsByDiagDir(_road_pf_directions[track]);
+
+ if (IsTileType(tile, MP_STREET) &&
+ GetRoadTileType(tile) == ROAD_TILE_DEPOT &&
+ IsTileOwner(tile, rfdd->owner) &&
+ length < rfdd->best_length) {
+ rfdd->best_length = length;
+ rfdd->tile = tile;
+ }
+ return false;
+}
+
+static const Depot* FindClosestRoadDepot(const Vehicle* v)
+{
+ TileIndex tile = v->tile;
+
+ if (_patches.yapf.road_use_yapf) {
+ Depot* ret = YapfFindNearestRoadDepot(v);
+ return ret;
+ } else if (_patches.new_pathfinding_all) {
+ NPFFoundTargetData ftd;
+ /* See where we are now */
+ Trackdir trackdir = GetVehicleTrackdir(v);
+
+ ftd = NPFRouteToDepotBreadthFirst(v->tile, trackdir, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE);
+ if (ftd.best_bird_dist == 0) {
+ return GetDepotByTile(ftd.node.tile); /* Target found */
+ } else {
+ return NULL; /* Target not found */
+ }
+ /* We do not search in two directions here, why should we? We can't reverse right now can we? */
+ } else {
+ RoadFindDepotData rfdd;
+ DiagDirection i;
+
+ rfdd.owner = v->owner;
+ rfdd.best_length = (uint)-1;
+
+ /* search in all directions */
+ for (i = 0; i != 4; i++) {
+ FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, i, EnumRoadSignalFindDepot, NULL, &rfdd);
+ }
+
+ if (rfdd.best_length == (uint)-1) return NULL;
+
+ return GetDepotByTile(rfdd.tile);
+ }
+}
+
+/** Send a road vehicle to the depot.
+ * @param tile unused
+ * @param p1 vehicle ID to send to the depot
+ * @param p2 various bitmasked elements
+ * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
+ * - p2 bit 8-10 - VLW flag (for mass goto depot)
+ */
+int32 CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ Vehicle *v;
+ const Depot *dep;
+
+ if (p2 & DEPOT_MASS_SEND) {
+ /* Mass goto depot requested */
+ if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
+ return SendAllVehiclesToDepot(VEH_Road, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
+ }
+
+ if (!IsValidVehicleID(p1)) return CMD_ERROR;
+
+ v = GetVehicle(p1);
+
+ if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
+
+ if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
+
+ if (IsRoadVehInDepot(v)) return CMD_ERROR;
+
+ /* If the current orders are already goto-depot */
+ if (v->current_order.type == OT_GOTO_DEPOT) {
+ if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
+ /* We called with a different DEPOT_SERVICE setting.
+ * Now we change the setting to apply the new one and let the vehicle head for the same depot.
+ * Note: the if is (true for requesting service == true for ordered to stop in depot) */
+ if (flags & DC_EXEC) {
+ TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+ }
+ return 0;
+ }
+
+ if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
+ if (flags & DC_EXEC) {
+ /* If the orders to 'goto depot' are in the orders list (forced servicing),
+ * then skip to the next order; effectively cancelling this forced service */
+ if (HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS))
+ v->cur_order_index++;
+
+ v->current_order.type = OT_DUMMY;
+ v->current_order.flags = 0;
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+ }
+ return 0;
+ }
+
+ dep = FindClosestRoadDepot(v);
+ if (dep == NULL) return_cmd_error(STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT);
+
+ if (flags & DC_EXEC) {
+ ClearSlot(v);
+ v->current_order.type = OT_GOTO_DEPOT;
+ v->current_order.flags = OF_NON_STOP;
+ if (!(p2 & DEPOT_SERVICE)) SETBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
+ v->current_order.refit_cargo = CT_INVALID;
+ v->current_order.dest = dep->index;
+ v->dest_tile = dep->xy;
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+ }
+
+ return 0;
+}
+
+/** Turn a roadvehicle around.
+ * @param tile unused
+ * @param p1 vehicle ID to turn
+ * @param p2 unused
+ */
+int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ Vehicle *v;
+
+ if (!IsValidVehicleID(p1)) return CMD_ERROR;
+
+ v = GetVehicle(p1);
+
+ if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
+
+ if (v->vehstatus & VS_STOPPED ||
+ v->u.road.crashed_ctr != 0 ||
+ v->breakdown_ctr != 0 ||
+ v->u.road.overtaking != 0 ||
+ v->u.road.state == 255 ||
+ IsRoadVehInDepot(v) ||
+ v->cur_speed < 5) {
+ return CMD_ERROR;
+ }
+
+ if (IsTunnelTile(v->tile) && DirToDiagDir(v->direction) == GetTunnelDirection(v->tile)) return CMD_ERROR;
+ if (IsBridgeTile(v->tile) && DirToDiagDir(v->direction) == GetBridgeRampDirection(v->tile)) return CMD_ERROR;
+
+ if (flags & DC_EXEC) v->u.road.reverse_ctr = 180;
+
+ return 0;
+}
+
+
+static void MarkRoadVehDirty(Vehicle *v)
+{
+ v->cur_image = GetRoadVehImage(v, v->direction);
+ MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
+}
+
+static void UpdateRoadVehDeltaXY(Vehicle *v)
+{
+#define MKIT(a,b,c,d) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
+ static const uint32 _delta_xy_table[8] = {
+ MKIT(3, 3, -1, -1),
+ MKIT(3, 7, -1, -3),
+ MKIT(3, 3, -1, -1),
+ MKIT(7, 3, -3, -1),
+ MKIT(3, 3, -1, -1),
+ MKIT(3, 7, -1, -3),
+ MKIT(3, 3, -1, -1),
+ MKIT(7, 3, -3, -1),
+ };
+#undef MKIT
+ uint32 x = _delta_xy_table[v->direction];
+ v->x_offs = GB(x, 0, 8);
+ v->y_offs = GB(x, 8, 8);
+ v->sprite_width = GB(x, 16, 8);
+ v->sprite_height = GB(x, 24, 8);
+}
+
+static void ClearCrashedStation(Vehicle *v)
+{
+ RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
+
+ // mark station as not busy
+ CLRBIT(rs->status, 7);
+
+ // free parking bay
+ SETBIT(rs->status, HASBIT(v->u.road.state, 1) ? 1 : 0);
+}
+
+static void RoadVehDelete(Vehicle *v)
+{
+ DeleteWindowById(WC_VEHICLE_VIEW, v->index);
+ InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
+
+ RebuildVehicleLists();
+ InvalidateWindow(WC_COMPANY, v->owner);
+
+ if (IsTileType(v->tile, MP_STATION)) ClearCrashedStation(v);
+
+ BeginVehicleMove(v);
+ EndVehicleMove(v);
+
+ ClearSlot(v);
+ DeleteVehicle(v);
+}
+
+static byte SetRoadVehPosition(Vehicle *v, int x, int y)
+{
+ byte new_z, old_z;
+
+ // need this hint so it returns the right z coordinate on bridges.
+ v->x_pos = x;
+ v->y_pos = y;
+ new_z = GetSlopeZ(x, y);
+
+ old_z = v->z_pos;
+ v->z_pos = new_z;
+
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ return old_z;
+}
+
+static void RoadVehSetRandomDirection(Vehicle *v)
+{
+ static const DirDiff delta[] = {
+ DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
+ };
+
+ uint32 r = Random();
+
+ v->direction = ChangeDir(v->direction, delta[r & 3]);
+ BeginVehicleMove(v);
+ UpdateRoadVehDeltaXY(v);
+ v->cur_image = GetRoadVehImage(v, v->direction);
+ SetRoadVehPosition(v, v->x_pos, v->y_pos);
+}
+
+static void RoadVehIsCrashed(Vehicle *v)
+{
+ v->u.road.crashed_ctr++;
+ if (v->u.road.crashed_ctr == 2) {
+ CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
+ } else if (v->u.road.crashed_ctr <= 45) {
+ if ((v->tick_counter & 7) == 0) RoadVehSetRandomDirection(v);
+ } else if (v->u.road.crashed_ctr >= 2220) {
+ RoadVehDelete(v);
+ }
+}
+
+static void* EnumCheckRoadVehCrashTrain(Vehicle* v, void* data)
+{
+ const Vehicle* u = data;
+
+ return
+ v->type == VEH_Train &&
+ myabs(v->z_pos - u->z_pos) <= 6 &&
+ myabs(v->x_pos - u->x_pos) <= 4 &&
+ myabs(v->y_pos - u->y_pos) <= 4 ?
+ v : NULL;
+}
+
+static void RoadVehCrash(Vehicle *v)
+{
+ uint16 pass;
+
+ v->u.road.crashed_ctr++;
+ v->vehstatus |= VS_CRASHED;
+ ClearSlot(v);
+
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+
+ pass = 1;
+ if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count;
+ v->cargo_count = 0;
+
+ SetDParam(0, pass);
+ AddNewsItem(
+ (pass == 1) ?
+ STR_9031_ROAD_VEHICLE_CRASH_DRIVER : STR_9032_ROAD_VEHICLE_CRASH_DIE,
+ NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
+ v->index,
+ 0
+ );
+
+ ModifyStationRatingAround(v->tile, v->owner, -160, 22);
+ SndPlayVehicleFx(SND_12_EXPLOSION, v);
+}
+
+static void RoadVehCheckTrainCrash(Vehicle *v)
+{
+ TileIndex tile;
+
+ if (v->u.road.state == 255) return;
+
+ tile = v->tile;
+
+ if (!IsLevelCrossingTile(tile)) return;
+
+ if (VehicleFromPos(tile, v, EnumCheckRoadVehCrashTrain) != NULL)
+ RoadVehCrash(v);
+}
+
+static void HandleBrokenRoadVeh(Vehicle *v)
+{
+ if (v->breakdown_ctr != 1) {
+ v->breakdown_ctr = 1;
+ v->cur_speed = 0;
+
+ if (v->breakdowns_since_last_service != 255)
+ v->breakdowns_since_last_service++;
+
+ InvalidateWindow(WC_VEHICLE_VIEW, v->index);
+ InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
+
+ if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
+ SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
+ SND_0F_VEHICLE_BREAKDOWN : SND_35_COMEDY_BREAKDOWN, v);
+ }
+
+ if (!(v->vehstatus & VS_HIDDEN)) {
+ Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
+ if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2;
+ }
+ }
+
+ if ((v->tick_counter & 1) == 0) {
+ if (--v->breakdown_delay == 0) {
+ v->breakdown_ctr = 0;
+ InvalidateWindow(WC_VEHICLE_VIEW, v->index);
+ }
+ }
+}
+
+static void ProcessRoadVehOrder(Vehicle *v)
+{
+ const Order *order;
+
+ switch (v->current_order.type) {
+ case OT_GOTO_DEPOT:
+ // Let a depot order in the orderlist interrupt.
+ if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return;
+ if (v->current_order.flags & OF_SERVICE_IF_NEEDED &&
+ !VehicleNeedsService(v)) {
+ v->cur_order_index++;
+ }
+ break;
+
+ case OT_LOADING:
+ case OT_LEAVESTATION:
+ return;
+
+ default: break;
+ }
+
+ if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
+
+ order = GetVehicleOrder(v, v->cur_order_index);
+
+ if (order == NULL) {
+ v->current_order.type = OT_NOTHING;
+ v->current_order.flags = 0;
+ v->dest_tile = 0;
+ ClearSlot(v);
+ return;
+ }
+
+ if (order->type == v->current_order.type &&
+ order->flags == v->current_order.flags &&
+ order->dest == v->current_order.dest) {
+ return;
+ }
+
+ v->current_order = *order;
+
+ switch (order->type) {
+ case OT_GOTO_STATION: {
+ const RoadStop* rs;
+
+ if (order->dest == v->last_station_visited) {
+ v->last_station_visited = INVALID_STATION;
+ }
+
+ rs = GetPrimaryRoadStop(
+ GetStation(order->dest),
+ v->cargo_type == CT_PASSENGERS ? RS_BUS : RS_TRUCK
+ );
+
+ if (rs != NULL) {
+ TileIndex dest = rs->xy;
+ uint mindist = DistanceManhattan(v->tile, rs->xy);
+
+ for (rs = rs->next; rs != NULL; rs = rs->next) {
+ uint dist = DistanceManhattan(v->tile, rs->xy);
+
+ if (dist < mindist) {
+ mindist = dist;
+ dest = rs->xy;
+ }
+ }
+ v->dest_tile = dest;
+ } else {
+ // There is no stop left at the station, so don't even TRY to go there
+ v->cur_order_index++;
+ v->dest_tile = 0;
+ }
+ break;
+ }
+
+ case OT_GOTO_DEPOT:
+ v->dest_tile = GetDepot(order->dest)->xy;
+ break;
+
+ default:
+ v->dest_tile = 0;
+ break;
+ }
+
+ InvalidateVehicleOrder(v);
+}
+
+static void HandleRoadVehLoading(Vehicle *v)
+{
+ switch (v->current_order.type) {
+ case OT_LOADING: {
+ Order b;
+
+ if (--v->load_unload_time_rem != 0) return;
+
+ if (CanFillVehicle(v) && (v->current_order.flags & OF_FULL_LOAD ||
+ (_patches.gradual_loading && !HASBIT(v->load_status, LS_LOADING_FINISHED)))) {
+ SET_EXPENSES_TYPE(EXPENSES_ROADVEH_INC);
+ if (LoadUnloadVehicle(v, false)) {
+ InvalidateWindow(WC_ROADVEH_LIST, v->owner);
+ MarkRoadVehDirty(v);
+ }
+ return;
+ }
+
+ b = v->current_order;
+ v->current_order.type = OT_LEAVESTATION;
+ v->current_order.flags = 0;
+ if (!(b.flags & OF_NON_STOP)) return;
+ break;
+ }
+
+ case OT_DUMMY: break;
+
+ default: return;
+ }
+
+ v->cur_order_index++;
+ InvalidateVehicleOrder(v);
+}
+
+static void StartRoadVehSound(const Vehicle* v)
+{
+ if (!PlayVehicleSound(v, VSE_START)) {
+ SoundFx s = RoadVehInfo(v->engine_type)->sfx;
+ if (s == SND_19_BUS_START_PULL_AWAY && (v->tick_counter & 3) == 0)
+ s = SND_1A_BUS_START_PULL_AWAY_WITH_HORN;
+ SndPlayVehicleFx(s, v);
+ }
+}
+
+typedef struct RoadVehFindData {
+ int x;
+ int y;
+ const Vehicle* veh;
+ Direction dir;
+} RoadVehFindData;
+
+static void* EnumCheckRoadVehClose(Vehicle *v, void* data)
+{
+ static const int8 dist_x[] = { -4, -8, -4, -1, 4, 8, 4, 1 };
+ static const int8 dist_y[] = { -4, -1, 4, 8, 4, 1, -4, -8 };
+
+ const RoadVehFindData* rvf = data;
+
+ short x_diff = v->x_pos - rvf->x;
+ short y_diff = v->y_pos - rvf->y;
+
+ return
+ rvf->veh != v &&
+ v->type == VEH_Road &&
+ !IsRoadVehInDepot(v) &&
+ myabs(v->z_pos - rvf->veh->z_pos) < 6 &&
+ v->direction == rvf->dir &&
+ (dist_x[v->direction] >= 0 || (x_diff > dist_x[v->direction] && x_diff <= 0)) &&
+ (dist_x[v->direction] <= 0 || (x_diff < dist_x[v->direction] && x_diff >= 0)) &&
+ (dist_y[v->direction] >= 0 || (y_diff > dist_y[v->direction] && y_diff <= 0)) &&
+ (dist_y[v->direction] <= 0 || (y_diff < dist_y[v->direction] && y_diff >= 0)) ?
+ v : NULL;
+}
+
+static Vehicle* RoadVehFindCloseTo(Vehicle* v, int x, int y, Direction dir)
+{
+ RoadVehFindData rvf;
+ Vehicle *u;
+
+ if (v->u.road.reverse_ctr != 0) return NULL;
+
+ rvf.x = x;
+ rvf.y = y;
+ rvf.dir = dir;
+ rvf.veh = v;
+ u = VehicleFromPos(TileVirtXY(x, y), &rvf, EnumCheckRoadVehClose);
+
+ // This code protects a roadvehicle from being blocked for ever
+ // If more than 1480 / 74 days a road vehicle is blocked, it will
+ // drive just through it. The ultimate backup-code of TTD.
+ // It can be disabled.
+ if (u == NULL) {
+ v->u.road.blocked_ctr = 0;
+ return NULL;
+ }
+
+ if (++v->u.road.blocked_ctr > 1480) return NULL;
+
+ return u;
+}
+
+static void RoadVehArrivesAt(const Vehicle* v, Station* st)
+{
+ if (v->cargo_type == CT_PASSENGERS) {
+ /* Check if station was ever visited before */
+ if (!(st->had_vehicle_of_type & HVOT_BUS)) {
+ uint32 flags;
+
+ st->had_vehicle_of_type |= HVOT_BUS;
+ SetDParam(0, st->index);
+ flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
+ AddNewsItem(
+ STR_902F_CITIZENS_CELEBRATE_FIRST,
+ flags,
+ v->index,
+ 0);
+ }
+ } else {
+ /* Check if station was ever visited before */
+ if (!(st->had_vehicle_of_type & HVOT_TRUCK)) {
+ uint32 flags;
+
+ st->had_vehicle_of_type |= HVOT_TRUCK;
+ SetDParam(0, st->index);
+ flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
+ AddNewsItem(
+ STR_9030_CITIZENS_CELEBRATE_FIRST,
+ flags,
+ v->index,
+ 0
+ );
+ }
+ }
+}
+
+static bool RoadVehAccelerate(Vehicle *v)
+{
+ uint spd = v->cur_speed + 1 + (v->u.road.overtaking != 0 ? 1 : 0);
+ byte t;
+
+ // Clamp
+ spd = min(spd, v->max_speed);
+ if (v->u.road.state == 255) spd = min(spd, SetSpeedLimitOnBridge(v));
+
+ //updates statusbar only if speed have changed to save CPU time
+ if (spd != v->cur_speed) {
+ v->cur_speed = spd;
+ if (_patches.vehicle_speed) {
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+ }
+ }
+
+ // Decrease somewhat when turning
+ if (!(v->direction & 1)) spd = spd * 3 >> 2;
+
+ if (spd == 0) return false;
+
+ if ((byte)++spd == 0) return true;
+
+ v->progress = (t = v->progress) - (byte)spd;
+
+ return (t < v->progress);
+}
+
+static Direction RoadVehGetNewDirection(const Vehicle* v, int x, int y)
+{
+ static const Direction _roadveh_new_dir[] = {
+ DIR_N , DIR_NW, DIR_W , 0,
+ DIR_NE, DIR_N , DIR_SW, 0,
+ DIR_E , DIR_SE, DIR_S
+ };
+
+ x = x - v->x_pos + 1;
+ y = y - v->y_pos + 1;
+
+ if ((uint)x > 2 || (uint)y > 2) return v->direction;
+ return _roadveh_new_dir[y * 4 + x];
+}
+
+static Direction RoadVehGetSlidingDirection(const Vehicle* v, int x, int y)
+{
+ Direction new = RoadVehGetNewDirection(v, x, y);
+ Direction old = v->direction;
+ DirDiff delta;
+
+ if (new == old) return old;
+ delta = (DirDifference(new, old) > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
+ return ChangeDir(old, delta);
+}
+
+typedef struct OvertakeData {
+ const Vehicle* u;
+ const Vehicle* v;
+ TileIndex tile;
+ byte tilebits;
+} OvertakeData;
+
+static void* EnumFindVehToOvertake(Vehicle* v, void* data)
+{
+ const OvertakeData* od = data;
+
+ return
+ v->tile == od->tile && v->type == VEH_Road && v != od->u && v != od->v ?
+ v : NULL;
+}
+
+static bool FindRoadVehToOvertake(OvertakeData *od)
+{
+ uint32 bits;
+
+ bits = GetTileTrackStatus(od->tile, TRANSPORT_ROAD) & 0x3F;
+
+ if (!(od->tilebits & bits) || (bits & 0x3C) || (bits & 0x3F3F0000))
+ return true;
+ return VehicleFromPos(od->tile, od, EnumFindVehToOvertake) != NULL;
+}
+
+static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
+{
+ OvertakeData od;
+ byte tt;
+
+ od.v = v;
+ od.u = u;
+
+ if (u->max_speed >= v->max_speed &&
+ !(u->vehstatus & VS_STOPPED) &&
+ u->cur_speed != 0) {
+ return;
+ }
+
+ if (v->direction != u->direction || !(v->direction & 1)) return;
+
+ if (v->u.road.state >= 32 || (v->u.road.state & 7) > 1) return;
+
+ tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F;
+ if ((tt & 3) == 0) return;
+ if ((tt & 0x3C) != 0) return;
+
+ if (tt == 3) tt = (v->direction & 2) ? 2 : 1;
+ od.tilebits = tt;
+
+ od.tile = v->tile;
+ if (FindRoadVehToOvertake(&od)) return;
+
+ od.tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
+ if (FindRoadVehToOvertake(&od)) return;
+
+ if (od.u->cur_speed == 0 || od.u->vehstatus& VS_STOPPED) {
+ v->u.road.overtaking_ctr = 0x11;
+ v->u.road.overtaking = 0x10;
+ } else {
+// if (FindRoadVehToOvertake(&od)) return;
+ v->u.road.overtaking_ctr = 0;
+ v->u.road.overtaking = 0x10;
+ }
+}
+
+static void RoadZPosAffectSpeed(Vehicle *v, byte old_z)
+{
+ if (old_z == v->z_pos) return;
+
+ if (old_z < v->z_pos) {
+ v->cur_speed = v->cur_speed * 232 / 256; // slow down by ~10%
+ } else {
+ uint16 spd = v->cur_speed + 2;
+ if (spd <= v->max_speed) v->cur_speed = spd;
+ }
+}
+
+static int PickRandomBit(uint bits)
+{
+ uint num = 0;
+ uint b = bits;
+ uint i;
+
+ do {
+ if (b & 1) num++;
+ } while (b >>= 1);
+
+ num = RandomRange(num);
+
+ for (i = 0; !(bits & 1) || (int)--num >= 0; bits >>= 1, i++) {}
+ return i;
+}
+
+typedef struct {
+ TileIndex dest;
+ uint maxtracklen;
+ uint mindist;
+} FindRoadToChooseData;
+
+static bool EnumRoadTrackFindDist(TileIndex tile, void* data, int track, uint length, byte* state)
+{
+ FindRoadToChooseData* frd = data;
+ uint dist = DistanceManhattan(tile, frd->dest);
+
+ if (dist <= frd->mindist) {
+ if (dist != frd->mindist || length < frd->maxtracklen) {
+ frd->maxtracklen = length;
+ }
+ frd->mindist = dist;
+ }
+ return false;
+}
+
+static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes)
+{
+
+ void* perf = NpfBeginInterval();
+ NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, target, type, owner, railtypes);
+ int t = NpfEndInterval(perf);
+ DEBUG(yapf, 4, "[NPFR] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
+ return ret;
+}
+
+// Returns direction to choose
+// or -1 if the direction is currently blocked
+static int RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection enterdir)
+{
+#define return_track(x) {best_track = x; goto found_best_track; }
+
+ uint16 signal;
+ uint bitmask;
+ TileIndex desttile;
+ FindRoadToChooseData frd;
+ int best_track;
+ uint best_dist, best_maxlen;
+ uint i;
+
+ {
+ uint32 r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
+ signal = GB(r, 16, 16);
+ bitmask = GB(r, 0, 16);
+ }
+
+ if (IsTileType(tile, MP_STREET)) {
+ if (GetRoadTileType(tile) == ROAD_TILE_DEPOT && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir)) {
+ /* Road depot owned by another player or with the wrong orientation */
+ bitmask = 0;
+ }
+ } else if (IsTileType(tile, MP_STATION) && IsRoadStopTile(tile)) {
+ if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir) {
+ /* different station owner or wrong orientation */
+ bitmask = 0;
+ } else {
+ /* Our station */
+ RoadStopType rstype = (v->cargo_type == CT_PASSENGERS) ? RS_BUS : RS_TRUCK;
+
+ if (GetRoadStopType(tile) != rstype) {
+ // wrong station type
+ bitmask = 0;
+ } else {
+ // proper station type, check if there is free loading bay
+ const RoadStop *rs = GetRoadStopByTile(tile, rstype);
+ if (rs == NULL || (!_patches.roadveh_queue && GB(rs->status, 0, 2) == 0)) {
+ // station is full and RV queuing is off
+ bitmask = 0;
+ }
+ }
+ }
+ }
+ /* The above lookups should be moved to GetTileTrackStatus in the
+ * future, but that requires more changes to the pathfinder and other
+ * stuff, probably even more arguments to GTTS.
+ */
+
+ /* remove unreachable tracks */
+ bitmask &= _road_veh_fp_ax_and[enterdir];
+ if (bitmask == 0) {
+ /* No reachable tracks, so we'll reverse */
+ return_track(_road_reverse_table[enterdir]);
+ }
+
+ if (v->u.road.reverse_ctr != 0) {
+ /* What happens here?? */
+ v->u.road.reverse_ctr = 0;
+ if (v->tile != tile) {
+ return_track(_road_reverse_table[enterdir]);
+ }
+ }
+
+ desttile = v->dest_tile;
+ if (desttile == 0) {
+ // Pick a random track
+ return_track(PickRandomBit(bitmask));
+ }
+
+ // Only one track to choose between?
+ if (!(KillFirstBit2x64(bitmask))) {
+ return_track(FindFirstBit2x64(bitmask));
+ }
+
+ if (_patches.yapf.road_use_yapf) {
+ Trackdir trackdir = YapfChooseRoadTrack(v, tile, enterdir);
+ if (trackdir != INVALID_TRACKDIR) return_track(trackdir);
+ return_track(PickRandomBit(bitmask));
+ } else if (_patches.new_pathfinding_all) {
+ NPFFindStationOrTileData fstd;
+ NPFFoundTargetData ftd;
+ byte trackdir;
+
+ NPFFillWithOrderData(&fstd, v);
+ trackdir = DiagdirToDiagTrackdir(enterdir);
+ //debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir);
+
+ ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE);
+ if (ftd.best_trackdir == 0xff) {
+ /* We are already at our target. Just do something */
+ //TODO: maybe display error?
+ //TODO: go straight ahead if possible?
+ return_track(FindFirstBit2x64(bitmask));
+ } else {
+ /* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
+ the direction we need to take to get there, if ftd.best_bird_dist is not 0,
+ we did not find our target, but ftd.best_trackdir contains the direction leading
+ to the tile closest to our target. */
+ return_track(ftd.best_trackdir);
+ }
+ } else {
+ DiagDirection dir;
+
+ if (IsTileType(desttile, MP_STREET)) {
+ if (GetRoadTileType(desttile) == ROAD_TILE_DEPOT) {
+ dir = GetRoadDepotDirection(desttile);
+ goto do_it;
+ }
+ } else if (IsTileType(desttile, MP_STATION)) {
+ if (IsRoadStop(desttile)) {
+ dir = GetRoadStopDir(desttile);
+do_it:;
+ /* When we are heading for a depot or station, we just
+ * pretend we are heading for the tile in front, we'll
+ * see from there */
+ desttile += TileOffsByDiagDir(dir);
+ if (desttile == tile && bitmask & _road_pf_table_3[dir]) {
+ /* If we are already in front of the
+ * station/depot and we can get in from here,
+ * we enter */
+ return_track(FindFirstBit2x64(bitmask & _road_pf_table_3[dir]));
+ }
+ }
+ }
+ // do pathfind
+ frd.dest = desttile;
+
+ best_track = -1;
+ best_dist = (uint)-1;
+ best_maxlen = (uint)-1;
+ i = 0;
+ do {
+ if (bitmask & 1) {
+ if (best_track == -1) best_track = i; // in case we don't find the path, just pick a track
+ frd.maxtracklen = (uint)-1;
+ frd.mindist = (uint)-1;
+ FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, _road_pf_directions[i], EnumRoadTrackFindDist, NULL, &frd);
+
+ if (frd.mindist < best_dist || (frd.mindist==best_dist && frd.maxtracklen < best_maxlen)) {
+ best_dist = frd.mindist;
+ best_maxlen = frd.maxtracklen;
+ best_track = i;
+ }
+ }
+ } while (++i,(bitmask>>=1) != 0);
+ }
+
+found_best_track:;
+
+ if (HASBIT(signal, best_track)) return -1;
+
+ return best_track;
+}
+
+static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
+{
+ uint dist;
+ if (_patches.yapf.road_use_yapf) {
+ // use YAPF
+ dist = YapfRoadVehDistanceToTile(v, tile);
+ } else {
+ // use NPF
+ NPFFindStationOrTileData fstd;
+ byte trackdir = GetVehicleTrackdir(v);
+ assert(trackdir != 0xFF);
+
+ fstd.dest_coords = tile;
+ fstd.station_index = INVALID_STATION; // indicates that the destination is a tile, not a station
+
+ dist = NPFRouteToStationOrTile(v->tile, trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE).best_path_dist;
+ // change units from NPF_TILE_LENGTH to # of tiles
+ if (dist != UINT_MAX)
+ dist = (dist + NPF_TILE_LENGTH - 1) / NPF_TILE_LENGTH;
+ }
+ return dist;
+}
+
+typedef struct RoadDriveEntry {
+ byte x,y;
+} RoadDriveEntry;
+
+#include "table/roadveh.h"
+
+static const byte _road_veh_data_1[] = {
+ 20, 20, 16, 16, 0, 0, 0, 0,
+ 19, 19, 15, 15, 0, 0, 0, 0,
+ 16, 16, 12, 12, 0, 0, 0, 0,
+ 15, 15, 11, 11
+};
+
+static const byte _roadveh_data_2[4] = { 0, 1, 8, 9 };
+
+static void RoadVehController(Vehicle *v)
+{
+ Direction new_dir;
+ Direction old_dir;
+ RoadDriveEntry rd;
+ int x,y;
+ uint32 r;
+
+ // decrease counters
+ v->tick_counter++;
+ if (v->u.road.reverse_ctr != 0) v->u.road.reverse_ctr--;
+
+ // handle crashed
+ if (v->u.road.crashed_ctr != 0) {
+ RoadVehIsCrashed(v);
+ return;
+ }
+
+ RoadVehCheckTrainCrash(v);
+
+ // road vehicle has broken down?
+ if (v->breakdown_ctr != 0) {
+ if (v->breakdown_ctr <= 2) {
+ HandleBrokenRoadVeh(v);
+ return;
+ }
+ v->breakdown_ctr--;
+ }
+
+ if (v->vehstatus & VS_STOPPED) return;
+
+ ProcessRoadVehOrder(v);
+ HandleRoadVehLoading(v);
+
+ if (v->current_order.type == OT_LOADING) return;
+
+ if (IsRoadVehInDepot(v)) {
+ DiagDirection dir;
+ const RoadDriveEntry* rdp;
+ byte rd2;
+
+ v->cur_speed = 0;
+
+ dir = GetRoadDepotDirection(v->tile);
+ v->direction = DiagDirToDir(dir);
+
+ rd2 = _roadveh_data_2[dir];
+ rdp = _road_drive_data[(_opt.road_side << 4) + rd2];
+
+ x = TileX(v->tile) * TILE_SIZE + (rdp[6].x & 0xF);
+ y = TileY(v->tile) * TILE_SIZE + (rdp[6].y & 0xF);
+
+ if (RoadVehFindCloseTo(v, x, y, v->direction) != NULL) return;
+
+ VehicleServiceInDepot(v);
+
+ StartRoadVehSound(v);
+
+ BeginVehicleMove(v);
+
+ v->vehstatus &= ~VS_HIDDEN;
+ v->u.road.state = rd2;
+ v->u.road.frame = 6;
+
+ v->cur_image = GetRoadVehImage(v, v->direction);
+ UpdateRoadVehDeltaXY(v);
+ SetRoadVehPosition(v,x,y);
+
+ InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
+ return;
+ }
+
+ if (!RoadVehAccelerate(v)) return;
+
+ if (v->u.road.overtaking != 0) {
+ if (++v->u.road.overtaking_ctr >= 35)
+ /* If overtaking just aborts at a random moment, we can have a out-of-bound problem,
+ * if the vehicle started a corner. To protect that, only allow an abort of
+ * overtake if we are on straight road, which are the 8 states below */
+ if (v->u.road.state == 0 || v->u.road.state == 1 ||
+ v->u.road.state == 8 || v->u.road.state == 9 ||
+ v->u.road.state == 16 || v->u.road.state == 17 ||
+ v->u.road.state == 24 || v->u.road.state == 25) {
+ v->u.road.overtaking = 0;
+ }
+ }
+
+ BeginVehicleMove(v);
+
+ if (v->u.road.state == 255) {
+ GetNewVehiclePosResult gp;
+
+ GetNewVehiclePos(v, &gp);
+
+ if (RoadVehFindCloseTo(v, gp.x, gp.y, v->direction) != NULL) {
+ v->cur_speed = 0;
+ return;
+ }
+
+ if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) {
+ //new_dir = RoadGetNewDirection(v, gp.x, gp.y)
+ v->cur_image = GetRoadVehImage(v, v->direction);
+ UpdateRoadVehDeltaXY(v);
+ SetRoadVehPosition(v,gp.x,gp.y);
+ return;
+ }
+
+ v->x_pos = gp.x;
+ v->y_pos = gp.y;
+ VehiclePositionChanged(v);
+ if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v);
+ return;
+ }
+
+ rd = _road_drive_data[(v->u.road.state + (_opt.road_side << 4)) ^ v->u.road.overtaking][v->u.road.frame + 1];
+
+// switch to another tile
+ if (rd.x & 0x80) {
+ TileIndex tile = v->tile + TileOffsByDiagDir(rd.x & 3);
+ int dir = RoadFindPathToDest(v, tile, rd.x & 3);
+ uint32 r;
+ Direction newdir;
+ const RoadDriveEntry *rdp;
+
+ if (dir == -1) {
+ v->cur_speed = 0;
+ return;
+ }
+
+again:
+ if ((dir & 7) >= 6) {
+ /* Turning around */
+ tile = v->tile;
+ }
+
+ rdp = _road_drive_data[(dir + (_opt.road_side << 4)) ^ v->u.road.overtaking];
+
+ x = TileX(tile) * TILE_SIZE + rdp[0].x;
+ y = TileY(tile) * TILE_SIZE + rdp[0].y;
+
+ newdir = RoadVehGetSlidingDirection(v, x, y);
+ if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;
+
+ r = VehicleEnterTile(v, tile, x, y);
+ if (r & 8) {
+ if (!IsTileType(tile, MP_TUNNELBRIDGE)) {
+ v->cur_speed = 0;
+ return;
+ }
+ dir = _road_reverse_table[rd.x&3];
+ goto again;
+ }
+
+ if (IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && IsTileType(v->tile, MP_STATION)) {
+ if ((dir & 7) >= 6) {
+ v->cur_speed = 0;
+ return;
+ }
+ if (IsRoadStop(v->tile)) {
+ RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
+
+ // reached a loading bay, mark it as used and clear the usage bit
+ SETBIT(rs->status, v->u.road.state & 2 ? 1 : 0); // occupied bay
+ CLRBIT(rs->status, 7); // usage bit
+ }
+ }
+
+ if (!(r & 4)) {
+ v->tile = tile;
+ v->u.road.state = (byte)dir;
+ v->u.road.frame = 0;
+ }
+ if (newdir != v->direction) {
+ v->direction = newdir;
+ v->cur_speed -= v->cur_speed >> 2;
+ }
+
+ v->cur_image = GetRoadVehImage(v, newdir);
+ UpdateRoadVehDeltaXY(v);
+ RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
+ return;
+ }
+
+ if (rd.x & 0x40) {
+ int dir = RoadFindPathToDest(v, v->tile, rd.x & 3);
+ uint32 r;
+ int tmp;
+ Direction newdir;
+ const RoadDriveEntry *rdp;
+
+ if (dir == -1) {
+ v->cur_speed = 0;
+ return;
+ }
+
+ tmp = (_opt.road_side << 4) + dir;
+ rdp = _road_drive_data[tmp];
+
+ x = TileX(v->tile) * TILE_SIZE + rdp[1].x;
+ y = TileY(v->tile) * TILE_SIZE + rdp[1].y;
+
+ newdir = RoadVehGetSlidingDirection(v, x, y);
+ if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;
+
+ r = VehicleEnterTile(v, v->tile, x, y);
+ if (r & 8) {
+ v->cur_speed = 0;
+ return;
+ }
+
+ v->u.road.state = tmp & ~16;
+ v->u.road.frame = 1;
+
+ if (newdir != v->direction) {
+ v->direction = newdir;
+ v->cur_speed -= v->cur_speed >> 2;
+ }
+
+ v->cur_image = GetRoadVehImage(v, newdir);
+ UpdateRoadVehDeltaXY(v);
+ RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
+ return;
+ }
+
+ x = (v->x_pos & ~15) + (rd.x & 15);
+ y = (v->y_pos & ~15) + (rd.y & 15);
+
+ new_dir = RoadVehGetSlidingDirection(v, x, y);
+
+ if (!IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30)) {
+ Vehicle* u = RoadVehFindCloseTo(v, x, y, new_dir);
+
+ if (u != NULL) {
+ if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u);
+ return;
+ }
+ }
+
+ old_dir = v->direction;
+ if (new_dir != old_dir) {
+ v->direction = new_dir;
+ v->cur_speed -= (v->cur_speed >> 2);
+ if (old_dir != v->u.road.state) {
+ v->cur_image = GetRoadVehImage(v, new_dir);
+ UpdateRoadVehDeltaXY(v);
+ SetRoadVehPosition(v, v->x_pos, v->y_pos);
+ return;
+ }
+ }
+
+ if (v->u.road.state >= 0x20 &&
+ _road_veh_data_1[v->u.road.state - 0x20 + (_opt.road_side<<4)] == v->u.road.frame) {
+ RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
+ Station* st = GetStationByTile(v->tile);
+
+ if (v->current_order.type != OT_LEAVESTATION &&
+ v->current_order.type != OT_GOTO_DEPOT) {
+ Order old_order;
+
+ CLRBIT(rs->status, 7);
+
+ v->last_station_visited = GetStationIndex(v->tile);
+
+ RoadVehArrivesAt(v, st);
+
+ old_order = v->current_order;
+ v->current_order.type = OT_LOADING;
+ v->current_order.flags = 0;
+
+ if (old_order.type == OT_GOTO_STATION &&
+ v->current_order.dest == v->last_station_visited) {
+ v->current_order.flags =
+ (old_order.flags & (OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER)) | OF_NON_STOP;
+ }
+
+ SET_EXPENSES_TYPE(EXPENSES_ROADVEH_INC);
+ if (LoadUnloadVehicle(v, true)) {
+ InvalidateWindow(WC_ROADVEH_LIST, v->owner);
+ MarkRoadVehDirty(v);
+ }
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+ return;
+ }
+
+ if (v->current_order.type != OT_GOTO_DEPOT) {
+ if (HASBIT(rs->status, 7)) {
+ v->cur_speed = 0;
+ return;
+ }
+ v->current_order.type = OT_NOTHING;
+ v->current_order.flags = 0;
+ ClearSlot(v);
+ }
+ SETBIT(rs->status, 7);
+
+ if (rs == v->u.road.slot) {
+ //we have arrived at the correct station
+ ClearSlot(v);
+ } else if (v->u.road.slot != NULL) {
+ //we have arrived at the wrong station
+ //XXX The question is .. what to do? Actually we shouldn't be here
+ //but I guess we need to clear the slot
+ DEBUG(ms, 0, "Vehicle %d (index %d) arrived at wrong stop", v->unitnumber, v->index);
+ if (v->tile != v->dest_tile) {
+ DEBUG(ms, 2, " current tile 0x%X is not destination tile 0x%X. Route problem", v->tile, v->dest_tile);
+ }
+ if (v->dest_tile != v->u.road.slot->xy) {
+ DEBUG(ms, 2, " stop tile 0x%X is not destination tile 0x%X. Multistop desync", v->u.road.slot->xy, v->dest_tile);
+ }
+ if (v->current_order.type != OT_GOTO_STATION) {
+ DEBUG(ms, 2, " current order type (%d) is not OT_GOTO_STATION", v->current_order.type);
+ } else {
+ if (v->current_order.dest != st->index)
+ DEBUG(ms, 2, " current station %d is not target station in current_order.station (%d)",
+ st->index, v->current_order.dest);
+ }
+
+ DEBUG(ms, 2, " force a slot clearing");
+ ClearSlot(v);
+ }
+
+ StartRoadVehSound(v);
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+ }
+
+ r = VehicleEnterTile(v, v->tile, x, y);
+ if (r & 8) {
+ v->cur_speed = 0;
+ return;
+ }
+
+ if ((r & 4) == 0) v->u.road.frame++;
+
+ v->cur_image = GetRoadVehImage(v, v->direction);
+ UpdateRoadVehDeltaXY(v);
+ RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
+}
+
+static void AgeRoadVehCargo(Vehicle *v)
+{
+ if (_age_cargo_skip_counter != 0) return;
+ if (v->cargo_days != 255) v->cargo_days++;
+}
+
+void RoadVeh_Tick(Vehicle *v)
+{
+ AgeRoadVehCargo(v);
+ RoadVehController(v);
+}
+
+static void CheckIfRoadVehNeedsService(Vehicle *v)
+{
+ const Depot* depot;
+
+ if (_patches.servint_roadveh == 0) return;
+ if (!VehicleNeedsService(v)) return;
+ if (v->vehstatus & VS_STOPPED) return;
+ if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;
+
+ // Don't interfere with a depot visit scheduled by the user, or a
+ // depot visit by the order list.
+ if (v->current_order.type == OT_GOTO_DEPOT &&
+ (v->current_order.flags & (OF_HALT_IN_DEPOT | OF_PART_OF_ORDERS)) != 0)
+ return;
+
+ // If we already got a slot at a stop, use that FIRST, and go to a depot later
+ if (v->u.road.slot != NULL) return;
+
+ if (IsRoadVehInDepot(v)) {
+ VehicleServiceInDepot(v);
+ return;
+ }
+
+ // XXX If we already have a depot order, WHY do we search over and over?
+ depot = FindClosestRoadDepot(v);
+
+ if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
+ if (v->current_order.type == OT_GOTO_DEPOT) {
+ v->current_order.type = OT_DUMMY;
+ v->current_order.flags = 0;
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+ }
+ return;
+ }
+
+ if (v->current_order.type == OT_GOTO_DEPOT &&
+ v->current_order.flags & OF_NON_STOP &&
+ !CHANCE16(1, 20)) {
+ return;
+ }
+
+ v->current_order.type = OT_GOTO_DEPOT;
+ v->current_order.flags = OF_NON_STOP;
+ v->current_order.dest = depot->index;
+ v->dest_tile = depot->xy;
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+}
+
+void OnNewDay_RoadVeh(Vehicle *v)
+{
+ int32 cost;
+
+ if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v);
+ if (v->u.road.blocked_ctr == 0) CheckVehicleBreakdown(v);
+
+ AgeVehicle(v);
+ CheckIfRoadVehNeedsService(v);
+
+ CheckOrders(v);
+
+ //Current slot has expired
+ if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot != NULL && v->u.road.slot_age-- == 0) {
+ DEBUG(ms, 3, "Slot expired for vehicle %d (index %d) at stop 0x%X",
+ v->unitnumber, v->index, v->u.road.slot->xy);
+ ClearSlot(v);
+ }
+
+ if (v->vehstatus & VS_STOPPED) return;
+
+ /* update destination */
+ if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot == NULL && !(v->vehstatus & VS_CRASHED)) {
+ Station* st = GetStation(v->current_order.dest);
+ RoadStop* rs = GetPrimaryRoadStop(st, v->cargo_type == CT_PASSENGERS ? RS_BUS : RS_TRUCK);
+ RoadStop* best = NULL;
+
+ if (rs != NULL) {
+ if (DistanceManhattan(v->tile, st->xy) < 16) {
+ uint dist, badness;
+ uint minbadness = UINT_MAX;
+
+ DEBUG(ms, 2, "Attempting to obtain a slot for vehicle %d (index %d) at station %d (0x%X)",
+ v->unitnumber, v->index, st->index, st->xy
+ );
+ /* Now we find the nearest road stop that has a free slot */
+ for (; rs != NULL; rs = rs->next) {
+ dist = RoadFindPathToStop(v, rs->xy);
+ if (dist == UINT_MAX) {
+ DEBUG(ms, 4, " stop 0x%X is unreachable, not treating further", rs->xy);
+ continue;
+ }
+ badness = (rs->num_vehicles + 1) * (rs->num_vehicles + 1) + dist;
+
+ DEBUG(ms, 4, " stop 0x%X has %d vehicle%s waiting", rs->xy, rs->num_vehicles, rs->num_vehicles == 1 ? "":"s");
+ DEBUG(ms, 4, " distance is %u", dist);
+ DEBUG(ms, 4, " badness %u", badness);
+
+ if (badness < minbadness) {
+ best = rs;
+ minbadness = badness;
+ }
+ }
+
+ if (best != NULL) {
+ best->num_vehicles++;
+ DEBUG(ms, 3, "Assigned to stop 0x%X", best->xy);
+
+ v->u.road.slot = best;
+ v->dest_tile = best->xy;
+ v->u.road.slot_age = 14;
+ } else {
+ DEBUG(ms, 3, "Could not find a suitable stop");
+ }
+ } else {
+ DEBUG(ms, 5, "Distance from station too far. Postponing slotting for vehicle %d (index %d) at station %d, (0x%X)",
+ v->unitnumber, v->index, st->index, st->xy);
+ }
+ } else {
+ DEBUG(ms, 4, "No road stop for vehicle %d (index %d) at station %d (0x%X)",
+ v->unitnumber, v->index, st->index, st->xy);
+ }
+ }
+
+ cost = RoadVehInfo(v->engine_type)->running_cost * _price.roadveh_running / 364;
+
+ v->profit_this_year -= cost >> 8;
+
+ SET_EXPENSES_TYPE(EXPENSES_ROADVEH_RUN);
+ SubtractMoneyFromPlayerFract(v->owner, cost);
+
+ InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
+ InvalidateWindowClasses(WC_ROADVEH_LIST);
+}
+
+
+void RoadVehiclesYearlyLoop(void)
+{
+ Vehicle *v;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == VEH_Road) {
+ v->profit_last_year = v->profit_this_year;
+ v->profit_this_year = 0;
+ InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
+ }
+ }
+}
+
+/** Refit a road vehicle to the specified cargo type
+ * @param tile unused
+ * @param p1 Vehicle ID of the vehicle to refit
+ * @param p2 Bitstuffed elements
+ * - p2 = (bit 0-7) - the new cargo type to refit to
+ * - p2 = (bit 8-15) - the new cargo subtype to refit to
+ */
+int32 CmdRefitRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ Vehicle *v;
+ int32 cost;
+ CargoID new_cid = GB(p2, 0, 8);
+ byte new_subtype = GB(p2, 8, 8);
+ uint16 capacity = CALLBACK_FAILED;
+
+ if (!IsValidVehicleID(p1)) return CMD_ERROR;
+
+ v = GetVehicle(p1);
+
+ if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
+ if (!IsRoadVehInDepotStopped(v)) return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
+
+ if (new_cid > NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR;
+
+ SET_EXPENSES_TYPE(EXPENSES_ROADVEH_RUN);
+
+ if (HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_REFIT_CAPACITY)) {
+ /* Back up the cargo type */
+ CargoID temp_cid = v->cargo_type;
+ byte temp_subtype = v->cargo_subtype;
+ v->cargo_type = new_cid;
+ v->cargo_subtype = new_subtype;
+
+ /* Check the refit capacity callback */
+ capacity = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
+
+ /* Restore the original cargo type */
+ v->cargo_type = temp_cid;
+ v->cargo_subtype = temp_subtype;
+ }
+
+ if (capacity == CALLBACK_FAILED) {
+ /* callback failed or not used, use default capacity */
+ const RoadVehicleInfo *rvi = RoadVehInfo(v->engine_type);
+
+ CargoID old_cid = rvi->cargo_type;
+ /* normally, the capacity depends on the cargo type, a vehicle can
+ * carry twice as much mail/goods as normal cargo, and four times as
+ * many passengers
+ */
+ capacity = rvi->capacity;
+ switch (old_cid) {
+ case CT_PASSENGERS: break;
+ case CT_MAIL:
+ case CT_GOODS: capacity *= 2; break;
+ default: capacity *= 4; break;
+ }
+ switch (new_cid) {
+ case CT_PASSENGERS: break;
+ case CT_MAIL:
+ case CT_GOODS: capacity /= 2; break;
+ default: capacity /= 4; break;
+ }
+ }
+ _returned_refit_capacity = capacity;
+
+ cost = 0;
+ if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) {
+ cost = GetRefitCost(v->engine_type);
+ }
+
+ if (flags & DC_EXEC) {
+ v->cargo_cap = capacity;
+ v->cargo_count = (v->cargo_type == new_cid) ? min(capacity, v->cargo_count) : 0;
+ v->cargo_type = new_cid;
+ v->cargo_subtype = new_subtype;
+ InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
+ InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
+ RebuildVehicleLists();
+ }
+
+ return cost;
+}