diff options
Diffstat (limited to 'src/road_cmd.cpp')
-rw-r--r-- | src/road_cmd.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index 7e13d69b0..0910f3b95 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -69,9 +69,9 @@ CommandCost CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32 if (flags & DC_EXEC) { if (_game_mode == GM_MENU) { - _opt_newgame.road_side = p1; + _settings.vehicle.road_side = p1; } else { - _opt.road_side = p1; + _settings.vehicle.road_side = p1; } InvalidateWindow(WC_GAME_OPTIONS, 0); } @@ -1000,7 +1000,7 @@ const byte _road_sloped_sprites[14] = { static bool AlwaysDrawUnpavedRoads(TileIndex tile, Roadside roadside) { return (IsOnSnow(tile) && - !(_opt.landscape == LT_TROPIC && HasGrfMiscBit(GMB_DESERT_PAVED_ROADS) && + !(_settings.game_creation.landscape == LT_TROPIC && HasGrfMiscBit(GMB_DESERT_PAVED_ROADS) && roadside != ROADSIDE_BARREN && roadside != ROADSIDE_GRASS && roadside != ROADSIDE_GRASS_ROAD_WORKS)); } @@ -1291,7 +1291,7 @@ static const Roadside _town_road_types_2[][2] = { static void TileLoop_Road(TileIndex tile) { - switch (_opt.landscape) { + switch (_settings.game_creation.landscape) { case LT_ARCTIC: if (IsOnSnow(tile) != (GetTileZ(tile) > GetSnowLine())) { ToggleSnow(tile); @@ -1337,7 +1337,7 @@ static void TileLoop_Road(TileIndex tile) { /* Adjust road ground type depending on 'grp' (grp is the distance to the center) */ - const Roadside* new_rs = (_opt.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp]; + const Roadside* new_rs = (_settings.game_creation.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp]; Roadside cur_rs = GetRoadside(tile); /* We have our desired type, do nothing */ |