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Diffstat (limited to 'src/road_cmd.cpp')
-rw-r--r--src/road_cmd.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index 405261d86..e26318b56 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -225,7 +225,7 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa
/* Don't allow road to be removed from the crossing when there is tram;
* we can't draw the crossing without trambits ;) */
- if (rt == ROADTYPE_ROAD && HasBit(GetRoadTypes(tile), ROADTYPE_TRAM) && (flags & DC_EXEC || crossing_check)) return CMD_ERROR;
+ if (rt == ROADTYPE_ROAD && HasTileRoadType(tile, ROADTYPE_TRAM) && (flags & DC_EXEC || crossing_check)) return CMD_ERROR;
if (rt == ROADTYPE_ROAD) {
ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
@@ -429,7 +429,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
all_bits = GetAllRoadBits(tile);
- if (!HasBit(GetRoadTypes(tile), rt)) break;
+ if (!HasTileRoadType(tile, rt)) break;
existing = GetRoadBits(tile, rt);
RoadBits merged = existing | pieces;
@@ -455,7 +455,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
} break;
case ROAD_TILE_CROSSING:
- if (HasBit(GetRoadTypes(tile), rt)) return_cmd_error(STR_1007_ALREADY_BUILT);
+ if (HasTileRoadType(tile, rt)) return_cmd_error(STR_1007_ALREADY_BUILT);
all_bits = GetCrossingRoadBits(tile);
if (pieces & ComplementRoadBits(all_bits)) goto do_clear;
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
@@ -508,14 +508,14 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
case MP_STATION:
if (!IsDriveThroughStopTile(tile)) return CMD_ERROR;
- if (HasBit(GetRoadTypes(tile), rt)) return_cmd_error(STR_1007_ALREADY_BUILT);
+ if (HasTileRoadType(tile, rt)) return_cmd_error(STR_1007_ALREADY_BUILT);
/* Don't allow adding roadtype to the roadstop when vehicles are already driving on it */
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
break;
case MP_TUNNELBRIDGE:
if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD) return CMD_ERROR;
- if (HasBit(GetRoadTypes(tile), rt)) return_cmd_error(STR_1007_ALREADY_BUILT);
+ if (HasTileRoadType(tile, rt)) return_cmd_error(STR_1007_ALREADY_BUILT);
/* Don't allow adding roadtype to the bridge/tunnel when vehicles are already driving on it */
if (GetVehicleTunnelBridge(tile, GetOtherTunnelBridgeEnd(tile)) != NULL) return CMD_ERROR;
break;
@@ -543,7 +543,7 @@ do_clear:;
pieces &= ComplementRoadBits(existing);
/* Check if new road bits will have the same foundation as other existing road types */
- if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
+ if (IsNormalRoad(tile)) {
Slope slope = GetTileSlope(tile, NULL);
Foundation found_new = GetRoadFoundation(slope, pieces | existing);
@@ -603,7 +603,7 @@ do_clear:;
break;
}
- if (rt != ROADTYPE_TRAM && IsTileType(tile, MP_ROAD) && GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
+ if (rt != ROADTYPE_TRAM && IsNormalRoadTile(tile)) {
existing |= pieces;
SetDisallowedRoadDirections(tile, (existing == ROAD_X || existing == ROAD_Y) ?
GetDisallowedRoadDirections(tile) ^ toggle_drd : DRD_NONE);
@@ -1090,7 +1090,7 @@ static void DrawTile_Road(TileInfo *ti)
}
DrawGroundSprite(image, pal);
- if (HasBit(GetRoadTypes(ti->tile), ROADTYPE_TRAM)) {
+ if (HasTileRoadType(ti->tile, ROADTYPE_TRAM)) {
DrawGroundSprite(SPR_TRAMWAY_OVERLAY + (GetCrossingRoadAxis(ti->tile) ^ 1), pal);
DrawTramCatenary(ti, GetCrossingRoadBits(ti->tile));
}
@@ -1108,7 +1108,7 @@ static void DrawTile_Road(TileInfo *ti)
palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
- if (HasBit(GetRoadTypes(ti->tile), ROADTYPE_TRAM)) {
+ if (HasTileRoadType(ti->tile, ROADTYPE_TRAM)) {
dts = &_tram_depot[GetRoadDepotDirection(ti->tile)];
} else {
dts = &_road_depot[GetRoadDepotDirection(ti->tile)];
@@ -1165,7 +1165,7 @@ static uint GetSlopeZ_Road(TileIndex tile, uint x, uint y)
Slope tileh = GetTileSlope(tile, &z);
if (tileh == SLOPE_FLAT) return z;
- if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
+ if (IsNormalRoad(tile)) {
Foundation f = GetRoadFoundation(tileh, GetAllRoadBits(tile));
z += ApplyFoundationToSlope(f, &tileh);
return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
@@ -1176,7 +1176,7 @@ static uint GetSlopeZ_Road(TileIndex tile, uint x, uint y)
static Foundation GetFoundation_Road(TileIndex tile, Slope tileh)
{
- if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
+ if (IsNormalRoad(tile)) {
return GetRoadFoundation(tileh, GetAllRoadBits(tile));
} else {
return FlatteningFoundation(tileh);
@@ -1229,7 +1229,7 @@ static void TileLoop_Road(TileIndex tile)
break;
}
- if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) return;
+ if (IsRoadDepot(tile)) return;
const Town* t = ClosestTownFromTile(tile, (uint)-1);
if (!HasRoadWorks(tile)) {
@@ -1241,7 +1241,7 @@ static void TileLoop_Road(TileIndex tile)
/* Show an animation to indicate road work */
if (t->road_build_months != 0 &&
(DistanceManhattan(t->xy, tile) < 8 || grp != HZB_TOWN_EDGE) &&
- GetRoadTileType(tile) == ROAD_TILE_NORMAL && CountBits(GetAllRoadBits(tile)) > 1 ) {
+ IsNormalRoad(tile) && CountBits(GetAllRoadBits(tile)) > 1 ) {
if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile) && Chance16(1, 40)) {
StartRoadWorks(tile);
@@ -1297,7 +1297,7 @@ static void TileLoop_Road(TileIndex tile)
static void ClickTile_Road(TileIndex tile)
{
- if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) ShowDepotWindow(tile, VEH_ROAD);
+ if (IsRoadDepot(tile)) ShowDepotWindow(tile, VEH_ROAD);
}
static const byte _road_trackbits[16] = {
@@ -1402,7 +1402,7 @@ static VehicleEnterTileStatus VehicleEnter_Road(Vehicle *v, TileIndex tile, int
static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
- if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) {
+ if (IsRoadDepot(tile)) {
if (GetTileOwner(tile) == old_player) {
if (new_player == PLAYER_SPECTATOR) {
DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
@@ -1415,7 +1415,7 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n
for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
/* ROADTYPE_ROAD denotes the tile owner, so update it too */
- if (rt != ROADTYPE_ROAD && !HasBit(GetRoadTypes(tile), rt)) continue;
+ if (rt != ROADTYPE_ROAD && !HasTileRoadType(tile, rt)) continue;
if (GetRoadOwner(tile, rt) == old_player) {
SetRoadOwner(tile, rt, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player);