diff options
Diffstat (limited to 'src/road_cmd.cpp')
-rw-r--r-- | src/road_cmd.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index 405261d86..e26318b56 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -225,7 +225,7 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa /* Don't allow road to be removed from the crossing when there is tram; * we can't draw the crossing without trambits ;) */ - if (rt == ROADTYPE_ROAD && HasBit(GetRoadTypes(tile), ROADTYPE_TRAM) && (flags & DC_EXEC || crossing_check)) return CMD_ERROR; + if (rt == ROADTYPE_ROAD && HasTileRoadType(tile, ROADTYPE_TRAM) && (flags & DC_EXEC || crossing_check)) return CMD_ERROR; if (rt == ROADTYPE_ROAD) { ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); @@ -429,7 +429,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; all_bits = GetAllRoadBits(tile); - if (!HasBit(GetRoadTypes(tile), rt)) break; + if (!HasTileRoadType(tile, rt)) break; existing = GetRoadBits(tile, rt); RoadBits merged = existing | pieces; @@ -455,7 +455,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } break; case ROAD_TILE_CROSSING: - if (HasBit(GetRoadTypes(tile), rt)) return_cmd_error(STR_1007_ALREADY_BUILT); + if (HasTileRoadType(tile, rt)) return_cmd_error(STR_1007_ALREADY_BUILT); all_bits = GetCrossingRoadBits(tile); if (pieces & ComplementRoadBits(all_bits)) goto do_clear; if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; @@ -508,14 +508,14 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) case MP_STATION: if (!IsDriveThroughStopTile(tile)) return CMD_ERROR; - if (HasBit(GetRoadTypes(tile), rt)) return_cmd_error(STR_1007_ALREADY_BUILT); + if (HasTileRoadType(tile, rt)) return_cmd_error(STR_1007_ALREADY_BUILT); /* Don't allow adding roadtype to the roadstop when vehicles are already driving on it */ if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; break; case MP_TUNNELBRIDGE: if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD) return CMD_ERROR; - if (HasBit(GetRoadTypes(tile), rt)) return_cmd_error(STR_1007_ALREADY_BUILT); + if (HasTileRoadType(tile, rt)) return_cmd_error(STR_1007_ALREADY_BUILT); /* Don't allow adding roadtype to the bridge/tunnel when vehicles are already driving on it */ if (GetVehicleTunnelBridge(tile, GetOtherTunnelBridgeEnd(tile)) != NULL) return CMD_ERROR; break; @@ -543,7 +543,7 @@ do_clear:; pieces &= ComplementRoadBits(existing); /* Check if new road bits will have the same foundation as other existing road types */ - if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) { + if (IsNormalRoad(tile)) { Slope slope = GetTileSlope(tile, NULL); Foundation found_new = GetRoadFoundation(slope, pieces | existing); @@ -603,7 +603,7 @@ do_clear:; break; } - if (rt != ROADTYPE_TRAM && IsTileType(tile, MP_ROAD) && GetRoadTileType(tile) == ROAD_TILE_NORMAL) { + if (rt != ROADTYPE_TRAM && IsNormalRoadTile(tile)) { existing |= pieces; SetDisallowedRoadDirections(tile, (existing == ROAD_X || existing == ROAD_Y) ? GetDisallowedRoadDirections(tile) ^ toggle_drd : DRD_NONE); @@ -1090,7 +1090,7 @@ static void DrawTile_Road(TileInfo *ti) } DrawGroundSprite(image, pal); - if (HasBit(GetRoadTypes(ti->tile), ROADTYPE_TRAM)) { + if (HasTileRoadType(ti->tile, ROADTYPE_TRAM)) { DrawGroundSprite(SPR_TRAMWAY_OVERLAY + (GetCrossingRoadAxis(ti->tile) ^ 1), pal); DrawTramCatenary(ti, GetCrossingRoadBits(ti->tile)); } @@ -1108,7 +1108,7 @@ static void DrawTile_Road(TileInfo *ti) palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); - if (HasBit(GetRoadTypes(ti->tile), ROADTYPE_TRAM)) { + if (HasTileRoadType(ti->tile, ROADTYPE_TRAM)) { dts = &_tram_depot[GetRoadDepotDirection(ti->tile)]; } else { dts = &_road_depot[GetRoadDepotDirection(ti->tile)]; @@ -1165,7 +1165,7 @@ static uint GetSlopeZ_Road(TileIndex tile, uint x, uint y) Slope tileh = GetTileSlope(tile, &z); if (tileh == SLOPE_FLAT) return z; - if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) { + if (IsNormalRoad(tile)) { Foundation f = GetRoadFoundation(tileh, GetAllRoadBits(tile)); z += ApplyFoundationToSlope(f, &tileh); return z + GetPartialZ(x & 0xF, y & 0xF, tileh); @@ -1176,7 +1176,7 @@ static uint GetSlopeZ_Road(TileIndex tile, uint x, uint y) static Foundation GetFoundation_Road(TileIndex tile, Slope tileh) { - if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) { + if (IsNormalRoad(tile)) { return GetRoadFoundation(tileh, GetAllRoadBits(tile)); } else { return FlatteningFoundation(tileh); @@ -1229,7 +1229,7 @@ static void TileLoop_Road(TileIndex tile) break; } - if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) return; + if (IsRoadDepot(tile)) return; const Town* t = ClosestTownFromTile(tile, (uint)-1); if (!HasRoadWorks(tile)) { @@ -1241,7 +1241,7 @@ static void TileLoop_Road(TileIndex tile) /* Show an animation to indicate road work */ if (t->road_build_months != 0 && (DistanceManhattan(t->xy, tile) < 8 || grp != HZB_TOWN_EDGE) && - GetRoadTileType(tile) == ROAD_TILE_NORMAL && CountBits(GetAllRoadBits(tile)) > 1 ) { + IsNormalRoad(tile) && CountBits(GetAllRoadBits(tile)) > 1 ) { if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile) && Chance16(1, 40)) { StartRoadWorks(tile); @@ -1297,7 +1297,7 @@ static void TileLoop_Road(TileIndex tile) static void ClickTile_Road(TileIndex tile) { - if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) ShowDepotWindow(tile, VEH_ROAD); + if (IsRoadDepot(tile)) ShowDepotWindow(tile, VEH_ROAD); } static const byte _road_trackbits[16] = { @@ -1402,7 +1402,7 @@ static VehicleEnterTileStatus VehicleEnter_Road(Vehicle *v, TileIndex tile, int static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player) { - if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) { + if (IsRoadDepot(tile)) { if (GetTileOwner(tile) == old_player) { if (new_player == PLAYER_SPECTATOR) { DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR); @@ -1415,7 +1415,7 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) { /* ROADTYPE_ROAD denotes the tile owner, so update it too */ - if (rt != ROADTYPE_ROAD && !HasBit(GetRoadTypes(tile), rt)) continue; + if (rt != ROADTYPE_ROAD && !HasTileRoadType(tile, rt)) continue; if (GetRoadOwner(tile, rt) == old_player) { SetRoadOwner(tile, rt, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player); |