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-rw-r--r--src/road_cmd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index cb4595bd6..54ebd80e3 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -50,7 +50,7 @@
*/
bool RoadVehiclesAreBuilt()
{
- const Vehicle* v;
+ const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_ROAD) return true;
@@ -1394,7 +1394,7 @@ static void TileLoop_Road(TileIndex tile)
{
/* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
- const Roadside* new_rs = (_settings_game.game_creation.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp];
+ const Roadside *new_rs = (_settings_game.game_creation.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp];
Roadside cur_rs = GetRoadside(tile);
/* We have our desired type, do nothing */