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-rw-r--r--src/road_cmd.cpp136
1 files changed, 82 insertions, 54 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index 1ad5ce9e7..636fed9a7 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -41,13 +41,13 @@ static uint CountRoadBits(RoadBits r)
}
-bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *edge_road)
+bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *edge_road, RoadType rt)
{
RoadBits present;
RoadBits n;
*edge_road = true;
- if (_game_mode == GM_EDITOR) return true;
+ if (_game_mode == GM_EDITOR || remove == ROAD_NONE) return true;
/* Only do the special processing for actual players. */
if (!IsValidPlayer(_current_player)) return true;
@@ -60,11 +60,11 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *ed
/* Get a bitmask of which neighbouring roads has a tile */
n = ROAD_NONE;
- present = GetAnyRoadBits(tile);
- if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile, -1, 0)) & ROAD_SW) n |= ROAD_NE;
- if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile, 0, 1)) & ROAD_NW) n |= ROAD_SE;
- if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile, 1, 0)) & ROAD_NE) n |= ROAD_SW;
- if (present & ROAD_NW && GetAnyRoadBits(TILE_ADDXY(tile, 0, -1)) & ROAD_SE) n |= ROAD_NW;
+ present = GetAnyRoadBits(tile, rt);
+ if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile, -1, 0), rt) & ROAD_SW) n |= ROAD_NE;
+ if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile, 0, 1), rt) & ROAD_NW) n |= ROAD_SE;
+ if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile, 1, 0), rt) & ROAD_NE) n |= ROAD_SW;
+ if (present & ROAD_NW && GetAnyRoadBits(TILE_ADDXY(tile, 0, -1), rt) & ROAD_SE) n |= ROAD_NW;
/* If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
* then allow it */
@@ -84,15 +84,16 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *ed
return true;
}
-static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool *edge_road)
+static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool *edge_road, RoadType rt)
{
- return CheckAllowRemoveRoad(tile, remove, IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile), edge_road);
+ return CheckAllowRemoveRoad(tile, remove, GetRoadOwner(tile, rt), edge_road, rt);
}
/** Delete a piece of road.
* @param tile tile where to remove road from
* @param flags operation to perform
* @param p1 bit 0..3 road pieces to remove (RoadBits)
+ * bit 4..5 road type
* @param p2 unused
*/
int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
@@ -100,7 +101,6 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* cost for removing inner/edge -roads */
static const uint16 road_remove_cost[2] = {50, 18};
- Owner owner;
Town *t;
/* true if the roadpiece was always removeable,
* false if it was a center piece. Affects town ratings drop */
@@ -108,9 +108,10 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
- if (!IsTileType(tile, MP_STREET)) return CMD_ERROR;
+ RoadType rt = (RoadType)GB(p1, 4, 2);
+ if (!IsTileType(tile, MP_STREET) || !IsValidRoadType(rt)) return CMD_ERROR;
- owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
+ Owner owner = GetRoadOwner(tile, rt);
if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) {
t = GetTownByTile(tile);
@@ -119,8 +120,11 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
RoadBits pieces = Extract<RoadBits, 0>(p1);
+ RoadTypes rts = GetRoadTypes(tile);
+ /* The tile doesn't have the given road type */
+ if (!HASBIT(rts, rt)) return CMD_ERROR;
- if (!CheckAllowRemoveRoad(tile, pieces, &edge_road)) return CMD_ERROR;
+ if (!CheckAllowRemoveRoad(tile, pieces, &edge_road, rt)) return CMD_ERROR;
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
@@ -130,7 +134,7 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
switch (GetRoadTileType(tile)) {
case ROAD_TILE_NORMAL: {
- RoadBits present = GetRoadBits(tile);
+ RoadBits present = GetRoadBits(tile, rt);
RoadBits c = pieces;
if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
@@ -150,9 +154,14 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
present ^= c;
if (present == 0) {
- DoClearSquare(tile);
+ RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt));
+ if (rts == ROADTYPES_NONE) {
+ DoClearSquare(tile);
+ } else {
+ SetRoadTypes(tile, rts);
+ }
} else {
- SetRoadBits(tile, present);
+ SetRoadBits(tile, present, rt);
MarkTileDirtyByTile(tile);
}
}
@@ -165,9 +174,16 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
if (flags & DC_EXEC) {
- ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
+ if (rt == ROADTYPE_ROAD) {
+ ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
+ }
- MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailType(tile));
+ RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt));
+ if (rts == ROADTYPES_NONE) {
+ MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailType(tile));
+ } else {
+ SetRoadTypes(tile, rts);
+ }
MarkTileDirtyByTile(tile);
YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile)));
}
@@ -255,6 +271,7 @@ static uint32 CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
* @param tile tile where to build road
* @param flags operation to perform
* @param p1 bit 0..3 road pieces to build (RoadBits)
+ * bit 4..5 road type
* @param p2 the town that is building the road (0 if not applicable)
*/
int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
@@ -272,6 +289,9 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RoadBits pieces = Extract<RoadBits, 0>(p1);
+ RoadType rt = (RoadType)GB(p1, 4, 2);
+ if (!IsValidRoadType(rt)) return CMD_ERROR;
+
tileh = GetTileSlope(tile, NULL);
switch (GetTileType(tile)) {
@@ -280,7 +300,7 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
case ROAD_TILE_NORMAL:
if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
- existing = GetRoadBits(tile);
+ existing = GetRoadBits(tile, rt);
if ((existing & pieces) == pieces) {
return_cmd_error(STR_1007_ALREADY_BUILT);
}
@@ -288,10 +308,9 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
break;
case ROAD_TILE_CROSSING:
- if (pieces != GetCrossingRoadBits(tile)) { // XXX is this correct?
- return_cmd_error(STR_1007_ALREADY_BUILT);
- }
- goto do_clear;
+ if (HASBIT(GetRoadTypes(tile), rt)) return_cmd_error(STR_1007_ALREADY_BUILT);
+ if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) goto do_clear;
+ break;
default:
case ROAD_TILE_DEPOT:
@@ -332,7 +351,7 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile)));
- MakeRoadCrossing(tile, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), p2);
+ MakeRoadCrossing(tile, _current_player, _current_player, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), RoadTypeToRoadTypes(rt), p2);
MarkTileDirtyByTile(tile);
}
return _price.build_road * 2;
@@ -362,9 +381,13 @@ do_clear:;
if (flags & DC_EXEC) {
if (IsTileType(tile, MP_STREET)) {
- SetRoadBits(tile, existing | pieces);
+ if (existing == 0) {
+ SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt));
+ SetRoadOwner(tile, rt, _current_player);
+ }
+ SetRoadBits(tile, existing | pieces, rt);
} else {
- MakeRoadNormal(tile, _current_player, pieces, p2);
+ MakeRoadNormal(tile, pieces, RoadTypeToRoadTypes(rt), p2, _current_player, _current_player, _current_player);
}
MarkTileDirtyByTile(tile);
@@ -411,6 +434,7 @@ int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec)
* - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
* - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
* - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
+ * - p2 = (bit 3) - road type
*/
int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -422,6 +446,7 @@ int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
if (p1 >= MapSize()) return CMD_ERROR;
start_tile = p1;
+ RoadType rt = (RoadType)HASBIT(p2, 3);
/* Only drag in X or Y direction dictated by the direction variable */
if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
@@ -444,7 +469,7 @@ int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
- ret = DoCommand(tile, bits, 0, flags, CMD_BUILD_ROAD);
+ ret = DoCommand(tile, rt << 4 | bits, 0, flags, CMD_BUILD_ROAD);
if (CmdFailed(ret)) {
if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR;
_error_message = INVALID_STRING_ID;
@@ -468,6 +493,7 @@ int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
* - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
* - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
* - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
+ * - p2 = (bit 3) - road type
*/
int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -479,6 +505,7 @@ int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
if (p1 >= MapSize()) return CMD_ERROR;
start_tile = p1;
+ RoadType rt = (RoadType)HASBIT(p2, 3);
/* Only drag in X or Y direction dictated by the direction variable */
if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
@@ -503,7 +530,7 @@ int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
/* try to remove the halves. */
if (bits != 0) {
- ret = DoCommand(tile, bits, 0, flags, CMD_REMOVE_ROAD);
+ ret = DoCommand(tile, rt << 4 | bits, 0, flags, CMD_REMOVE_ROAD);
if (!CmdFailed(ret)) cost += ret;
}
@@ -519,6 +546,7 @@ int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
* @param tile tile where to build the depot
* @param flags operation to perform
* @param p1 bit 0..1 entrance direction (DiagDirection)
+ * bit 2 road type
* @param p2 unused
*
* @todo When checking for the tile slope,
@@ -533,6 +561,7 @@ int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
DiagDirection dir = Extract<DiagDirection, 0>(p1);
+ RoadType rt = (RoadType)HASBIT(p1, 2);
tileh = GetTileSlope(tile, NULL);
if (tileh != SLOPE_FLAT && (
@@ -555,7 +584,7 @@ int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
dep->xy = tile;
dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
- MakeRoadDepot(tile, _current_player, dir);
+ MakeRoadDepot(tile, _current_player, dir, rt);
MarkTileDirtyByTile(tile);
}
return cost + _price.build_road_depot;
@@ -577,7 +606,7 @@ static int32 ClearTile_Road(TileIndex tile, byte flags)
{
switch (GetRoadTileType(tile)) {
case ROAD_TILE_NORMAL: {
- RoadBits b = GetRoadBits(tile);
+ RoadBits b = GetAllRoadBits(tile);
#define M(x) (1 << (x))
/* Clear the road if only one piece is on the tile OR the AI tries
@@ -685,7 +714,7 @@ static bool AlwaysDrawUnpavedRoads(TileIndex tile, Roadside roadside)
*/
static void DrawRoadBits(TileInfo* ti)
{
- RoadBits road = GetRoadBits(ti->tile);
+ RoadBits road = GetRoadBits(ti->tile, ROADTYPE_ROAD);
const DrawRoadTileStruct *drts;
SpriteID image = 0;
SpriteID pal = PAL_NONE;
@@ -836,7 +865,7 @@ static uint GetSlopeZ_Road(TileIndex tile, uint x, uint y)
if (tileh == SLOPE_FLAT) return z;
if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
- uint f = GetRoadFoundation(tileh, GetRoadBits(tile));
+ uint f = GetRoadFoundation(tileh, GetAllRoadBits(tile));
if (f != 0) {
if (IsSteepSlope(tileh)) {
@@ -856,7 +885,7 @@ static Slope GetSlopeTileh_Road(TileIndex tile, Slope tileh)
{
if (tileh == SLOPE_FLAT) return SLOPE_FLAT;
if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
- uint f = GetRoadFoundation(tileh, GetRoadBits(tile));
+ uint f = GetRoadFoundation(tileh, GetAllRoadBits(tile));
if (f == 0) return tileh;
if (f < 15) return SLOPE_FLAT; // leveled foundation
@@ -924,7 +953,7 @@ static void TileLoop_Road(TileIndex tile)
/* Show an animation to indicate road work */
if (t->road_build_months != 0 &&
(DistanceManhattan(t->xy, tile) < 8 || grp != 0) &&
- GetRoadTileType(tile) == ROAD_TILE_NORMAL && (GetRoadBits(tile) == ROAD_X || GetRoadBits(tile) == ROAD_Y)) {
+ GetRoadTileType(tile) == ROAD_TILE_NORMAL && (GetAllRoadBits(tile) == ROAD_X || GetAllRoadBits(tile) == ROAD_Y)) {
if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile) && CHANCE16(1, 20)) {
StartRoadWorks(tile);
@@ -978,15 +1007,18 @@ static const byte _road_trackbits[16] = {
static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode)
{
+ RoadType rt = ROADTYPE_ROAD;
+
switch (mode) {
case TRANSPORT_RAIL:
if (!IsLevelCrossing(tile)) return 0;
return GetCrossingRailBits(tile) * 0x101;
case TRANSPORT_ROAD:
+ if (!HASBIT(GetRoadTypes(tile), rt)) return 0;
switch (GetRoadTileType(tile)) {
case ROAD_TILE_NORMAL:
- return HasRoadWorks(tile) ? 0 : _road_trackbits[GetRoadBits(tile)] * 0x101;
+ return HasRoadWorks(tile) ? 0 : _road_trackbits[GetRoadBits(tile, rt)] * 0x101;
case ROAD_TILE_CROSSING: {
uint32 r = AxisToTrackBits(GetCrossingRoadAxis(tile)) * 0x101;
@@ -1060,30 +1092,26 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
- if (IsLevelCrossing(tile) && GetCrossingRoadOwner(tile) == old_player) {
- SetCrossingRoadOwner(tile, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player);
+ if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) {
+ DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+ return;
}
- if (!IsTileOwner(tile, old_player)) return;
+ for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
+ if (!HASBIT(GetRoadTypes(tile), rt)) continue;
- if (new_player != PLAYER_SPECTATOR) {
- SetTileOwner(tile, new_player);
- } else {
- switch (GetRoadTileType(tile)) {
- case ROAD_TILE_NORMAL:
- SetTileOwner(tile, OWNER_NONE);
- break;
-
- case ROAD_TILE_CROSSING:
- MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile));
- break;
-
- default:
- case ROAD_TILE_DEPOT:
- DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
- break;
+ if (GetRoadOwner(tile, rt) == old_player) {
+ SetRoadOwner(tile, rt, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player);
+
+ if (rt == ROADTYPE_TRAM) {
+ DoCommand(tile, ROADTYPE_TRAM << 4 | GetRoadBits(tile, ROADTYPE_ROAD), 0, DC_EXEC, CMD_REMOVE_ROAD);
+ }
}
}
+
+ if (IsLevelCrossing(tile)) {
+ MakeRoadNormal(tile, GetCrossingRoadBits(tile), GetRoadTypes(tile), GetTownIndex(tile), GetRoadOwner(tile, ROADTYPE_ROAD), GetRoadOwner(tile, ROADTYPE_TRAM), GetRoadOwner(tile, ROADTYPE_HWAY));
+ }
}