diff options
Diffstat (limited to 'src/road_cmd.cpp')
-rw-r--r-- | src/road_cmd.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index f0ff25bf2..b6abc4b35 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -124,7 +124,7 @@ CommandCost CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) Town *t = NULL; switch (GetTileType(tile)) { - case MP_STREET: + case MP_ROAD: if (_game_mode != GM_EDITOR && GetRoadOwner(tile, rt) == OWNER_TOWN) t = GetTownByTile(tile); break; @@ -154,7 +154,7 @@ CommandCost CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) * removal allowance depends on difficulty setting */ if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR; - if (!IsTileType(tile, MP_STREET)) { + if (!IsTileType(tile, MP_ROAD)) { /* If it's the last roadtype, just clear the whole tile */ if (rts == RoadTypeToRoadTypes(rt)) return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); @@ -364,7 +364,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) tileh = GetTileSlope(tile, NULL); switch (GetTileType(tile)) { - case MP_STREET: + case MP_ROAD: switch (GetRoadTileType(tile)) { case ROAD_TILE_NORMAL: { if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS); @@ -481,7 +481,7 @@ do_clear:; cost.AddCost(ret); } - if (IsTileType(tile, MP_STREET)) { + if (IsTileType(tile, MP_ROAD)) { /* Don't put the pieces that already exist */ pieces &= ComplementRoadBits(existing); } @@ -494,7 +494,7 @@ do_clear:; if (flags & DC_EXEC) { switch (GetTileType(tile)) { - case MP_STREET: { + case MP_ROAD: { RoadTileType rtt = GetRoadTileType(tile); if (existing == ROAD_NONE || rtt == ROAD_TILE_CROSSING) { SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt)); @@ -529,7 +529,7 @@ do_clear:; break; } - if (rt != ROADTYPE_TRAM && IsTileType(tile, MP_STREET) && GetRoadTileType(tile) == ROAD_TILE_NORMAL) { + if (rt != ROADTYPE_TRAM && IsTileType(tile, MP_ROAD) && GetRoadTileType(tile) == ROAD_TILE_NORMAL) { existing |= pieces; SetDisallowedRoadDirections(tile, (existing == ROAD_X || existing == ROAD_Y) ? GetDisallowedRoadDirections(tile) ^ toggle_drd : DRD_NONE); |