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+/* $Id$ */
+
+/** @file renderer.hpp */
+
+#ifndef RENDERER_HPP
+#define RENDERER_HPP
+
+#include <string>
+#include <map>
+
+class Renderer {
+public:
+ virtual ~Renderer() { }
+
+ /**
+ * Move the destination pointer the requested amount x and y, keeping in mind
+ * any pitch and bpp of the renderer.
+ * @param video The destination pointer (video-buffer) to scroll.
+ * @param x How much you want to scroll to the right.
+ * @param y How much you want to scroll to the bottom.
+ * @return A new destination pointer moved the the requested place.
+ */
+ virtual void *MoveTo(const void *video, int x, int y) = 0;
+
+ /**
+ * Draw a pixel with a given color on the video-buffer.
+ * @param video The destination pointer (video-buffer).
+ * @param x The x position within video-buffer.
+ * @param y The y position within video-buffer.
+ * @param color A 8bpp mapping color.
+ */
+ virtual void SetPixel(void *video, int x, int y, uint8 color) = 0;
+
+ /**
+ * Draw a pixel with a given color on the video-buffer if there is currently a black pixel.
+ * @param video The destination pointer (video-buffer).
+ * @param x The x position within video-buffer.
+ * @param y The y position within video-buffer.
+ * @param color A 8bpp mapping color.
+ */
+ virtual void SetPixelIfEmpty(void *video, int x, int y, uint8 color) = 0;
+
+ /**
+ * Make a single horizontal line in a single color on the video-buffer.
+ * @param video The destination pointer (video-buffer).
+ * @param width The lenght of the line.
+ * @param color A 8bpp mapping color.
+ */
+ virtual void SetHorizontalLine(void *video, int width, uint8 color) = 0;
+
+ /**
+ * Copy from a buffer to the screen.
+ * @param video The destionation pointer (video-buffer).
+ * @param src The buffer from which the data will be read.
+ * @param width The width of the buffer.
+ * @param height The height of the buffer.
+ * @param src_pitch The pitch (byte per line) of the source buffer.
+ */
+ virtual void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch) = 0;
+
+ /**
+ * Copy from the screen to a buffer.
+ * @param video The destination pointer (video-buffer).
+ * @param dst The buffer in which the data will be stored.
+ * @param width The width of the buffer.
+ * @param height The height of the buffer.
+ * @param dst_pitch The pitch (byte per line) of the destination buffer.
+ */
+ virtual void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) = 0;
+
+ /**
+ * Move the videobuffer some places (via memmove).
+ * @param video_dst The destination pointer (video-buffer).
+ * @param video_src The source pointer (video-buffer).
+ * @param width The width of the buffer to move.
+ * @param height The height of the buffer to move.
+ */
+ virtual void MoveBuffer(void *video_dst, const void *video_src, int width, int height) = 0;
+
+ /**
+ * Calculate how much memory there is needed for an image of this size in the video-buffer.
+ * @param width The width of the buffer-to-be.
+ * @param height The height of the buffer-to-be.
+ * @return The size needed for the buffer.
+ */
+ virtual int BufferSize(int width, int height) = 0;
+};
+
+/**
+ * The factory, keeping track of all renderers.
+ */
+class RendererFactoryBase {
+private:
+ char *name;
+ typedef std::map<std::string, RendererFactoryBase *> Renderers;
+
+ static Renderers &GetRenderers()
+ {
+ static Renderers &s_renderers = *new Renderers();
+ return s_renderers;
+ }
+
+protected:
+ /**
+ * Register a renderer internally, based on his bpp.
+ * @param name the name of the renderer.
+ * @note an assert() will be trigger if 2 renderers with the same bpp try to register.
+ */
+ void RegisterRenderer(const char *name)
+ {
+ /* Don't register nameless Renderers */
+ if (name == NULL) return;
+
+ this->name = strdup(name);
+ std::pair<Renderers::iterator, bool> P = GetRenderers().insert(Renderers::value_type(name, this));
+ assert(P.second);
+ }
+
+public:
+ RendererFactoryBase() :
+ name(NULL)
+ { }
+
+ virtual ~RendererFactoryBase() { if (this->name != NULL) GetRenderers().erase(this->name); free(this->name); }
+
+ /**
+ * Find the requested renderer and return his class-instance.
+ * @param name the renderer to select.
+ */
+ static Renderer *SelectRenderer(const char *name)
+ {
+ if (GetRenderers().size() == 0) return NULL;
+
+ Renderers::iterator it = GetRenderers().begin();
+ for (; it != GetRenderers().end(); it++) {
+ RendererFactoryBase *r = (*it).second;
+ if (strcasecmp(name, r->name) == 0) {
+ return r->CreateInstance();
+ }
+ }
+ return NULL;
+ }
+
+ /**
+ * Create an instance of this Renderer-class.
+ */
+ virtual Renderer *CreateInstance() = 0;
+};
+
+/**
+ * A template factory, so ->GetBpp() works correctly. This because else some compiler will complain.
+ */
+template <class T>
+class RendererFactory: public RendererFactoryBase {
+public:
+ RendererFactory() { this->RegisterRenderer(((T *)this)->GetName()); }
+
+ /**
+ * Get the name for this renderer.
+ */
+ const char *GetName();
+};
+
+
+#endif /* RENDERER_HPP */