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-rw-r--r--src/rail_cmd.cpp256
1 files changed, 236 insertions, 20 deletions
diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp
index c9e2c3916..7de13a03a 100644
--- a/src/rail_cmd.cpp
+++ b/src/rail_cmd.cpp
@@ -19,6 +19,8 @@
#include "pathfinder/yapf/yapf_cache.h"
#include "newgrf_engine.h"
#include "landscape_type.h"
+#include "newgrf_railtype.h"
+#include "newgrf_commons.h"
#include "train.h"
#include "variables.h"
#include "autoslope.h"
@@ -52,6 +54,37 @@ void ResetRailTypes()
memcpy(_railtypes, _original_railtypes, sizeof(_original_railtypes));
}
+void ResolveRailTypeGUISprites(RailtypeInfo *rti)
+{
+ SpriteID cursors_base = GetCustomRailSprite(rti, INVALID_TILE, RTSG_CURSORS);
+ if (cursors_base != 0) {
+ rti->gui_sprites.build_ns_rail = cursors_base + 0;
+ rti->gui_sprites.build_x_rail = cursors_base + 1;
+ rti->gui_sprites.build_ew_rail = cursors_base + 2;
+ rti->gui_sprites.build_y_rail = cursors_base + 3;
+ rti->gui_sprites.auto_rail = cursors_base + 4;
+ rti->gui_sprites.build_depot = cursors_base + 5;
+ rti->gui_sprites.build_tunnel = cursors_base + 6;
+ rti->gui_sprites.convert_rail = cursors_base + 7;
+ rti->cursor.rail_ns = cursors_base + 8;
+ rti->cursor.rail_swne = cursors_base + 9;
+ rti->cursor.rail_ew = cursors_base + 10;
+ rti->cursor.rail_nwse = cursors_base + 11;
+ rti->cursor.autorail = cursors_base + 12;
+ rti->cursor.depot = cursors_base + 13;
+ rti->cursor.tunnel = cursors_base + 14;
+ rti->cursor.convert = cursors_base + 15;
+ }
+}
+
+void InitRailTypes()
+{
+ for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
+ RailtypeInfo *rti = &_railtypes[rt];
+ ResolveRailTypeGUISprites(rti);
+ }
+}
+
RailType AllocateRailType(RailTypeLabel label)
{
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
@@ -1709,10 +1742,11 @@ static void DrawTrackFence_WE_2(const TileInfo *ti, SpriteID base_image)
}
-static void DrawTrackDetails(const TileInfo *ti)
+static void DrawTrackDetails(const TileInfo *ti, const RailtypeInfo *rti)
{
/* Base sprite for track fences. */
- SpriteID base_image = SPR_TRACK_FENCE_FLAT_X;
+ SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES);
+ if (base_image == 0) base_image = SPR_TRACK_FENCE_FLAT_X;
switch (GetRailGroundType(ti->tile)) {
case RAIL_GROUND_FENCE_NW: DrawTrackFence_NW(ti, base_image); break;
@@ -1747,6 +1781,162 @@ static void DrawTrackDetails(const TileInfo *ti)
}
}
+/* SubSprite for drawing the track halftile of 'three-corners-raised'-sloped rail sprites. */
+static const int INF = 1000; // big number compared to tilesprite size
+static const SubSprite _halftile_sub_sprite[4] = {
+ { -INF , -INF , 32 - 33, INF }, // CORNER_W, clip 33 pixels from right
+ { -INF , 0 + 7, INF , INF }, // CORNER_S, clip 7 pixels from top
+ { -31 + 33, -INF , INF , INF }, // CORNER_E, clip 33 pixels from left
+ { -INF , -INF , INF , 30 - 23 } // CORNER_N, clip 23 pixels from bottom
+};
+
+static inline void DrawTrackSprite(SpriteID sprite, PaletteID pal, const TileInfo *ti, Slope s)
+{
+ DrawGroundSprite(sprite, pal, NULL, 0, (ti->tileh & s) ? -8 : 0);
+}
+
+static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailtypeInfo *rti)
+{
+ RailGroundType rgt = GetRailGroundType(ti->tile);
+ Foundation f = GetRailFoundation(ti->tileh, track);
+ Corner halftile_corner = CORNER_INVALID;
+
+ if (IsNonContinuousFoundation(f)) {
+ /* Save halftile corner */
+ halftile_corner = (f == FOUNDATION_STEEP_BOTH ? GetHighestSlopeCorner(ti->tileh) : GetHalftileFoundationCorner(f));
+ /* Draw lower part first */
+ track &= ~CornerToTrackBits(halftile_corner);
+ f = (f == FOUNDATION_STEEP_BOTH ? FOUNDATION_STEEP_LOWER : FOUNDATION_NONE);
+ }
+
+ DrawFoundation(ti, f);
+ /* DrawFoundation modifies ti */
+
+ /* Draw ground */
+ if (track == TRACK_BIT_NONE && rgt == RAIL_GROUND_WATER) {
+ if (IsSteepSlope(ti->tileh)) {
+ DrawShoreTile(ti->tileh);
+ } else {
+ DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
+ }
+ } else {
+ SpriteID image;
+
+ switch (rgt) {
+ case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
+ case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break;
+ default: image = SPR_FLAT_GRASS_TILE; break;
+ }
+
+ image += _tileh_to_sprite[ti->tileh];
+
+ DrawGroundSprite(image, PAL_NONE);
+ }
+
+ SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
+ SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
+ TrackBits pbs = _settings_client.gui.show_track_reservation ? GetRailReservationTrackBits(ti->tile) : TRACK_BIT_NONE;
+
+ if (track == TRACK_BIT_NONE) {
+ /* Half-tile foundation, no track here? */
+ } else if (ti->tileh == SLOPE_NW && track == TRACK_BIT_Y) {
+ DrawGroundSprite(ground + RTO_SLOPE_NW, PAL_NONE);
+ if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + 9, PALETTE_CRASH);
+ } else if (ti->tileh == SLOPE_NE && track == TRACK_BIT_X) {
+ DrawGroundSprite(ground + RTO_SLOPE_NE, PAL_NONE);
+ if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + 6, PALETTE_CRASH);
+ } else if (ti->tileh == SLOPE_SE && track == TRACK_BIT_Y) {
+ DrawGroundSprite(ground + RTO_SLOPE_SE, PAL_NONE);
+ if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + 7, PALETTE_CRASH);
+ } else if (ti->tileh == SLOPE_SW && track == TRACK_BIT_X) {
+ DrawGroundSprite(ground + RTO_SLOPE_SW, PAL_NONE);
+ if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + 8, PALETTE_CRASH);
+ } else {
+ switch (track) {
+ /* Draw single ground sprite when not overlapping. No track overlay
+ * is necessary for these sprites. */
+ case TRACK_BIT_X: DrawGroundSprite(ground + RTO_X, PAL_NONE); break;
+ case TRACK_BIT_Y: DrawGroundSprite(ground + RTO_Y, PAL_NONE); break;
+ case TRACK_BIT_UPPER: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N); break;
+ case TRACK_BIT_LOWER: DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break;
+ case TRACK_BIT_RIGHT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E); break;
+ case TRACK_BIT_LEFT: DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break;
+ case TRACK_BIT_CROSS: DrawGroundSprite(ground + RTO_CROSSING_XY, PAL_NONE); break;
+ case TRACK_BIT_HORZ: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N);
+ DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break;
+ case TRACK_BIT_VERT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E);
+ DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break;
+
+ default:
+ /* We're drawing a junction tile */
+ if ((track & TRACK_BIT_3WAY_NE) == 0) {
+ DrawGroundSprite(ground + RTO_JUNCTION_SW, PAL_NONE);
+ } else if ((track & TRACK_BIT_3WAY_SW) == 0) {
+ DrawGroundSprite(ground + RTO_JUNCTION_NE, PAL_NONE);
+ } else if ((track & TRACK_BIT_3WAY_NW) == 0) {
+ DrawGroundSprite(ground + RTO_JUNCTION_SE, PAL_NONE);
+ } else if ((track & TRACK_BIT_3WAY_SE) == 0) {
+ DrawGroundSprite(ground + RTO_JUNCTION_NW, PAL_NONE);
+ } else {
+ DrawGroundSprite(ground + RTO_JUNCTION_NSEW, PAL_NONE);
+ }
+
+ /* Mask out PBS bits as we shall draw them afterwards anyway. */
+ track &= ~pbs;
+
+ /* Draw regular track bits */
+ if (track & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PAL_NONE);
+ if (track & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PAL_NONE);
+ if (track & TRACK_BIT_UPPER) DrawGroundSprite(overlay + RTO_N, PAL_NONE);
+ if (track & TRACK_BIT_LOWER) DrawGroundSprite(overlay + RTO_S, PAL_NONE);
+ if (track & TRACK_BIT_RIGHT) DrawGroundSprite(overlay + RTO_E, PAL_NONE);
+ if (track & TRACK_BIT_LEFT) DrawGroundSprite(overlay + RTO_W, PAL_NONE);
+ }
+
+ /* Draw reserved track bits */
+ if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
+ if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
+ if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N);
+ if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S);
+ if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E);
+ if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W);
+ }
+
+ if (IsValidCorner(halftile_corner)) {
+ DrawFoundation(ti, HalftileFoundation(halftile_corner));
+
+ /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
+ Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
+
+ SpriteID image;
+ switch (rgt) {
+ case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
+ case RAIL_GROUND_ICE_DESERT:
+ case RAIL_GROUND_HALF_SNOW: image = SPR_FLAT_SNOW_DESERT_TILE; break;
+ default: image = SPR_FLAT_GRASS_TILE; break;
+ }
+
+ image += _tileh_to_sprite[fake_slope];
+
+ DrawGroundSprite(image, PAL_NONE, &(_halftile_sub_sprite[halftile_corner]));
+
+ track = CornerToTrackBits(halftile_corner);
+
+ int offset;
+ switch (track) {
+ default: NOT_REACHED();
+ case TRACK_BIT_UPPER: offset = RTO_N; break;
+ case TRACK_BIT_LOWER: offset = RTO_S; break;
+ case TRACK_BIT_RIGHT: offset = RTO_E; break;
+ case TRACK_BIT_LEFT: offset = RTO_W; break;
+ }
+
+ DrawTrackSprite(ground + offset, PAL_NONE, ti, fake_slope);
+ if (HasReservedTracks(ti->tile, track)) {
+ DrawTrackSprite(overlay + offset, PALETTE_CRASH, ti, fake_slope);
+ }
+ }
+}
/**
* Draw ground sprite and track bits
@@ -1755,16 +1945,13 @@ static void DrawTrackDetails(const TileInfo *ti)
*/
static void DrawTrackBits(TileInfo *ti, TrackBits track)
{
- /* SubSprite for drawing the track halftile of 'three-corners-raised'-sloped rail sprites. */
- static const int INF = 1000; // big number compared to tilesprite size
- static const SubSprite _halftile_sub_sprite[4] = {
- { -INF , -INF , 32 - 33, INF }, // CORNER_W, clip 33 pixels from right
- { -INF , 0 + 7, INF , INF }, // CORNER_S, clip 7 pixels from top
- { -31 + 33, -INF , INF , INF }, // CORNER_E, clip 33 pixels from left
- { -INF , -INF , INF , 30 - 23 } // CORNER_N, clip 23 pixels from bottom
- };
-
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
+
+ if (rti->UsesOverlay()) {
+ DrawTrackBitsOverlay(ti, track, rti);
+ return;
+ }
+
RailGroundType rgt = GetRailGroundType(ti->tile);
Foundation f = GetRailFoundation(ti->tileh, track);
Corner halftile_corner = CORNER_INVALID;
@@ -1960,7 +2147,7 @@ static void DrawTile_Track(TileInfo *ti)
DrawTrackBits(ti, rails);
- if (HasBit(_display_opt, DO_FULL_DETAIL)) DrawTrackDetails(ti);
+ if (HasBit(_display_opt, DO_FULL_DETAIL)) DrawTrackDetails(ti, rti);
if (HasCatenaryDrawn(GetRailType(ti->tile))) DrawCatenary(ti);
@@ -1969,6 +2156,7 @@ static void DrawTile_Track(TileInfo *ti)
/* draw depot */
const DrawTileSprites *dts;
PaletteID pal = PAL_NONE;
+ SpriteID relocation;
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
@@ -1979,8 +2167,12 @@ static void DrawTile_Track(TileInfo *ti)
dts = &_depot_gfx_table[GetRailDepotDirection(ti->tile)];
}
- image = dts->ground.sprite;
- if (image != SPR_FLAT_GRASS_TILE) image += rti->total_offset;
+ if (rti->UsesOverlay()) {
+ image = SPR_FLAT_GRASS_TILE;
+ } else {
+ image = dts->ground.sprite;
+ if (image != SPR_FLAT_GRASS_TILE) image += rti->total_offset;
+ }
/* adjust ground tile for desert
* don't adjust for snow, because snow in depots looks weird */
@@ -1994,19 +2186,43 @@ static void DrawTile_Track(TileInfo *ti)
DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, _drawtile_track_palette));
- /* PBS debugging, draw reserved tracks darker */
- if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
+ if (rti->UsesOverlay()) {
+ SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
+
switch (GetRailDepotDirection(ti->tile)) {
- case DIAGDIR_SW: DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH); break;
- case DIAGDIR_SE: DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH); break;
+ case DIAGDIR_SW: DrawGroundSprite(ground + RTO_X, PAL_NONE); break;
+ case DIAGDIR_SE: DrawGroundSprite(ground + RTO_Y, PAL_NONE); break;
default: break;
}
+
+ if (_settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
+ SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
+
+ switch (GetRailDepotDirection(ti->tile)) {
+ case DIAGDIR_SW: DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH); break;
+ case DIAGDIR_SE: DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH); break;
+ default: break;
+ }
+ }
+
+ relocation = GetCustomRailSprite(rti, ti->tile, RTSG_DEPOT);
+ relocation -= SPR_RAIL_DEPOT_SE_1;
+ } else {
+ /* PBS debugging, draw reserved tracks darker */
+ if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
+ switch (GetRailDepotDirection(ti->tile)) {
+ case DIAGDIR_SW: DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH); break;
+ case DIAGDIR_SE: DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH); break;
+ default: break;
+ }
+ }
+
+ relocation = rti->total_offset;
}
if (HasCatenaryDrawn(GetRailType(ti->tile))) DrawCatenary(ti);
- /* No NewGRF depots, so no relocation */
- DrawRailTileSeq(ti, dts, TO_BUILDINGS, rti->total_offset, 0, _drawtile_track_palette);
+ DrawRailTileSeq(ti, dts, TO_BUILDINGS, relocation, 0, _drawtile_track_palette);
}
DrawBridgeMiddle(ti);
}