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-rw-r--r--src/rail_cmd.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp
index 0bcae1a66..ab3444cbd 100644
--- a/src/rail_cmd.cpp
+++ b/src/rail_cmd.cpp
@@ -1791,8 +1791,9 @@ static void DrawTrackFence_WE_2(const TileInfo *ti, SpriteID base_image)
static void DrawTrackDetails(const TileInfo *ti, const RailtypeInfo *rti)
{
- /* Base sprite for track fences. */
- SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES);
+ /* Base sprite for track fences.
+ * Note: Halftile slopes only have fences on the upper part. */
+ SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh));
if (base_image == 0) base_image = SPR_TRACK_FENCE_FLAT_X;
switch (GetRailGroundType(ti->tile)) {
@@ -1951,6 +1952,8 @@ static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailtypeIn
if (IsValidCorner(halftile_corner)) {
DrawFoundation(ti, HalftileFoundation(halftile_corner));
+ overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY, true);
+ ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND, true);
/* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));