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-rw-r--r--src/rail_cmd.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp
index 779700c3d..1a417ab97 100644
--- a/src/rail_cmd.cpp
+++ b/src/rail_cmd.cpp
@@ -1809,7 +1809,7 @@ static void DrawTrackDetails(const TileInfo *ti, const RailtypeInfo *rti)
{
/* Base sprite for track fences.
* Note: Halftile slopes only have fences on the upper part. */
- SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TC_UPPER_HALFTILE : TC_NORMAL);
+ SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL);
if (base_image == 0) base_image = SPR_TRACK_FENCE_FLAT_X;
switch (GetRailGroundType(ti->tile)) {
@@ -1968,8 +1968,8 @@ static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailtypeIn
if (IsValidCorner(halftile_corner)) {
DrawFoundation(ti, HalftileFoundation(halftile_corner));
- overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY, TC_UPPER_HALFTILE);
- ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND, TC_UPPER_HALFTILE);
+ overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY, TCX_UPPER_HALFTILE);
+ ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND, TCX_UPPER_HALFTILE);
/* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));