diff options
Diffstat (limited to 'src/rail.h')
-rw-r--r-- | src/rail.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/rail.h b/src/rail.h index f90105242..04d2aa74d 100644 --- a/src/rail.h +++ b/src/rail.h @@ -210,35 +210,35 @@ Foundation GetRailFoundation(Slope tileh, TrackBits bits); /** - * Finds out if a Player has a certain railtype available - * @param p Player in question + * Finds out if a company has a certain railtype available + * @param company the company in question * @param railtype requested RailType - * @return true if player has requested RailType available + * @return true if company has requested RailType available */ -bool HasRailtypeAvail(const PlayerID p, const RailType railtype); +bool HasRailtypeAvail(const CompanyID company, const RailType railtype); /** * Validate functions for rail building. * @param rail the railtype to check. - * @return true if the current player may build the rail. + * @return true if the current company may build the rail. */ bool ValParamRailtype(const RailType rail); /** - * Returns the "best" railtype a player can build. + * Returns the "best" railtype a company can build. * As the AI doesn't know what the BEST one is, we have our own priority list * here. When adding new railtypes, modify this function - * @param p the player "in action" - * @return The "best" railtype a player has available + * @param company the company "in action" + * @return The "best" railtype a company has available */ -RailType GetBestRailtype(const PlayerID p); +RailType GetBestRailtype(const CompanyID company); /** - * Get the rail types the given player can build. - * @param p the player to get the rail types for. + * Get the rail types the given company can build. + * @param company the company to get the rail types for. * @return the rail types. */ -RailTypes GetPlayerRailtypes(const PlayerID p); +RailTypes GetCompanyRailtypes(const CompanyID p); /** * Reset all rail type information to its default values. |